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#pragma once

#include "Building.hpp"

namespace OpenVic2 {
   struct Map;
   struct Region;
   struct Good;

   /* REQUIREMENTS:
    * MAP-5, MAP-7, MAP-8, MAP-43, MAP-47
    */
   struct Province : HasIdentifier, HasColour {
      friend struct Map;

      using life_rating_t = int8_t;

   private:
      const index_t index;
      Region* region = nullptr;
      bool water = false;
      life_rating_t life_rating = 0;
      IdentifierRegistry<Building> buildings;
      // TODO - change this into a factory-like structure
      Good const* rgo = nullptr;

      Province(index_t new_index, std::string const& new_identifier, colour_t new_colour);
   public:
      Province(Province&&) = default;

      index_t get_index() const;
      Region* get_region() const;
      bool is_water() const;
      life_rating_t get_life_rating() const;
      return_t add_building(BuildingType const& type);
      void lock_buildings();
      void reset_buildings();
      Building const* get_building_by_identifier(std::string const& identifier) const;
      std::vector<Building> const& get_buildings() const;
      return_t expand_building(std::string const& building_type_identifier);
      Good const* get_rgo() const;
      std::string to_string() const;

      void update_state(Date const& today);
      void tick(Date const& today);
   };
}