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author George L. Albany <Megacake1234@gmail.com>2023-01-26 12:23:27 +0100
committer George L. Albany <Megacake1234@gmail.com>2023-01-26 12:23:27 +0100
commitd20ea768a1be4b3a805e68dbe2ea6fd33a108292 (patch)
tree0613955a85c7970023214051f43a279b7182a54b /.vscode/tasks.json
parent1c13eadaa98b68fa64f222781d9160ec94fb884e (diff)
feat(vscode): Add dev_build task and debugger launcher
feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
Diffstat (limited to '.vscode/tasks.json')
-rw-r--r--.vscode/tasks.json14
1 files changed, 14 insertions, 0 deletions
diff --git a/.vscode/tasks.json b/.vscode/tasks.json
index 0260cd5..f8bcc92 100644
--- a/.vscode/tasks.json
+++ b/.vscode/tasks.json
@@ -15,6 +15,20 @@
"problemMatcher": "$msCompile"
},
{
+ "label": "dev_build",
+ "group": "build",
+ "type": "shell",
+ "command": "scons",
+ "args": [
+ // enable for debugging with breakpoints
+ "dev_build=yes"
+ ],
+ "dependsOn": [
+ "build"
+ ],
+ "problemMatcher": "$msCompile"
+ },
+ {
"label": "clean",
"group": "build",
"type": "shell",