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author hop311 <hop3114@gmail.com>2024-03-05 01:19:27 +0100
committer hop311 <hop3114@gmail.com>2024-03-05 10:36:47 +0100
commit444134a93bd5c704f5201ff30371dc81d0669e46 (patch)
tree851a3ad589bab71364d4c6adcb1ee30235abc2c7
parenteaae420cd2aca224d15f6276624c2fab882c978a (diff)
Move GDExtension menu-related functions to MenuSingletonmenu-singleton
-rw-r--r--extension/src/openvic-extension/register_types.cpp17
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp211
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp22
-rw-r--r--extension/src/openvic-extension/singletons/MenuSingleton.cpp288
-rw-r--r--extension/src/openvic-extension/singletons/MenuSingleton.hpp48
-rw-r--r--game/src/Game/GameSession/ProvinceOverviewPanel.gd14
-rw-r--r--game/src/Game/GameSession/Topbar.gd16
7 files changed, 366 insertions, 250 deletions
diff --git a/extension/src/openvic-extension/register_types.cpp b/extension/src/openvic-extension/register_types.cpp
index 750cc53..fffb370 100644
--- a/extension/src/openvic-extension/register_types.cpp
+++ b/extension/src/openvic-extension/register_types.cpp
@@ -15,14 +15,16 @@
#include "openvic-extension/singletons/Checksum.hpp"
#include "openvic-extension/singletons/GameSingleton.hpp"
#include "openvic-extension/singletons/LoadLocalisation.hpp"
+#include "openvic-extension/singletons/MenuSingleton.hpp"
using namespace godot;
using namespace OpenVic;
-static Checksum* _checksum_singleton;
-static LoadLocalisation* _load_localisation;
-static GameSingleton* _game_singleton;
-static AssetManager* _asset_manager_singleton;
+static Checksum* _checksum_singleton = nullptr;
+static LoadLocalisation* _load_localisation = nullptr;
+static GameSingleton* _game_singleton = nullptr;
+static MenuSingleton* _menu_singleton = nullptr;
+static AssetManager* _asset_manager_singleton = nullptr;
void initialize_openvic_types(ModuleInitializationLevel p_level) {
if (p_level != MODULE_INITIALIZATION_LEVEL_SCENE) {
@@ -41,6 +43,10 @@ void initialize_openvic_types(ModuleInitializationLevel p_level) {
_game_singleton = memnew(GameSingleton);
Engine::get_singleton()->register_singleton("GameSingleton", GameSingleton::get_singleton());
+ ClassDB::register_class<MenuSingleton>();
+ _menu_singleton = memnew(MenuSingleton);
+ Engine::get_singleton()->register_singleton("MenuSingleton", MenuSingleton::get_singleton());
+
ClassDB::register_class<AssetManager>();
_asset_manager_singleton = memnew(AssetManager);
Engine::get_singleton()->register_singleton("AssetManager", AssetManager::get_singleton());
@@ -77,6 +83,9 @@ void uninitialize_openvic_types(ModuleInitializationLevel p_level) {
Engine::get_singleton()->unregister_singleton("GameSingleton");
memdelete(_game_singleton);
+ Engine::get_singleton()->unregister_singleton("MenuSingleton");
+ memdelete(_menu_singleton);
+
Engine::get_singleton()->unregister_singleton("AssetManager");
memdelete(_asset_manager_singleton);
}
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index 8893f75..459b2c8 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -2,13 +2,11 @@
#include <functional>
-#include <godot_cpp/core/class_db.hpp>
#include <godot_cpp/core/error_macros.hpp>
#include <godot_cpp/variant/utility_functions.hpp>
#include <openvic-simulation/utility/Logger.hpp>
-#include "openvic-extension/classes/GFXPieChartTexture.hpp"
#include "openvic-extension/singletons/AssetManager.hpp"
#include "openvic-extension/singletons/LoadLocalisation.hpp"
#include "openvic-extension/utility/ClassBindings.hpp"
@@ -49,7 +47,6 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::setup_game, { "bookmark_index" });
OV_BIND_METHOD(GameSingleton::get_province_index_from_uv_coords, { "coords" });
- OV_BIND_METHOD(GameSingleton::get_province_info_from_index, { "index" });
OV_BIND_METHOD(GameSingleton::get_map_width);
OV_BIND_METHOD(GameSingleton::get_map_height);
@@ -66,22 +63,6 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::get_selected_province_index);
OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" });
- OV_BIND_METHOD(GameSingleton::get_province_building_count);
- OV_BIND_METHOD(GameSingleton::get_province_building_identifier, { "building_index" });
- OV_BIND_METHOD(GameSingleton::expand_selected_province_building, { "building_index" });
- OV_BIND_METHOD(GameSingleton::get_slave_pop_icon_index);
- OV_BIND_METHOD(GameSingleton::get_administrative_pop_icon_index);
- OV_BIND_METHOD(GameSingleton::get_rgo_owner_pop_icon_index);
-
- OV_BIND_METHOD(GameSingleton::set_paused, { "paused" });
- OV_BIND_METHOD(GameSingleton::toggle_paused);
- OV_BIND_METHOD(GameSingleton::is_paused);
- OV_BIND_METHOD(GameSingleton::increase_speed);
- OV_BIND_METHOD(GameSingleton::decrease_speed);
- OV_BIND_METHOD(GameSingleton::get_speed);
- OV_BIND_METHOD(GameSingleton::can_increase_speed);
- OV_BIND_METHOD(GameSingleton::can_decrease_speed);
- OV_BIND_METHOD(GameSingleton::get_longform_date);
OV_BIND_METHOD(GameSingleton::try_tick);
ADD_SIGNAL(MethodInfo(_signal_gamestate_updated()));
@@ -112,6 +93,7 @@ GameSingleton::GameSingleton()
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
+
GameSingleton::~GameSingleton() {
ERR_FAIL_COND(singleton != this);
singleton = nullptr;
@@ -149,122 +131,6 @@ int32_t GameSingleton::get_province_index_from_uv_coords(Vector2 const& coords)
return game_manager.get_map().get_province_index_at(x_mod_w, y_mod_h);
}
-Dictionary GameSingleton::get_province_info_from_index(int32_t index) const {
- static const StringName province_info_province_key = "province";
- static const StringName province_info_region_key = "region";
- static const StringName province_info_slave_status_key = "slave_status";
- static const StringName province_info_colony_status_key = "colony_status";
- static const StringName province_info_terrain_type_key = "terrain_type";
- static const StringName province_info_life_rating_key = "life_rating";
- static const StringName province_info_controller_key = "controller";
- static const StringName province_info_rgo_name_key = "rgo_name";
- static const StringName province_info_rgo_icon_key = "rgo_icon";
- static const StringName province_info_crime_name_key = "crime_name";
- static const StringName province_info_crime_icon_key = "crime_icon";
- static const StringName province_info_total_population_key = "total_population";
- static const StringName province_info_pop_types_key = "pop_types";
- static const StringName province_info_pop_ideologies_key = "pop_ideologies";
- static const StringName province_info_pop_cultures_key = "pop_cultures";
- static const StringName province_info_cores_key = "cores";
- static const StringName province_info_buildings_key = "buildings";
-
- Province const* province = game_manager.get_map().get_province_by_index(index);
- if (province == nullptr) {
- return {};
- }
- Dictionary ret;
-
- ret[province_info_province_key] = std_view_to_godot_string(province->get_identifier());
-
- Region const* region = province->get_region();
- if (region != nullptr) {
- ret[province_info_region_key] = std_view_to_godot_string(region->get_identifier());
- }
-
- ret[province_info_slave_status_key] = province->get_slave();
-
- ret[province_info_colony_status_key] = static_cast<int32_t>(province->get_colony_status());
-
- TerrainType const* terrain_type = province->get_terrain_type();
- if (terrain_type != nullptr) {
- ret[province_info_terrain_type_key] = std_view_to_godot_string(terrain_type->get_identifier());
- }
-
- ret[province_info_life_rating_key] = province->get_life_rating();
-
- Country const* controller = province->get_controller();
- if (controller != nullptr) {
- ret[province_info_controller_key] = std_view_to_godot_string(controller->get_identifier());
- }
-
- Good const* rgo = province->get_rgo();
- if (rgo != nullptr) {
- ret[province_info_rgo_name_key] = std_view_to_godot_string(rgo->get_identifier());
- ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo->get_index());
- }
-
- Crime const* crime = province->get_crime();
- if (crime != nullptr) {
- ret[province_info_crime_name_key] = std_view_to_godot_string(crime->get_identifier());
- ret[province_info_crime_icon_key] = static_cast<int32_t>(crime->get_icon());
- }
-
- ret[province_info_total_population_key] = province->get_total_population();
-
- fixed_point_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution();
- if (!pop_types.empty()) {
- ret[province_info_pop_types_key] = GFXPieChartTexture::distribution_to_slices_array(pop_types);
- }
-
- fixed_point_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution();
- if (!ideologies.empty()) {
- ret[province_info_pop_ideologies_key] = GFXPieChartTexture::distribution_to_slices_array(ideologies);
- }
-
- fixed_point_map_t<Culture const*> const& cultures = province->get_culture_distribution();
- if (!cultures.empty()) {
- ret[province_info_pop_cultures_key] = GFXPieChartTexture::distribution_to_slices_array(cultures);
- }
-
- std::vector<Country const*> const& cores = province->get_cores();
- if (!cores.empty()) {
- PackedStringArray cores_array;
- cores_array.resize(cores.size());
- for (size_t idx = 0; idx < cores.size(); ++idx) {
- cores_array[idx] = std_view_to_godot_string(cores[idx]->get_identifier());
- }
- ret[province_info_cores_key] = cores_array;
- }
-
- static const StringName building_info_level_key = "level";
- static const StringName building_info_expansion_state_key = "expansion_state";
- static const StringName building_info_start_date_key = "start_date";
- static const StringName building_info_end_date_key = "end_date";
- static const StringName building_info_expansion_progress_key = "expansion_progress";
-
- std::vector<BuildingInstance> const& buildings = province->get_buildings();
- if (!buildings.empty()) {
- /* This system relies on the province buildings all being present in the right order. It will have to
- * be changed if we want to support variable combinations and permutations of province buildings. */
- TypedArray<Dictionary> buildings_array;
- buildings_array.resize(buildings.size());
- for (size_t idx = 0; idx < buildings.size(); ++idx) {
- BuildingInstance const& building = buildings[idx];
-
- Dictionary building_dict;
- building_dict[building_info_level_key] = static_cast<int32_t>(building.get_level());
- building_dict[building_info_expansion_state_key] = static_cast<int32_t>(building.get_expansion_state());
- building_dict[building_info_start_date_key] = std_to_godot_string(building.get_start_date().to_string());
- building_dict[building_info_end_date_key] = std_to_godot_string(building.get_end_date().to_string());
- building_dict[building_info_expansion_progress_key] = building.get_expansion_progress();
-
- buildings_array[idx] = building_dict;
- }
- ret[province_info_buildings_key] = buildings_array;
- }
- return ret;
-}
-
int32_t GameSingleton::get_map_width() const {
return game_manager.get_map().get_width();
}
@@ -385,81 +251,6 @@ void GameSingleton::set_selected_province(int32_t index) {
emit_signal(_signal_province_selected(), index);
}
-int32_t GameSingleton::get_province_building_count() const {
- return game_manager.get_economy_manager().get_building_type_manager().get_province_building_types().size();
-}
-
-String GameSingleton::get_province_building_identifier(int32_t index) const {
- std::vector<BuildingType const*> const& province_building_types =
- game_manager.get_economy_manager().get_building_type_manager().get_province_building_types();
- ERR_FAIL_COND_V_MSG(
- index < 0 || index >= province_building_types.size(), {}, vformat("Invalid province building index: %d", index)
- );
- return std_view_to_godot_string(province_building_types[index]->get_identifier());
-}
-
-Error GameSingleton::expand_selected_province_building(int32_t building_index) {
- ERR_FAIL_COND_V_MSG(
- !game_manager.expand_selected_province_building(building_index), FAILED,
- vformat("Failed to expand the currently selected province's building index %d", building_index)
- );
- return OK;
-}
-
-int32_t GameSingleton::get_slave_pop_icon_index() const {
- const PopType::sprite_t sprite = game_manager.get_pop_manager().get_slave_sprite();
- ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Slave sprite unset!");
- return sprite;
-}
-
-int32_t GameSingleton::get_administrative_pop_icon_index() const {
- const PopType::sprite_t sprite = game_manager.get_pop_manager().get_administrative_sprite();
- ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Administrative sprite unset!");
- return sprite;
-}
-
-int32_t GameSingleton::get_rgo_owner_pop_icon_index() const {
- const PopType::sprite_t sprite = game_manager.get_economy_manager().get_production_type_manager().get_rgo_owner_sprite();
- ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "RGO owner sprite unset!");
- return sprite;
-}
-
-void GameSingleton::set_paused(bool paused) {
- game_manager.get_simulation_clock().set_paused(paused);
-}
-
-void GameSingleton::toggle_paused() {
- game_manager.get_simulation_clock().toggle_paused();
-}
-
-bool GameSingleton::is_paused() const {
- return game_manager.get_simulation_clock().is_paused();
-}
-
-void GameSingleton::increase_speed() {
- game_manager.get_simulation_clock().increase_simulation_speed();
-}
-
-void GameSingleton::decrease_speed() {
- game_manager.get_simulation_clock().decrease_simulation_speed();
-}
-
-int32_t GameSingleton::get_speed() const {
- return game_manager.get_simulation_clock().get_simulation_speed();
-}
-
-bool GameSingleton::can_increase_speed() const {
- return game_manager.get_simulation_clock().can_increase_simulation_speed();
-}
-
-bool GameSingleton::can_decrease_speed() const {
- return game_manager.get_simulation_clock().can_decrease_simulation_speed();
-}
-
-String GameSingleton::get_longform_date() const {
- return Utilities::date_to_formatted_string(game_manager.get_today());
-}
-
void GameSingleton::try_tick() {
game_manager.get_simulation_clock().conditionally_advance_game();
}
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index a2b15cd..e84e366 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -13,7 +13,7 @@ namespace OpenVic {
static inline GameSingleton* singleton = nullptr;
- GameManager PROPERTY(game_manager);
+ GameManager PROPERTY_REF(game_manager);
Dataloader PROPERTY(dataloader);
godot::Vector2i image_subdivisions;
@@ -59,10 +59,6 @@ namespace OpenVic {
int32_t get_province_index_from_uv_coords(godot::Vector2 const& coords) const;
- /* Get info to display in Province Overview Panel, packaged in
- * a Dictionary using StringName constants as keys. */
- godot::Dictionary get_province_info_from_index(int32_t index) const;
-
int32_t get_map_width() const;
int32_t get_map_height() const;
float get_map_aspect_ratio() const;
@@ -94,22 +90,6 @@ namespace OpenVic {
int32_t get_selected_province_index() const;
void set_selected_province(int32_t index);
- int32_t get_province_building_count() const;
- godot::String get_province_building_identifier(int32_t building_index) const;
- godot::Error expand_selected_province_building(int32_t building_index);
- int32_t get_slave_pop_icon_index() const;
- int32_t get_administrative_pop_icon_index() const;
- int32_t get_rgo_owner_pop_icon_index() const;
-
- void set_paused(bool paused);
- void toggle_paused();
- bool is_paused() const;
- void increase_speed();
- void decrease_speed();
- int32_t get_speed() const;
- bool can_increase_speed() const;
- bool can_decrease_speed() const;
- godot::String get_longform_date() const;
void try_tick();
};
}
diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.cpp b/extension/src/openvic-extension/singletons/MenuSingleton.cpp
new file mode 100644
index 0000000..52fb6af
--- /dev/null
+++ b/extension/src/openvic-extension/singletons/MenuSingleton.cpp
@@ -0,0 +1,288 @@
+#include "MenuSingleton.hpp"
+
+#include <godot_cpp/variant/utility_functions.hpp>
+
+#include <openvic-simulation/GameManager.hpp>
+
+#include "openvic-extension/classes/GFXPieChartTexture.hpp"
+#include "openvic-extension/singletons/GameSingleton.hpp"
+#include "openvic-extension/utility/ClassBindings.hpp"
+#include "openvic-extension/utility/Utilities.hpp"
+
+using namespace godot;
+using namespace OpenVic;
+
+using OpenVic::Utilities::std_to_godot_string;
+using OpenVic::Utilities::std_view_to_godot_string;
+
+void MenuSingleton::_bind_methods() {
+ /* PROVINCE OVERVIEW PANEL */
+ OV_BIND_METHOD(MenuSingleton::get_province_info_from_index, { "index" });
+ OV_BIND_METHOD(MenuSingleton::get_province_building_count);
+ OV_BIND_METHOD(MenuSingleton::get_province_building_identifier, { "building_index" });
+ OV_BIND_METHOD(MenuSingleton::expand_selected_province_building, { "building_index" });
+ OV_BIND_METHOD(MenuSingleton::get_slave_pop_icon_index);
+ OV_BIND_METHOD(MenuSingleton::get_administrative_pop_icon_index);
+ OV_BIND_METHOD(MenuSingleton::get_rgo_owner_pop_icon_index);
+
+ /* TIME/SPEED CONTROL PANEL */
+ OV_BIND_METHOD(MenuSingleton::set_paused, { "paused" });
+ OV_BIND_METHOD(MenuSingleton::toggle_paused);
+ OV_BIND_METHOD(MenuSingleton::is_paused);
+ OV_BIND_METHOD(MenuSingleton::increase_speed);
+ OV_BIND_METHOD(MenuSingleton::decrease_speed);
+ OV_BIND_METHOD(MenuSingleton::get_speed);
+ OV_BIND_METHOD(MenuSingleton::can_increase_speed);
+ OV_BIND_METHOD(MenuSingleton::can_decrease_speed);
+ OV_BIND_METHOD(MenuSingleton::get_longform_date);
+}
+
+MenuSingleton* MenuSingleton::get_singleton() {
+ return singleton;
+}
+
+MenuSingleton::MenuSingleton() : game_manager {
+ []() -> GameManager* {
+ GameSingleton* game_singleton = GameSingleton::get_singleton();
+ ERR_FAIL_NULL_V_MSG(
+ game_singleton, nullptr, "Cannot initialise MenuSingleton's GameManager pointer - GameSingleton not initialised!"
+ );
+ return &game_singleton->get_game_manager();
+ }()
+} {
+ ERR_FAIL_COND(singleton != nullptr);
+ singleton = this;
+}
+
+MenuSingleton::~MenuSingleton() {
+ ERR_FAIL_COND(singleton != this);
+ singleton = nullptr;
+}
+
+/* PROVINCE OVERVIEW PANEL */
+
+Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const {
+ ERR_FAIL_NULL_V(game_manager, {});
+
+ static const StringName province_info_province_key = "province";
+ static const StringName province_info_region_key = "region";
+ static const StringName province_info_slave_status_key = "slave_status";
+ static const StringName province_info_colony_status_key = "colony_status";
+ static const StringName province_info_terrain_type_key = "terrain_type";
+ static const StringName province_info_life_rating_key = "life_rating";
+ static const StringName province_info_controller_key = "controller";
+ static const StringName province_info_rgo_name_key = "rgo_name";
+ static const StringName province_info_rgo_icon_key = "rgo_icon";
+ static const StringName province_info_crime_name_key = "crime_name";
+ static const StringName province_info_crime_icon_key = "crime_icon";
+ static const StringName province_info_total_population_key = "total_population";
+ static const StringName province_info_pop_types_key = "pop_types";
+ static const StringName province_info_pop_ideologies_key = "pop_ideologies";
+ static const StringName province_info_pop_cultures_key = "pop_cultures";
+ static const StringName province_info_cores_key = "cores";
+ static const StringName province_info_buildings_key = "buildings";
+
+ Province const* province = game_manager->get_map().get_province_by_index(index);
+ if (province == nullptr) {
+ return {};
+ }
+ Dictionary ret;
+
+ ret[province_info_province_key] = std_view_to_godot_string(province->get_identifier());
+
+ Region const* region = province->get_region();
+ if (region != nullptr) {
+ ret[province_info_region_key] = std_view_to_godot_string(region->get_identifier());
+ }
+
+ ret[province_info_slave_status_key] = province->get_slave();
+
+ ret[province_info_colony_status_key] = static_cast<int32_t>(province->get_colony_status());
+
+ TerrainType const* terrain_type = province->get_terrain_type();
+ if (terrain_type != nullptr) {
+ ret[province_info_terrain_type_key] = std_view_to_godot_string(terrain_type->get_identifier());
+ }
+
+ ret[province_info_life_rating_key] = province->get_life_rating();
+
+ Country const* controller = province->get_controller();
+ if (controller != nullptr) {
+ ret[province_info_controller_key] = std_view_to_godot_string(controller->get_identifier());
+ }
+
+ Good const* rgo = province->get_rgo();
+ if (rgo != nullptr) {
+ ret[province_info_rgo_name_key] = std_view_to_godot_string(rgo->get_identifier());
+ ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo->get_index());
+ }
+
+ Crime const* crime = province->get_crime();
+ if (crime != nullptr) {
+ ret[province_info_crime_name_key] = std_view_to_godot_string(crime->get_identifier());
+ ret[province_info_crime_icon_key] = static_cast<int32_t>(crime->get_icon());
+ }
+
+ ret[province_info_total_population_key] = province->get_total_population();
+
+ fixed_point_map_t<PopType const*> const& pop_types = province->get_pop_type_distribution();
+ if (!pop_types.empty()) {
+ ret[province_info_pop_types_key] = GFXPieChartTexture::distribution_to_slices_array(pop_types);
+ }
+
+ fixed_point_map_t<Ideology const*> const& ideologies = province->get_ideology_distribution();
+ if (!ideologies.empty()) {
+ ret[province_info_pop_ideologies_key] = GFXPieChartTexture::distribution_to_slices_array(ideologies);
+ }
+
+ fixed_point_map_t<Culture const*> const& cultures = province->get_culture_distribution();
+ if (!cultures.empty()) {
+ ret[province_info_pop_cultures_key] = GFXPieChartTexture::distribution_to_slices_array(cultures);
+ }
+
+ std::vector<Country const*> const& cores = province->get_cores();
+ if (!cores.empty()) {
+ PackedStringArray cores_array;
+ cores_array.resize(cores.size());
+ for (size_t idx = 0; idx < cores.size(); ++idx) {
+ cores_array[idx] = std_view_to_godot_string(cores[idx]->get_identifier());
+ }
+ ret[province_info_cores_key] = cores_array;
+ }
+
+ static const StringName building_info_level_key = "level";
+ static const StringName building_info_expansion_state_key = "expansion_state";
+ static const StringName building_info_start_date_key = "start_date";
+ static const StringName building_info_end_date_key = "end_date";
+ static const StringName building_info_expansion_progress_key = "expansion_progress";
+
+ std::vector<BuildingInstance> const& buildings = province->get_buildings();
+ if (!buildings.empty()) {
+ /* This system relies on the province buildings all being present in the right order. It will have to
+ * be changed if we want to support variable combinations and permutations of province buildings. */
+ TypedArray<Dictionary> buildings_array;
+ buildings_array.resize(buildings.size());
+ for (size_t idx = 0; idx < buildings.size(); ++idx) {
+ BuildingInstance const& building = buildings[idx];
+
+ Dictionary building_dict;
+ building_dict[building_info_level_key] = static_cast<int32_t>(building.get_level());
+ building_dict[building_info_expansion_state_key] = static_cast<int32_t>(building.get_expansion_state());
+ building_dict[building_info_start_date_key] = std_to_godot_string(building.get_start_date().to_string());
+ building_dict[building_info_end_date_key] = std_to_godot_string(building.get_end_date().to_string());
+ building_dict[building_info_expansion_progress_key] = building.get_expansion_progress();
+
+ buildings_array[idx] = building_dict;
+ }
+ ret[province_info_buildings_key] = buildings_array;
+ }
+ return ret;
+}
+
+int32_t MenuSingleton::get_province_building_count() const {
+ ERR_FAIL_NULL_V(game_manager, 0);
+
+ return game_manager->get_economy_manager().get_building_type_manager().get_province_building_types().size();
+}
+
+String MenuSingleton::get_province_building_identifier(int32_t building_index) const {
+ ERR_FAIL_NULL_V(game_manager, {});
+
+ std::vector<BuildingType const*> const& province_building_types =
+ game_manager->get_economy_manager().get_building_type_manager().get_province_building_types();
+ ERR_FAIL_COND_V_MSG(
+ building_index < 0 || building_index >= province_building_types.size(), {},
+ vformat("Invalid province building index: %d", building_index)
+ );
+ return std_view_to_godot_string(province_building_types[building_index]->get_identifier());
+}
+
+Error MenuSingleton::expand_selected_province_building(int32_t building_index) {
+ ERR_FAIL_NULL_V(game_manager, FAILED);
+
+ ERR_FAIL_COND_V_MSG(
+ !game_manager->expand_selected_province_building(building_index), FAILED,
+ vformat("Failed to expand the currently selected province's building index %d", building_index)
+ );
+ return OK;
+}
+
+int32_t MenuSingleton::get_slave_pop_icon_index() const {
+ ERR_FAIL_NULL_V(game_manager, 0);
+
+ const PopType::sprite_t sprite = game_manager->get_pop_manager().get_slave_sprite();
+ ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Slave sprite unset!");
+ return sprite;
+}
+
+int32_t MenuSingleton::get_administrative_pop_icon_index() const {
+ ERR_FAIL_NULL_V(game_manager, 0);
+
+ const PopType::sprite_t sprite = game_manager->get_pop_manager().get_administrative_sprite();
+ ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "Administrative sprite unset!");
+ return sprite;
+}
+
+int32_t MenuSingleton::get_rgo_owner_pop_icon_index() const {
+ ERR_FAIL_NULL_V(game_manager, 0);
+
+ const PopType::sprite_t sprite = game_manager->get_economy_manager().get_production_type_manager().get_rgo_owner_sprite();
+ ERR_FAIL_COND_V_MSG(sprite <= 0, 0, "RGO owner sprite unset!");
+ return sprite;
+}
+
+/* TIME/SPEED CONTROL PANEL */
+
+void MenuSingleton::set_paused(bool paused) {
+ ERR_FAIL_NULL(game_manager);
+
+ game_manager->get_simulation_clock().set_paused(paused);
+}
+
+void MenuSingleton::toggle_paused() {
+ ERR_FAIL_NULL(game_manager);
+
+ game_manager->get_simulation_clock().toggle_paused();
+}
+
+bool MenuSingleton::is_paused() const {
+ ERR_FAIL_NULL_V(game_manager, true);
+
+ return game_manager->get_simulation_clock().is_paused();
+}
+
+void MenuSingleton::increase_speed() {
+ ERR_FAIL_NULL(game_manager);
+
+ game_manager->get_simulation_clock().increase_simulation_speed();
+}
+
+void MenuSingleton::decrease_speed() {
+ ERR_FAIL_NULL(game_manager);
+
+ game_manager->get_simulation_clock().decrease_simulation_speed();
+}
+
+int32_t MenuSingleton::get_speed() const {
+ ERR_FAIL_NULL_V(game_manager, 0);
+
+ return game_manager->get_simulation_clock().get_simulation_speed();
+}
+
+bool MenuSingleton::can_increase_speed() const {
+ ERR_FAIL_NULL_V(game_manager, false);
+
+ return game_manager->get_simulation_clock().can_increase_simulation_speed();
+}
+
+bool MenuSingleton::can_decrease_speed() const {
+ ERR_FAIL_NULL_V(game_manager, false);
+
+ return game_manager->get_simulation_clock().can_decrease_simulation_speed();
+}
+
+String MenuSingleton::get_longform_date() const {
+ ERR_FAIL_NULL_V(game_manager, {});
+
+ return Utilities::date_to_formatted_string(game_manager->get_today());
+}
diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.hpp b/extension/src/openvic-extension/singletons/MenuSingleton.hpp
new file mode 100644
index 0000000..6bd90c5
--- /dev/null
+++ b/extension/src/openvic-extension/singletons/MenuSingleton.hpp
@@ -0,0 +1,48 @@
+#pragma once
+
+#include <godot_cpp/classes/image.hpp>
+
+#include <openvic-simulation/types/OrderedContainers.hpp>
+
+namespace OpenVic {
+ struct GameManager;
+
+ class MenuSingleton : public godot::Object {
+ GDCLASS(MenuSingleton, godot::Object)
+
+ static inline MenuSingleton* singleton = nullptr;
+
+ GameManager* game_manager;
+
+ protected:
+ static void _bind_methods();
+
+ public:
+ static MenuSingleton* get_singleton();
+
+ /* This should only be called AFTER GameSingleton has been initialised! */
+ MenuSingleton();
+ ~MenuSingleton();
+
+ /* PROVINCE OVERVIEW PANEL */
+ /* Get info to display in Province Overview Panel, packaged in a Dictionary using StringName constants as keys. */
+ godot::Dictionary get_province_info_from_index(int32_t index) const;
+ int32_t get_province_building_count() const;
+ godot::String get_province_building_identifier(int32_t building_index) const;
+ godot::Error expand_selected_province_building(int32_t building_index);
+ int32_t get_slave_pop_icon_index() const;
+ int32_t get_administrative_pop_icon_index() const;
+ int32_t get_rgo_owner_pop_icon_index() const;
+
+ /* TIME/SPEED CONTROL PANEL */
+ void set_paused(bool paused);
+ void toggle_paused();
+ bool is_paused() const;
+ void increase_speed();
+ void decrease_speed();
+ int32_t get_speed() const;
+ bool can_increase_speed() const;
+ bool can_decrease_speed() const;
+ godot::String get_longform_date() const;
+ };
+}
diff --git a/game/src/Game/GameSession/ProvinceOverviewPanel.gd b/game/src/Game/GameSession/ProvinceOverviewPanel.gd
index 54591a3..731d02c 100644
--- a/game/src/Game/GameSession/ProvinceOverviewPanel.gd
+++ b/game/src/Game/GameSession/ProvinceOverviewPanel.gd
@@ -60,7 +60,7 @@ class BuildingSlot:
return
_slot_node = new_slot_node
- for icon_index : int in GameSingleton.get_province_building_count():
+ for icon_index : int in MenuSingleton.get_province_building_count():
var icon := _slot_node.get_node("build_icon%d" % icon_index)
if icon:
if icon_index == _slot_index:
@@ -70,10 +70,10 @@ class BuildingSlot:
var building_name := GUINode.get_label_from_node(_slot_node.get_node(^"./description"))
if building_name:
- building_name.text = GameSingleton.get_province_building_identifier(_slot_index)
+ building_name.text = MenuSingleton.get_province_building_identifier(_slot_index)
_expand_button = GUINode.get_button_from_node(_slot_node.get_node(^"./expand"))
if _expand_button:
- _expand_button.pressed.connect(func() -> void: GameSingleton.expand_selected_province_building(_slot_index))
+ _expand_button.pressed.connect(func() -> void: MenuSingleton.expand_selected_province_building(_slot_index))
_expanding_icon = GUINode.get_texture_rect_from_node(_slot_node.get_node(^"./underconstruction_icon"))
_expanding_progress_bar = GUINode.get_progress_bar_from_node(_slot_node.get_node(^"./building_progress"))
if _expanding_progress_bar:
@@ -135,12 +135,12 @@ func _ready() -> void:
_slave_status_icon = get_texture_rect_from_nodepath(^"./province_view/province_view_header/slave_state_icon")
var slave_status_icon_texture : GFXSpriteTexture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_view_header/slave_state_icon")
if slave_status_icon_texture:
- slave_status_icon_texture.set_icon_index(GameSingleton.get_slave_pop_icon_index())
+ slave_status_icon_texture.set_icon_index(MenuSingleton.get_slave_pop_icon_index())
_colony_status_button = get_button_from_nodepath(^"./province_view/province_view_header/colony_button")
_colony_status_button_texture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_view_header/colony_button")
var admin_icon_texture : GFXSpriteTexture = get_gfx_sprite_texture_from_nodepath(^"./province_view/province_view_header/admin_icon")
if admin_icon_texture:
- admin_icon_texture.set_icon_index(GameSingleton.get_administrative_pop_icon_index())
+ admin_icon_texture.set_icon_index(MenuSingleton.get_administrative_pop_icon_index())
_administrative_percentage_label = get_label_from_nodepath(^"./province_view/province_view_header/admin_efficiency")
_owner_percentage_label = get_label_from_nodepath(^"./province_view/province_view_header/owner_presence")
_province_modifiers_overlapping_elements_box = get_gui_overlapping_elements_box_from_nodepath(^"./province_view/province_view_header/province_modifiers")
@@ -173,7 +173,7 @@ func _ready() -> void:
_buildings_panel = get_panel_from_nodepath(^"./province_view/province_buildings")
if _buildings_panel:
- var target_slot_count : int = GameSingleton.get_province_building_count()
+ var target_slot_count : int = MenuSingleton.get_province_building_count()
var slot_y : float = 0.0
for current_slot_count : int in target_slot_count:
var slot := GUINode.generate_gui_element("province_interface", "building", "building_slot_%d" % current_slot_count)
@@ -247,7 +247,7 @@ func _update_info() -> void:
const _missing_suffix : String = "_MISSING"
- _province_info = GameSingleton.get_province_info_from_index(_selected_index)
+ _province_info = MenuSingleton.get_province_info_from_index(_selected_index)
if _province_info:
# Header
if _province_name_label:
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index b61af28..92ee75a 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -91,40 +91,40 @@ func _notification(what : int) -> void:
func _update_info() -> void:
if _date_label:
- _date_label.text = GameSingleton.get_longform_date()
+ _date_label.text = MenuSingleton.get_longform_date()
func _update_speed_controls() -> void:
# TODO - decide whether to disable these or not
# (they don't appear to get disabled in the base game)
#if _speed_up_button:
- # _speed_up_button.disabled = not GameSingleton.can_increase_speed()
+ # _speed_up_button.disabled = not MenuSingleton.can_increase_speed()
#if _speed_down_button:
- # _speed_down_button.disabled = not GameSingleton.can_decrease_speed()
+ # _speed_down_button.disabled = not MenuSingleton.can_decrease_speed()
if _speed_indicator_button and _speed_indicator_texture:
var index : int = 1
- if not GameSingleton.is_paused():
- index += GameSingleton.get_speed() + 1
+ if not MenuSingleton.is_paused():
+ index += MenuSingleton.get_speed() + 1
_speed_indicator_texture.set_icon_index(index)
# REQUIREMENTS:
# * UIFUN-71
func _on_play_pause_button_pressed() -> void:
print("Toggling pause!")
- GameSingleton.toggle_paused()
+ MenuSingleton.toggle_paused()
# REQUIREMENTS:
# * UIFUN-72
func _on_increase_speed_button_pressed() -> void:
print("Speed up!")
- GameSingleton.increase_speed()
+ MenuSingleton.increase_speed()
# REQUIREMENTS:
# * UIFUN-73
func _on_decrease_speed_button_pressed() -> void:
print("Speed down!")
- GameSingleton.decrease_speed()
+ MenuSingleton.decrease_speed()
func _on_update_active_nation_management_screen(active_screen : NationManagement.Screen) -> void:
for screen : NationManagement.Screen in _nation_management_buttons: