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author hop311 <hop3114@gmail.com>2024-05-08 01:34:33 +0200
committer hop311 <hop3114@gmail.com>2024-05-08 01:34:33 +0200
commita3ef8c1ad72f7e839e073679f374195681208837 (patch)
tree51b7ebeef3c399dee1f568b5d52343aaa8586724
parent9ffe4b0bbada54b77a1cd7af30f562034c57f10c (diff)
Topbar display data wiring (GDScript level)menu-tweaks
-rw-r--r--game/src/Game/GameSession/Topbar.gd413
1 files changed, 391 insertions, 22 deletions
diff --git a/game/src/Game/GameSession/Topbar.gd b/game/src/Game/GameSession/Topbar.gd
index 8da15e0..c1fde1c 100644
--- a/game/src/Game/GameSession/Topbar.gd
+++ b/game/src/Game/GameSession/Topbar.gd
@@ -1,19 +1,85 @@
extends GUINode
-@export var _outliner_guinode : GUINode
+# Country info
+var _country_flag_texture : GFXMaskedFlagTexture
+var _country_flag_overlay_texture : GFXSpriteTexture
+var _country_name_label : Label
+var _country_rank_label : Label
+var _country_prestige_label : Label
+var _country_prestige_rank_label : Label
+var _country_industrial_power_label : Label
+var _country_industrial_power_rank_label : Label
+var _country_military_power_label : Label
+var _country_military_power_rank_label : Label
+var _country_colonial_power_label : Label
+# Time controls
var _speed_up_button : Button
var _speed_down_button : Button
-var _speed_indicator_button : Button
var _speed_indicator_texture : GFXSpriteTexture
var _date_label : Label
-var _country_name_label : Label
# NationManagement.Screen-Button
var _nation_management_buttons : Dictionary
# NationManagement.Screen-GFXSpriteTexture
var _nation_management_button_textures : Dictionary
+# Production
+var _production_top_goods_textures : Array[GFXSpriteTexture]
+var _production_alert_building_texture : GFXSpriteTexture
+var _production_alert_closed_texture : GFXSpriteTexture
+var _production_alert_unemployment_texture : GFXSpriteTexture
+
+# Budget
+# TODO - line chart
+var _budget_funds_label : Label
+
+# Technology
+var _technology_progress_bar : TextureProgressBar
+var _technology_current_research_label : Label
+var _technology_literacy_label : Label
+var _technology_research_points_label : Label
+
+# Politics
+var _politics_party_icon : TextureRect
+var _politics_party_label : Label
+var _politics_suppression_points_label : Label
+var _politics_infamy_label : Label
+var _politics_reforms_texture : GFXSpriteTexture
+var _politics_decisions_texture : GFXSpriteTexture
+var _politics_election_texture : GFXSpriteTexture
+var _politics_rebels_texture : GFXSpriteTexture
+
+# Population
+var _population_total_size_label : Label
+var _population_national_foci_label : Label
+var _population_militancy_label : Label
+var _population_consciousness_label : Label
+
+# Trade
+var _trade_imported_textures : Array[GFXSpriteTexture]
+var _trade_exported_textures : Array[GFXSpriteTexture]
+
+# Diplomacy
+var _diplomacy_peace_label : Label
+var _diplomacy_war_enemies_overlapping_elements_box : GUIOverlappingElementsBox
+var _diplomacy_diplomatic_points_label : Label
+var _diplomacy_alert_colony_texture : GFXSpriteTexture
+var _diplomacy_alert_crisis_texture : GFXSpriteTexture
+var _diplomacy_alert_sphere_texture : GFXSpriteTexture
+var _diplomacy_alert_great_power_texture : GFXSpriteTexture
+
+# Military
+var _military_army_size_label : Label
+var _military_navy_size_label : Label
+var _military_mobilisation_size_label : Label
+var _military_leadership_points_label : Label
+
+# TODO - use GFX file font colour codes
+const FONT_GREEN : Color = Color("009F03")
+const FONT_RED : Color = Color("FF3232")
+const FONT_YELLOW : Color = Color("FFBD00")
+
func _ready() -> void:
GameSingleton.gamestate_updated.connect(_update_info)
GameSingleton.clock_state_changed.connect(_update_speed_controls)
@@ -25,43 +91,48 @@ func _ready() -> void:
^"./topbar/topbar_outlinerbutton"
])
- const player_country : String = "SLV"
-
# Disables all consuming invisible panel
var topbar := get_panel_from_nodepath(^"./topbar")
if topbar:
topbar.mouse_filter = Control.MOUSE_FILTER_IGNORE
set_click_mask_from_nodepaths([^"./topbar/topbar_bg", ^"./topbar/topbar_paper"])
- # Player country info
- var player_flag_texture : GFXMaskedFlagTexture = get_gfx_masked_flag_texture_from_nodepath(^"./topbar/player_flag")
- if player_flag_texture:
- player_flag_texture.set_flag_country_name(player_country)
+ # Country info
+ var country_flag_button = get_button_from_nodepath(^"./topbar/player_flag")
+ if country_flag_button:
+ country_flag_button.pressed.connect(
+ func() -> void:
+ # TODO - open the diplomacy menu on the Wars tab
+ Events.NationManagementScreens.open_nation_management_screen(NationManagement.Screen.DIPLOMACY)
+ )
+ _country_flag_texture = GUINode.get_gfx_masked_flag_texture_from_node(country_flag_button)
+ _country_flag_overlay_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/topbar_flag_overlay")
+ _country_name_label = get_label_from_nodepath(^"./topbar/CountryName")
+ _country_rank_label = get_label_from_nodepath(^"./topbar/nation_totalrank")
+ _country_prestige_label = get_label_from_nodepath(^"./topbar/country_prestige")
+ _country_prestige_rank_label = get_label_from_nodepath(^"./topbar/selected_prestige_rank")
+ _country_industrial_power_label = get_label_from_nodepath(^"./topbar/country_economic")
+ _country_industrial_power_rank_label = get_label_from_nodepath(^"./topbar/selected_industry_rank")
+ _country_military_power_label = get_label_from_nodepath(^"./topbar/country_military")
+ _country_military_power_rank_label = get_label_from_nodepath(^"./topbar/selected_military_rank")
+ _country_colonial_power_label = get_label_from_nodepath(^"./topbar/country_colonial_power")
# Time controls
_speed_up_button = get_button_from_nodepath(^"./topbar/button_speedup")
if _speed_up_button:
_speed_up_button.pressed.connect(_on_increase_speed_button_pressed)
-
_speed_down_button = get_button_from_nodepath(^"./topbar/button_speeddown")
if _speed_down_button:
_speed_down_button.pressed.connect(_on_decrease_speed_button_pressed)
-
var pause_bg_button : Button = get_button_from_nodepath(^"./topbar/pause_bg")
if pause_bg_button:
pause_bg_button.pressed.connect(_on_play_pause_button_pressed)
-
+ var speed_indicator_button = get_button_from_nodepath(^"./topbar/speed_indicator")
+ if speed_indicator_button:
+ speed_indicator_button.pressed.connect(_on_play_pause_button_pressed)
+ _speed_indicator_texture = GUINode.get_gfx_sprite_texture_from_node(speed_indicator_button)
_date_label = get_label_from_nodepath(^"./topbar/DateText")
- _country_name_label = get_label_from_nodepath(^"./topbar/CountryName")
- if _country_name_label:
- _country_name_label.text = player_country
-
- _speed_indicator_button = get_button_from_nodepath(^"./topbar/speed_indicator")
- if _speed_indicator_button:
- _speed_indicator_button.pressed.connect(_on_play_pause_button_pressed)
- _speed_indicator_texture = GUINode.get_gfx_sprite_texture_from_node(_speed_indicator_button)
-
# Nation management screens
const screen_nodepaths : Dictionary = {
NationManagement.Screen.PRODUCTION : ^"./topbar/topbarbutton_production",
@@ -87,6 +158,117 @@ func _ready() -> void:
_on_update_active_nation_management_screen
)
+ # Production
+ const PRODUCED_GOOD_COUNT : int = 5
+ for idx in PRODUCED_GOOD_COUNT:
+ _production_top_goods_textures.push_back(get_gfx_sprite_texture_from_nodepath("./topbar/topbar_produced%d" % idx))
+ _production_alert_building_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_building_factories")
+ _production_alert_closed_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_closed_factories")
+ _production_alert_unemployment_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_unemployed_workers")
+
+ # Budget
+ _budget_funds_label = get_label_from_nodepath(^"./topbar/budget_funds")
+
+ # Technology
+ _technology_progress_bar = get_progress_bar_from_nodepath(^"./topbar/topbar_tech_progress")
+ _technology_current_research_label = get_label_from_nodepath(^"./topbar/tech_current_research")
+ _technology_literacy_label = get_label_from_nodepath(^"./topbar/tech_literacy_value")
+ if _technology_literacy_label:
+ _technology_literacy_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+ _technology_research_points_label = get_label_from_nodepath(^"./topbar/topbar_researchpoints_value")
+ if _technology_research_points_label:
+ _technology_research_points_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+
+ # Politics
+ _politics_party_icon = get_texture_rect_from_nodepath(^"./topbar/politics_party_icon")
+ _politics_party_label = get_label_from_nodepath(^"./topbar/politics_ruling_party")
+ var politics_suppression_button : Button = get_button_from_nodepath(^"./topbar/topbar_supression_icon")
+ if politics_suppression_button:
+ politics_suppression_button.pressed.connect(
+ func() -> void:
+ # TODO - open the politics menu on the Movements tab
+ Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS)
+ )
+ _politics_suppression_points_label = get_label_from_nodepath(^"./topbar/politics_supressionpoints_value")
+ if _politics_suppression_points_label:
+ _politics_suppression_points_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+ _politics_infamy_label = get_label_from_nodepath(^"./topbar/politics_infamy_value")
+ if _politics_infamy_label:
+ _politics_infamy_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+ var politics_reforms_button : Button = get_button_from_nodepath(^"./topbar/alert_can_do_reforms")
+ if politics_reforms_button:
+ politics_reforms_button.pressed.connect(
+ func() -> void:
+ # TODO - open the politics menu on the Reforms tab
+ Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS)
+ )
+ _politics_reforms_texture = GUINode.get_gfx_sprite_texture_from_node(politics_reforms_button)
+ var politics_decisions_button : Button = get_button_from_nodepath(^"./topbar/alert_can_do_decisions")
+ if politics_decisions_button:
+ politics_decisions_button.pressed.connect(
+ func() -> void:
+ # TODO - open the politics menu on the Decisions tab
+ Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS)
+ )
+ _politics_decisions_texture = GUINode.get_gfx_sprite_texture_from_node(politics_decisions_button)
+ _politics_election_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_is_in_election")
+ var politics_rebels_button : Button = get_button_from_nodepath(^"./topbar/alert_have_rebels")
+ if politics_rebels_button:
+ politics_rebels_button.pressed.connect(
+ func() -> void:
+ # TODO - open the politics menu on the Movements tab
+ Events.NationManagementScreens.toggle_nation_management_screen(NationManagement.Screen.POLITICS)
+ )
+ _politics_rebels_texture = GUINode.get_gfx_sprite_texture_from_node(politics_rebels_button)
+
+ # Population
+ _population_total_size_label = get_label_from_nodepath(^"./topbar/population_total_value")
+ _population_national_foci_label = get_label_from_nodepath(^"./topbar/topbar_focus_value")
+ _population_militancy_label = get_label_from_nodepath(^"./topbar/population_avg_mil_value")
+ if _population_militancy_label:
+ _population_militancy_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+ _population_consciousness_label = get_label_from_nodepath(^"./topbar/population_avg_con_value")
+ if _population_consciousness_label:
+ _population_consciousness_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+
+ # Trade
+ const TRADE_GOOD_COUNT : int = 3
+ for idx in TRADE_GOOD_COUNT:
+ _trade_imported_textures.push_back(get_gfx_sprite_texture_from_nodepath("./topbar/topbar_import%d" % idx))
+ _trade_exported_textures.push_back(get_gfx_sprite_texture_from_nodepath("./topbar/topbar_export%d" % idx))
+
+ # Diplomacy
+ _diplomacy_peace_label = get_label_from_nodepath(^"./topbar/diplomacy_status")
+ _diplomacy_war_enemies_overlapping_elements_box = get_gui_overlapping_elements_box_from_nodepath(^"./topbar/diplomacy_at_war")
+ _diplomacy_diplomatic_points_label = get_label_from_nodepath(^"./topbar/diplomacy_diplopoints_value")
+ if _diplomacy_diplomatic_points_label:
+ _diplomacy_diplomatic_points_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+ var diplomacy_alert_colony_button : Button = get_button_from_nodepath(^"./topbar/alert_colony")
+ if diplomacy_alert_colony_button:
+ diplomacy_alert_colony_button.pressed.connect(
+ func() -> void:
+ # TODO - move to and select province in upgradable colony if any exist
+ Events.NationManagementScreens.open_nation_management_screen(NationManagement.Screen.DIPLOMACY)
+ )
+ _diplomacy_alert_colony_texture = GUINode.get_gfx_sprite_texture_from_node(diplomacy_alert_colony_button)
+ _diplomacy_alert_crisis_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_crisis")
+ _diplomacy_alert_sphere_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_can_increase_opinion")
+ _diplomacy_alert_great_power_texture = get_gfx_sprite_texture_from_nodepath(^"./topbar/alert_loosing_gp")
+
+ # Military
+ _military_army_size_label = get_label_from_nodepath(^"./topbar/military_army_value")
+ if _military_army_size_label:
+ _military_army_size_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+ _military_navy_size_label = get_label_from_nodepath(^"./topbar/military_navy_value")
+ if _military_navy_size_label:
+ _military_navy_size_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+ _military_mobilisation_size_label = get_label_from_nodepath(^"./topbar/military_manpower_value")
+ if _military_mobilisation_size_label:
+ _military_mobilisation_size_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+ _military_leadership_points_label = get_label_from_nodepath(^"./topbar/military_leadership_value")
+ if _military_leadership_points_label:
+ _military_leadership_points_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+
_update_info()
_update_speed_controls()
@@ -96,9 +278,196 @@ func _notification(what : int) -> void:
_update_info()
func _update_info() -> void:
+ # Placeholder data
+ const player_country : String = "ENG"
+
+ ## Country info
+ if _country_flag_texture:
+ _country_flag_texture.set_flag_country_name(player_country)
+
+ if _country_flag_overlay_texture:
+ # 1 - Great Power
+ # 2 - Secondary Power
+ # 3 - Civilised
+ # 4 - Uncivilised
+ _country_flag_overlay_texture.set_icon_index(1)
+
+ if _country_name_label:
+ _country_name_label.set_text(player_country)
+
+ if _country_rank_label:
+ # TODO - fix label alignment
+ _country_rank_label.set_text(" %d" % 1)
+
+ if _country_prestige_label:
+ _country_prestige_label.set_text(str(11))
+
+ if _country_prestige_rank_label:
+ _country_prestige_rank_label.set_text(str(1))
+
+ if _country_industrial_power_label:
+ _country_industrial_power_label.set_text(str(22))
+
+ if _country_industrial_power_rank_label:
+ _country_industrial_power_rank_label.set_text(str(2))
+
+ if _country_military_power_label:
+ _country_military_power_label.set_text(str(33))
+
+ if _country_military_power_rank_label:
+ _country_military_power_rank_label.set_text(str(3))
+
+ if _country_colonial_power_label:
+ # TODO - colour (first number is red if non-positive)
+ _country_colonial_power_label.set_text("%s/%s" % [123, 456])
+
+ ## Time control
if _date_label:
_date_label.text = MenuSingleton.get_longform_date()
+ ## Production
+ for idx : int in _production_top_goods_textures.size():
+ if _production_top_goods_textures[idx]:
+ _production_top_goods_textures[idx].set_icon_index(idx + 2)
+
+ if _production_alert_building_texture:
+ _production_alert_building_texture.set_icon_index(2)
+
+ if _production_alert_closed_texture:
+ _production_alert_closed_texture.set_icon_index(2)
+
+ if _production_alert_unemployment_texture:
+ _production_alert_unemployment_texture.set_icon_index(2)
+
+ ## Budget
+ if _budget_funds_label:
+ var cash : float = 0.0
+ var earnings : float = 0.0
+ _budget_funds_label.set_text("%s £ (%s%s £ )" % [
+ GUINode.float_to_string_suffixed(cash),
+ "+" if earnings >= 0.0 else "",
+ GUINode.float_to_string_suffixed(earnings)
+ ])
+ # TODO - set colours: cash yellow, earnings red (-), yellow (0) or green (+)
+ _budget_funds_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+
+ ## Technology
+ if _technology_progress_bar:
+ pass # TODO - set tech progress
+
+ if _technology_current_research_label:
+ # TODO - set current research or "unciv_nation" (in red) if uncivilised
+ # TODO - process colour markers in localisation for "TB_TECH_NO_CURRENT"
+
+ # Remove § symbols + colour codes from string
+ var no_research : String = tr("TB_TECH_NO_CURRENT")
+ while true:
+ const COLOUR_CHAR : String = "\u00A7"
+ var pos : int = no_research.find(COLOUR_CHAR)
+ if pos >= 0:
+ no_research = no_research.erase(pos, 2)
+ else:
+ break
+
+ _technology_current_research_label.set_text(no_research)
+ _technology_current_research_label.add_theme_color_override(&"font_color", FONT_RED)
+
+ if _technology_literacy_label:
+ _technology_literacy_label.set_text("%s%%" % GUINode.float_to_string_dp(80.0, 1))
+
+ if _technology_research_points_label:
+ _technology_research_points_label.set_text(GUINode.float_to_string_dp(10.0, 2))
+
+ ## Politics
+ if _politics_party_icon:
+ _politics_party_icon.set_modulate(Color(1.0, 1.0, 0.0))
+
+ if _politics_party_label:
+ _politics_party_label.set_text("ENG_liberal")
+
+ if _politics_suppression_points_label:
+ _politics_suppression_points_label.set_text(GUINode.float_to_string_dp(2.5, 1))
+
+ if _politics_infamy_label:
+ _politics_infamy_label.set_text(GUINode.float_to_string_dp(0.0, 2))
+
+ if _politics_reforms_texture:
+ _politics_reforms_texture.set_icon_index(2)
+
+ if _politics_decisions_texture:
+ _politics_decisions_texture.set_icon_index(2)
+
+ if _politics_election_texture:
+ _politics_election_texture.set_icon_index(2)
+
+ if _politics_rebels_texture:
+ _politics_rebels_texture.set_icon_index(2)
+
+ ## Population
+ if _population_total_size_label:
+ _population_total_size_label.set_text("%s(%s)" % [
+ GUINode.int_to_string_suffixed(16000000),
+ GUINode.int_to_string_suffixed(1500),
+ ])
+
+ # TODO - set colours: yellow total population number, green or red change number (both numbers with a white suffix!)
+ _population_total_size_label.add_theme_color_override(&"font_color", FONT_YELLOW)
+
+ if _population_national_foci_label:
+ var foci_used : int = 1
+ var max_foci : int = 1
+ _population_national_foci_label.set_text("%d/%d" % [foci_used, max_foci])
+ _population_national_foci_label.add_theme_color_override(&"font_color", FONT_RED if foci_used < max_foci else FONT_GREEN)
+
+ if _population_militancy_label:
+ _population_militancy_label.set_text(GUINode.float_to_string_dp(1.5, 2))
+
+ if _population_consciousness_label:
+ _population_consciousness_label.set_text(GUINode.float_to_string_dp(0.05, 2))
+
+ ## Trade
+ for idx : int in _trade_imported_textures.size():
+ if _trade_imported_textures[idx]:
+ _trade_imported_textures[idx].set_icon_index(idx + 2 + _production_top_goods_textures.size())
+
+ for idx : int in _trade_exported_textures.size():
+ if _trade_exported_textures[idx]:
+ _trade_exported_textures[idx].set_icon_index(idx + 2 + _production_top_goods_textures.size() + _trade_imported_textures.size())
+
+ ## Diplomacy
+ if _diplomacy_peace_label:
+ _diplomacy_peace_label.set_text("TOPBAR_AT_PEACE")
+
+ # TODO - add war enemy flags to _diplomacy_war_enemies_overlapping_elements_box
+
+ if _diplomacy_diplomatic_points_label:
+ _diplomacy_diplomatic_points_label.set_text(GUINode.float_to_string_dp(7.4, 0))
+
+ if _diplomacy_alert_colony_texture:
+ _diplomacy_alert_colony_texture.set_icon_index(3)
+
+ if _diplomacy_alert_crisis_texture:
+ _diplomacy_alert_crisis_texture.set_icon_index(3)
+
+ if _diplomacy_alert_sphere_texture:
+ _diplomacy_alert_sphere_texture.set_icon_index(2)
+
+ if _diplomacy_alert_great_power_texture:
+ _diplomacy_alert_great_power_texture.set_icon_index(2)
+
+ ## Military
+ if _military_army_size_label:
+ _military_army_size_label.set_text("%d/%d" % [57, 120])
+
+ if _military_navy_size_label:
+ _military_navy_size_label.set_text("%d/%d" % [123, 267])
+
+ if _military_mobilisation_size_label:
+ _military_mobilisation_size_label.set_text(str(38))
+
+ if _military_leadership_points_label:
+ _military_leadership_points_label.set_text(str(15))
+
func _update_speed_controls() -> void:
# TODO - decide whether to disable these or not
# (they don't appear to get disabled in the base game)
@@ -108,7 +477,7 @@ func _update_speed_controls() -> void:
#if _speed_down_button:
# _speed_down_button.disabled = not MenuSingleton.can_decrease_speed()
- if _speed_indicator_button and _speed_indicator_texture:
+ if _speed_indicator_texture:
var index : int = 1
if not MenuSingleton.is_paused():
index += MenuSingleton.get_speed() + 1