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author | wvpm <24685035+wvpm@users.noreply.github.com> | 2024-09-20 19:36:30 +0200 |
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committer | wvpm <24685035+wvpm@users.noreply.github.com> | 2024-09-20 20:08:14 +0200 |
commit | 69e5ea34fcff9327ae83570b7d9c16bb8fe4fa34 (patch) | |
tree | 132fba97abf2233e17f038418ff9ee139d29e611 | |
parent | b6256b7c90e71085b06116575b36181883db5a48 (diff) |
Use correct play & pause music iconsplay_pause_music_icons
Undo ok_button_text change
-rw-r--r-- | game/src/Game/MusicConductor/MusicPlayer.gd | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/MusicConductor/MusicPlayer.gd b/game/src/Game/MusicConductor/MusicPlayer.gd index 17285dc..0db44ca 100644 --- a/game/src/Game/MusicConductor/MusicPlayer.gd +++ b/game/src/Game/MusicConductor/MusicPlayer.gd @@ -27,7 +27,7 @@ func _process(_delta : float) -> void: _progress_slider.value = MusicConductor.get_current_song_progress_percentage() func _update_play_pause_button(_arg1 : Variant = null, _arg2 : Variant = null) -> void: - _play_pause_button.text = "◼" if MusicConductor.is_paused() else "▶" + _play_pause_button.text = "▶️" if MusicConductor.is_paused() else "❚❚" func _on_play_pause_button_pressed() -> void: MusicConductor.toggle_play_pause() |