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author | George L. Albany <Megacake1234@gmail.com> | 2023-09-25 14:38:46 +0200 |
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committer | GitHub <noreply@github.com> | 2023-09-25 14:38:46 +0200 |
commit | a3bdf1782588f384e0abb27ddb6b497e926c18cf (patch) | |
tree | e5cbea413577c2def6f02291a0da323ca442c986 | |
parent | 24e9f25fe2be11f03a1588e434e0e6fe3f484144 (diff) | |
parent | 1075e427e777dfdbb51e70597a5b764b1ca703f7 (diff) |
Merge pull request #159 from OpenVicProject/fix/path-in-readme
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -28,7 +28,7 @@ See [Cloning](docs/contribution/cloning.md). 5. Press "Import & Edit", wait for the Editor to finish re-importing assets, and then close the Editor ***without saving*** and reopen the project. 6. Once loaded, click the play button at the top right, and you should see and hear the game application open on the main menu. -See [Run, Build, and Export](docs/contribution/run-build-export.md). +See [Run, Build, and Export](docs/contribution/run-build-and-export.md). ## Project Export 1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release) @@ -42,7 +42,7 @@ See [Run, Build, and Export](docs/contribution/run-build-export.md). * On Windows run `game/export/Windows/OpenVic.exe`. * On Linux x86_64 run `game/export/Linux-x86_64/OpenVic.sh`. -See [Run, Build, and Export](docs/contribution/run-build-export.md). +See [Run, Build, and Export](docs/contribution/run-build-and-export.md). ## Extension Debugging 1. If in a clean build, build the extension with `scons`. |