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author Gone2Daly <71726742+Gone2Daly@users.noreply.github.com>2023-04-14 17:47:35 +0200
committer Gone2Daly <71726742+Gone2Daly@users.noreply.github.com>2023-04-14 17:47:35 +0200
commit5ed64dd74b9d3dcdb884cf8f5668e5a9d7423901 (patch)
treeb5a33a733398b511eb0aa7781860c8accbadd2a0
parent66e63d41a109d85b10396e8a2dd934a829cc57fe (diff)
parent7241811bd8c9493b7b6c6480e8d63a5fb7f38e4e (diff)
Merge branch 'terrain-map' of https://github.com/OpenVic2Project/OpenVic2 into terrain-map
-rw-r--r--.github/actions/openvic2-env/action.yml10
-rw-r--r--.github/workflows/builds.yml13
-rw-r--r--README.md8
-rw-r--r--docs/general-program-architecture.md4
-rw-r--r--docs/simulation/goods.md2
-rw-r--r--docs/simulation/ideologies.md4
-rw-r--r--docs/simulation/provinces.md16
-rw-r--r--docs/styleguide-cpp.md6
-rw-r--r--game/art/economy/goods/Aeroplanes.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Aeroplanes.png.import34
-rw-r--r--game/art/economy/goods/Ammunition.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Ammunition.png.import34
-rw-r--r--game/art/economy/goods/Artillery.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Artillery.png.import34
-rw-r--r--game/art/economy/goods/Automobiles.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Automobiles.png.import34
-rw-r--r--game/art/economy/goods/CannedFood.pngbin0 -> 3918 bytes
-rw-r--r--game/art/economy/goods/CannedFood.png.import34
-rw-r--r--game/art/economy/goods/Cattle.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Cattle.png.import34
-rw-r--r--game/art/economy/goods/Cement.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Cement.png.import34
-rw-r--r--game/art/economy/goods/ClipperConvoys.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/ClipperConvoys.png.import34
-rw-r--r--game/art/economy/goods/Coal.pngbin0 -> 5151 bytes
-rw-r--r--game/art/economy/goods/Coal.png.import34
-rw-r--r--game/art/economy/goods/Coffee.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Coffee.png.import34
-rw-r--r--game/art/economy/goods/Cotton.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Cotton.png.import34
-rw-r--r--game/art/economy/goods/Dye.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Dye.png.import34
-rw-r--r--game/art/economy/goods/ElectricGear.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/ElectricGear.png.import34
-rw-r--r--game/art/economy/goods/Explosives.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Explosives.png.import34
-rw-r--r--game/art/economy/goods/Fabric.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Fabric.png.import34
-rw-r--r--game/art/economy/goods/Fertilizer.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Fertilizer.png.import34
-rw-r--r--game/art/economy/goods/Fish.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Fish.png.import34
-rw-r--r--game/art/economy/goods/Fruit.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Fruit.png.import34
-rw-r--r--game/art/economy/goods/Fuel.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Fuel.png.import34
-rw-r--r--game/art/economy/goods/Furniture.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Furniture.png.import34
-rw-r--r--game/art/economy/goods/Glass.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Glass.png.import34
-rw-r--r--game/art/economy/goods/Grain.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Grain.png.import34
-rw-r--r--game/art/economy/goods/Iron.pngbin0 -> 4808 bytes
-rw-r--r--game/art/economy/goods/Iron.png.import34
-rw-r--r--game/art/economy/goods/Liquor.pngbin0 -> 2518 bytes
-rw-r--r--game/art/economy/goods/Liquor.png.import34
-rw-r--r--game/art/economy/goods/Lumber.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Lumber.png.import34
-rw-r--r--game/art/economy/goods/LuxuryClothes.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/LuxuryClothes.png.import34
-rw-r--r--game/art/economy/goods/LuxuryFurniture.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/LuxuryFurniture.png.import34
-rw-r--r--game/art/economy/goods/MachineParts.pngbin0 -> 5878 bytes
-rw-r--r--game/art/economy/goods/MachineParts.png.import34
-rw-r--r--game/art/economy/goods/Oil.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Oil.png.import34
-rw-r--r--game/art/economy/goods/Opium.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Opium.png.import34
-rw-r--r--game/art/economy/goods/Paper.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Paper.png.import34
-rw-r--r--game/art/economy/goods/PreciousMetal.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/PreciousMetal.png.import34
-rw-r--r--game/art/economy/goods/Radios.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Radios.png.import34
-rw-r--r--game/art/economy/goods/RegularClothes.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/RegularClothes.png.import34
-rw-r--r--game/art/economy/goods/Rubber.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Rubber.png.import34
-rw-r--r--game/art/economy/goods/Silk.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Silk.png.import34
-rw-r--r--game/art/economy/goods/SmallArms.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/SmallArms.png.import34
-rw-r--r--game/art/economy/goods/SteamerConvoys.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/SteamerConvoys.png.import34
-rw-r--r--game/art/economy/goods/Steel.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Steel.png.import34
-rw-r--r--game/art/economy/goods/Sulphur.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Sulphur.png.import34
-rw-r--r--game/art/economy/goods/Tanks.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Tanks.png.import34
-rw-r--r--game/art/economy/goods/Tea.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Tea.png.import34
-rw-r--r--game/art/economy/goods/Telephones.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Telephones.png.import34
-rw-r--r--game/art/economy/goods/Timber.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Timber.png.import34
-rw-r--r--game/art/economy/goods/Tobacco.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Tobacco.png.import34
-rw-r--r--game/art/economy/goods/TropicalWood.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/TropicalWood.png.import34
-rw-r--r--game/art/economy/goods/Wine.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Wine.png.import34
-rw-r--r--game/art/economy/goods/Wool.pngbin0 -> 780 bytes
-rw-r--r--game/art/economy/goods/Wool.png.import34
-rw-r--r--game/art/technology/army/Army Decision Making.pngbin0 -> 306635 bytes
-rw-r--r--game/art/technology/army/Army Decision Making.png.import34
-rw-r--r--game/art/technology/army/Army NCO Training.pngbin0 -> 431285 bytes
-rw-r--r--game/art/technology/army/Army NCO Training.png.import34
-rw-r--r--game/art/technology/army/Army Professionalism.pngbin0 -> 469612 bytes
-rw-r--r--game/art/technology/army/Army Professionalism.png.import34
-rw-r--r--game/art/technology/army/Army Risk Management.pngbin0 -> 452999 bytes
-rw-r--r--game/art/technology/army/Army Risk Management.png.import34
-rw-r--r--game/art/technology/army/Bolt-action Rifle.pngbin0 -> 467581 bytes
-rw-r--r--game/art/technology/army/Bolt-action Rifle.png.import34
-rw-r--r--game/art/technology/army/Breech-Loaded Rifles.pngbin0 -> 430019 bytes
-rw-r--r--game/art/technology/army/Breech-Loaded Rifles.png.import34
-rw-r--r--game/art/technology/army/Bronze Muzzle-loaded Artillery.pngbin0 -> 366244 bytes
-rw-r--r--game/art/technology/army/Bronze Muzzle-loaded Artillery.png.import34
-rw-r--r--game/art/technology/army/Deep Defense System.pngbin0 -> 415608 bytes
-rw-r--r--game/art/technology/army/Deep Defense System.png.import34
-rw-r--r--game/art/technology/army/Flintlock Rifles.pngbin0 -> 397089 bytes
-rw-r--r--game/art/technology/army/Flintlock Rifles.png.import34
-rw-r--r--game/art/technology/army/Indirect Artillery Fire.pngbin0 -> 429768 bytes
-rw-r--r--game/art/technology/army/Indirect Artillery Fire.png.import34
-rw-r--r--game/art/technology/army/Infiltration.pngbin0 -> 417401 bytes
-rw-r--r--game/art/technology/army/Infiltration.png.import34
-rw-r--r--game/art/technology/army/Iron Breech-Loaded Artillery.pngbin0 -> 433487 bytes
-rw-r--r--game/art/technology/army/Iron Breech-Loaded Artillery.png.import34
-rw-r--r--game/art/technology/army/Iron Muzzle-Loaded Artillery.pngbin0 -> 475387 bytes
-rw-r--r--game/art/technology/army/Iron Muzzle-Loaded Artillery.png.import34
-rw-r--r--game/art/technology/army/Machine Gun.pngbin0 -> 475410 bytes
-rw-r--r--game/art/technology/army/Machine Gun.png.import34
-rw-r--r--game/art/technology/army/Military Directionism.pngbin0 -> 455202 bytes
-rw-r--r--game/art/technology/army/Military Directionism.png.import34
-rw-r--r--game/art/technology/army/Military Logistics.pngbin0 -> 390682 bytes
-rw-r--r--game/art/technology/army/Military Logistics.png.import34
-rw-r--r--game/art/technology/army/Military Plans.pngbin0 -> 642098 bytes
-rw-r--r--game/art/technology/army/Military Plans.png.import34
-rw-r--r--game/art/technology/army/Military Staff System.pngbin0 -> 325254 bytes
-rw-r--r--game/art/technology/army/Military Staff System.png.import34
-rw-r--r--game/art/technology/army/Military Statistics.pngbin0 -> 435515 bytes
-rw-r--r--game/art/technology/army/Military Statistics.png.import34
-rw-r--r--game/art/technology/army/Muzzle-loaded Rifles.pngbin0 -> 427833 bytes
-rw-r--r--game/art/technology/army/Muzzle-loaded Rifles.png.import34
-rw-r--r--game/art/technology/army/Point Defense System.pngbin0 -> 388868 bytes
-rw-r--r--game/art/technology/army/Point Defense System.png.import34
-rw-r--r--game/art/technology/army/Post-Napoleonic Thought.pngbin0 -> 411760 bytes
-rw-r--r--game/art/technology/army/Post-Napoleonic Thought.png.import34
-rw-r--r--game/art/technology/army/Steel Breech-Loaded Artillery.pngbin0 -> 453430 bytes
-rw-r--r--game/art/technology/army/Steel Breech-Loaded Artillery.png.import34
-rw-r--r--game/art/technology/army/Strategic Mobility.pngbin0 -> 465517 bytes
-rw-r--r--game/art/technology/army/Strategic Mobility.png.import34
-rw-r--r--game/art/technology/army/The Command Principle.pngbin0 -> 395503 bytes
-rw-r--r--game/art/technology/army/The Command Principle.png.import34
-rw-r--r--game/art/units/Airplane.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Airplane.png.import34
-rw-r--r--game/art/units/Armor.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Armor.png.import34
-rw-r--r--game/art/units/Artillery.pngbin0 -> 5645 bytes
-rw-r--r--game/art/units/Artillery.png.import34
-rw-r--r--game/art/units/Battleship.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Battleship.png.import34
-rw-r--r--game/art/units/Cavalry.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Cavalry.png.import34
-rw-r--r--game/art/units/ClipperTransport.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/ClipperTransport.png.import34
-rw-r--r--game/art/units/CommerceRaider.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/CommerceRaider.png.import34
-rw-r--r--game/art/units/Cruiser.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Cruiser.png.import34
-rw-r--r--game/art/units/Cuirassier.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Cuirassier.png.import34
-rw-r--r--game/art/units/Dragoon.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Dragoon.png.import34
-rw-r--r--game/art/units/Dreadnought.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Dreadnought.png.import34
-rw-r--r--game/art/units/Engineer.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Engineer.png.import34
-rw-r--r--game/art/units/Frigate.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Frigate.png.import34
-rw-r--r--game/art/units/Guard.pngbin0 -> 3946 bytes
-rw-r--r--game/art/units/Guard.png.import34
-rw-r--r--game/art/units/Hussar.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Hussar.png.import34
-rw-r--r--game/art/units/Infantry.pngbin0 -> 4347 bytes
-rw-r--r--game/art/units/Infantry.png.import34
-rw-r--r--game/art/units/Ironclad.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Ironclad.png.import34
-rw-r--r--game/art/units/Irregular.pngbin0 -> 5564 bytes
-rw-r--r--game/art/units/Irregular.png.import34
-rw-r--r--game/art/units/ManOWar.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/ManOWar.png.import34
-rw-r--r--game/art/units/Monitor.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/Monitor.png.import34
-rw-r--r--game/art/units/SteamerTransport.pngbin0 -> 780 bytes
-rw-r--r--game/art/units/SteamerTransport.png.import34
-rw-r--r--game/src/GameSession/MapView.gd2
-rw-r--r--game/src/MainMenu/MainMenu.tscn16
-rw-r--r--game/src/MusicConductor/MusicConductor.gd2
-rw-r--r--game/theme/assets/OpenVicFINALREALTRANS.pngbin0 -> 57587 bytes
-rw-r--r--game/theme/assets/OpenVicFINALREALTRANS.png.import34
-rw-r--r--game/theme/main_menu.tres2
m---------godot-cpp0
203 files changed, 3275 insertions, 40 deletions
diff --git a/.github/actions/openvic2-env/action.yml b/.github/actions/openvic2-env/action.yml
index 245777d..8fea1b3 100644
--- a/.github/actions/openvic2-env/action.yml
+++ b/.github/actions/openvic2-env/action.yml
@@ -22,6 +22,12 @@ runs:
} catch(error) {
if (error.response.status != 404) throw error;
const tagList = await github.rest.repos.listTags({owner: context.repo.owner, repo: context.repo.repo});
- core.exportVariable(tag_name, tagList.data[0].name);
- core.exportVariable(release_name, tagList.data[0].name);
+ if (tagList.data.length == 0) {
+ core.warning("Could not list tags, this repo has no tags on it, setting tag_name and release_name environment variables to '<UserRepo-NoTag>' and '<UserRepo-NoRelease>', you can fetch tags with 'git fetch --tags' <remote-name>' and push tags with 'git push --tags");
+ core.exportVariable(tag_name, `<${context.repo.owner}/${context.repo.repo}-NoTag>`);
+ core.exportVariable(release_name, `<${context.repo.owner}/${context.repo.repo}-NoRelease>`);
+ } else {
+ core.exportVariable(tag_name, tagList.data[0].name);
+ core.exportVariable(release_name, tagList.data[0].name);
+ }
} \ No newline at end of file
diff --git a/.github/workflows/builds.yml b/.github/workflows/builds.yml
index be33095..772b16c 100644
--- a/.github/workflows/builds.yml
+++ b/.github/workflows/builds.yml
@@ -143,8 +143,8 @@ jobs:
id: export_game
uses: Spartan322/godot-export@master
with:
- godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_linux.x86_64.zip
- godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_export_templates.tpz
+ godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_linux.x86_64.zip
+ godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_export_templates.tpz
relative_project_path: ./game
export_as_pack: true
export_debug: true
@@ -183,15 +183,16 @@ jobs:
- name: Install WINE
id: wine_install
run: |
- sudo apt install wine64
+ sudo apt update
+ sudo apt install --fix-missing wine64
echo "WINE_PATH=$(which wine64)" >> $GITHUB_OUTPUT
- name: Export game
id: export_game
uses: Spartan322/godot-export@master
with:
- godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_linux.x86_64.zip
- godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.1/Godot_v4.0.1-stable_export_templates.tpz
+ godot_executable_download_url: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_linux.x86_64.zip
+ godot_export_templates_download_url: https://downloads.tuxfamily.org/godotengine/4.0.2/Godot_v4.0.2-stable_export_templates.tpz
relative_project_path: ./game
archive_output: true
wine_path: ${{ steps.wine_install.outputs.WINE_PATH }}
@@ -212,4 +213,4 @@ jobs:
name: ${{ github.event.repository.name }}
retention-days: 15
path: |
- ${{ steps.export_game.outputs.archive_directory }} \ No newline at end of file
+ ${{ steps.export_game.outputs.archive_directory }}
diff --git a/README.md b/README.md
index 7f8a1d8..fed2e32 100644
--- a/README.md
+++ b/README.md
@@ -5,22 +5,22 @@ Main Repo for the OpenVic2 Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)
## Required
-* [Godot 4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable)
+* [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable)
* [scons](https://scons.org/)
## [Godot Documentation](https://docs.godotengine.org/en/latest/)
## Build/Run Instructions
-1. Install [Godot 4.0.1](https://github.com/godotengine/godot/releases/tag/4.0.1-stable) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4.0.2](https://github.com/godotengine/godot/releases/tag/4.0.2-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic2 file in `game/bin/openvic2`.
-4. Open with Godot 4.0.1, click import and navigate to the `game` directory.
+4. Open with Godot 4, click import and navigate to the `game` directory.
5. Import and edit.
6. Once loaded, click the play button at the top right, if you see `Hello GDExtension Singleton!` in the output at the bottom then it is working.
## Project Export
1. Build the extension with `scons` or `scons target=template_debug`. (or `scons target=template_release` for release)
-2. Open `game/project.godot` with Godot 4.0.1.
+2. Open `game/project.godot` with Godot 4.
3. Click `Project` at the top left, click `Export`.
4. If you do not have the templates, you must download the templates, there is highlighted white text at the bottom of the Export subwindow that opens up the template manager for you to download.
5. Click `Export All`:
diff --git a/docs/general-program-architecture.md b/docs/general-program-architecture.md
index 533a8fa..c37d390 100644
--- a/docs/general-program-architecture.md
+++ b/docs/general-program-architecture.md
@@ -19,14 +19,14 @@ Player ->> UI: Press "New Game" or<br>"Load Game" button
UI ->> Bridge: Begin new Game Session
Bridge ->> Simulation: Start new Game Session
Simulation -->> Dataloader: Load previous savegame<br>(If necessary)
-Dataloader -->> Simulation:
+Dataloader -->> Simulation:
Simulation ->> Bridge: Provide information necessary<br>for UI and visual elements
Bridge ->> UI: Signal that Game Session<br> is ready for interaction
UI ->> Player: Present to Player
loop Core Game Loop
Player ->> UI: Interact with game controls
-UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions
+UI ->> Bridge: Convey player intent<br>according to UI<br>handler functions
Bridge ->> Simulation: Relay changes to entities<br>controlled by the Player
Note over Simulation: When unpaused:
Simulation ->> Simulation: Advance to next in-game day<br>according to game speed<br>and update Simulation state
diff --git a/docs/simulation/goods.md b/docs/simulation/goods.md
index 15b4864..f8204b0 100644
--- a/docs/simulation/goods.md
+++ b/docs/simulation/goods.md
@@ -28,7 +28,7 @@ classDiagram
Good o-- GoodCategory
```
-## Data
+## Data
### Vanilla
diff --git a/docs/simulation/ideologies.md b/docs/simulation/ideologies.md
index f56cda7..817bdb3 100644
--- a/docs/simulation/ideologies.md
+++ b/docs/simulation/ideologies.md
@@ -27,7 +27,7 @@ classDiagram
```
-## Data
+## Data
### Vanilla
@@ -41,7 +41,7 @@ classDiagram
|communist|socialist|1865/01/01|False|#960A0A|
|fascist|fascist|1905/01/01|False|#3C3C3C|
-### John Cena
+### John Cena
|Identifier|Ideological Group|Earliest Date|Uncivilized Nations|Colour|
|--|--|--|--|--|
diff --git a/docs/simulation/provinces.md b/docs/simulation/provinces.md
index 88eea50..642ff11 100644
--- a/docs/simulation/provinces.md
+++ b/docs/simulation/provinces.md
@@ -5,16 +5,16 @@
```mermaid
classDiagram
class Province {
- Int64 id
- string provinceName
- string tradeGood
- Int64 lifeRating
- bool hasLegalSlavery
+ Int64 id
+ string provinceName
+ string tradeGood
+ Int64 lifeRating
+ bool hasLegalSlavery
- Int64 fortLevel
- Int64 navalBaseLevel
+ Int64 fortLevel
+ Int64 navalBaseLevel
Int64 railroadLevel
-
+
string regionId
string continentId
}
diff --git a/docs/styleguide-cpp.md b/docs/styleguide-cpp.md
index 69471f5..6440314 100644
--- a/docs/styleguide-cpp.md
+++ b/docs/styleguide-cpp.md
@@ -1,4 +1,4 @@
-# OpenVic2 C++ Style Guidelines
+# OpenVic2 C++ Style Guidelines
## Table of Contents
1. [Why Style?](styleguide-cpp.md#1-why-style)
@@ -169,7 +169,7 @@ Source code files should adhere to the following:
longArgumentNameOne, longArgumentNameTwo, longArgumentNameThree,
longArgumentNameFour, longArgumentNameFive, longArgumentNameSix,
longArgumentNameSeven, longArgumentNameEight);
-
+
//Incorrect
callingAFunctionWithAVeryLongNameAndManyArguments(longArgumentNameOne, longArgumentNameTwo, longArgumentNameThree, longArgumentNameFour, longArgumentNameFive, longArgumentNameSix, longArgumentNameSeven, longArgumentNameEight);
```
@@ -255,7 +255,7 @@ Source code files should adhere to the following:
- For constant values that are computable at compile-time, use `constexpr` instead of the `const` keyword
```c++
//Correct
- constexpr size_t UNIQUE_RGB_COLOURS = 256 * 256 * 256;
+ constexpr size_t UNIQUE_RGB_COLOURS = 256 * 256 * 256;
//Incorrect
const size_t UNIQUE_RGB_COLOURS = 256 * 256 * 256;
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diff --git a/game/art/economy/goods/Ammunition.png b/game/art/economy/goods/Ammunition.png
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diff --git a/game/art/economy/goods/ClipperConvoys.png b/game/art/economy/goods/ClipperConvoys.png
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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new file mode 100644
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diff --git a/game/art/units/Monitor.png b/game/art/units/Monitor.png
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diff --git a/game/art/units/SteamerTransport.png b/game/art/units/SteamerTransport.png
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+dest_files=["res://.godot/imported/SteamerTransport.png-a0d47379c05f4b7a05fb7e1f159d0614.ctex"]
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diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd
index 857365b..54d8df8 100644
--- a/game/src/GameSession/MapView.gd
+++ b/game/src/GameSession/MapView.gd
@@ -254,4 +254,4 @@ func _on_minimap_clicked(pos_clicked : Vector2):
pos_clicked *= _map_mesh_dims
_camera.position.x = pos_clicked.x
_camera.position.z = pos_clicked.y
- _clamp_over_map()
+ _clamp_over_map() \ No newline at end of file
diff --git a/game/src/MainMenu/MainMenu.tscn b/game/src/MainMenu/MainMenu.tscn
index 5fb6ca9..a10fa27 100644
--- a/game/src/MainMenu/MainMenu.tscn
+++ b/game/src/MainMenu/MainMenu.tscn
@@ -1,7 +1,8 @@
-[gd_scene load_steps=5 format=3 uid="uid://bp5n3mlu45ygw"]
+[gd_scene load_steps=6 format=3 uid="uid://bp5n3mlu45ygw"]
[ext_resource type="Theme" uid="uid://qoi3oec48jp0" path="res://theme/main_menu.tres" id="1_1yri4"]
[ext_resource type="Script" path="res://src/MainMenu/MainMenu.gd" id="2_nm1fq"]
+[ext_resource type="Texture2D" uid="uid://dxys0wg0f0ic5" path="res://theme/assets/OpenVicFINALREALTRANS.png" id="3_58ess"]
[ext_resource type="PackedScene" uid="uid://b7oncobnacxmt" path="res://src/LocaleButton.tscn" id="3_amonp"]
[ext_resource type="PackedScene" uid="uid://cen7wkmn6og66" path="res://src/MainMenu/ReleaseInfoBox.tscn" id="3_km0er"]
@@ -29,14 +30,13 @@ theme_type_variation = &"BackgroundPanel"
[node name="VBox" type="VBoxContainer" parent="Panel"]
layout_mode = 2
-[node name="TitleLabel" type="Label" parent="Panel/VBox"]
+[node name="TextureRect" type="TextureRect" parent="Panel/VBox"]
layout_mode = 2
-size_flags_vertical = 6
-size_flags_stretch_ratio = 1.5
-theme_type_variation = &"TitleLabel"
-text = "MAINMENU_TITLE"
-horizontal_alignment = 1
-vertical_alignment = 1
+size_flags_vertical = 3
+size_flags_stretch_ratio = 1.75
+texture = ExtResource("3_58ess")
+expand_mode = 1
+stretch_mode = 5
[node name="Margin" type="MarginContainer" parent="Panel/VBox"]
layout_mode = 2
diff --git a/game/src/MusicConductor/MusicConductor.gd b/game/src/MusicConductor/MusicConductor.gd
index c0cfc46..08fa86a 100644
--- a/game/src/MusicConductor/MusicConductor.gd
+++ b/game/src/MusicConductor/MusicConductor.gd
@@ -36,7 +36,7 @@ func is_paused() -> bool:
func toggle_play_pause() -> void:
$AudioStreamPlayer.stream_paused = !$AudioStreamPlayer.stream_paused
-
+
func start_current_song() -> void:
$AudioStreamPlayer.stream = _available_songs[_selected_track].song_stream
$AudioStreamPlayer.play()
diff --git a/game/theme/assets/OpenVicFINALREALTRANS.png b/game/theme/assets/OpenVicFINALREALTRANS.png
new file mode 100644
index 0000000..446814f
--- /dev/null
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Binary files differ
diff --git a/game/theme/assets/OpenVicFINALREALTRANS.png.import b/game/theme/assets/OpenVicFINALREALTRANS.png.import
new file mode 100644
index 0000000..6963753
--- /dev/null
+++ b/game/theme/assets/OpenVicFINALREALTRANS.png.import
@@ -0,0 +1,34 @@
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+metadata={
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+}
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+dest_files=["res://.godot/imported/OpenVicFINALREALTRANS.png-be4facd2c0164660117ada12fd221f10.ctex"]
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diff --git a/game/theme/main_menu.tres b/game/theme/main_menu.tres
index 24c5552..6a3f73d 100644
--- a/game/theme/main_menu.tres
+++ b/game/theme/main_menu.tres
@@ -189,8 +189,6 @@ TitleButton/styles/focus = SubResource("StyleBoxFlat_2txce")
TitleButton/styles/hover = SubResource("StyleBoxTexture_3efxh")
TitleButton/styles/normal = ExtResource("6_dx0aj")
TitleButton/styles/pressed = SubResource("StyleBox_uuspe")
-TitleLabel/base_type = &"Label"
-TitleLabel/font_sizes/font_size = 90
VersionLabel/base_type = &"Button"
VersionLabel/colors/font_hover_color = Color(0.360784, 0.360784, 0.360784, 1)
VersionLabel/colors/font_hover_pressed_color = Color(0.215686, 0.215686, 0.215686, 1)
diff --git a/godot-cpp b/godot-cpp
-Subproject 4d3afc0ad0c5445831418830a33c6adb3e0a9aa
+Subproject 7fb46e9ea1571b1364ab049b2088e9b302ff798