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author Spartan322 <Megacake1234@gmail.com>2024-05-04 16:22:06 +0200
committer Spartan322 <Megacake1234@gmail.com>2024-05-04 16:22:06 +0200
commit812d82dee030299b33181c102f906d58781d4fe0 (patch)
treec9891fc675ed60f2390b5a25f3acaea21143f15f /README.md
parent2fc3f945f22966d209986ab38575aa26e2e6c1fd (diff)
Update to Godot 4.2.2 Stable Release
Fix UITools.cpp float conversion warning Add `OpenVic::Utilities::to_real_t(std::floating_point)` Add _real user defined literal for real_t
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diff --git a/README.md b/README.md
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@@ -5,7 +5,7 @@ Main Repo for the OpenVic Project
For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md)
## System Requirements
-* [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable)
+* [Godot 4.2.2](https://github.com/godotengine/godot/releases/tag/4.2.2-stable)
* [scons](https://scons.org/)
> [!WARNING]
@@ -24,7 +24,7 @@ See [Cloning](docs/contribution/cloning.md).
## [Godot Documentation](https://docs.godotengine.org/en/latest/)
## Build/Run Instructions
-1. Install [Godot 4.2.1](https://github.com/godotengine/godot/releases/tag/4.2.1-stable) and [scons](https://scons.org/) for your system.
+1. Install [Godot 4.2.2](https://github.com/godotengine/godot/releases/tag/4.2.2-stable) and [scons](https://scons.org/) for your system.
2. Run the command `git submodule update --init --recursive` to retrieve all related submodules.
3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`.
4. Open with Godot 4, click import and navigate to the `game` directory.