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author | Spartan322 <Megacake1234@gmail.com> | 2023-11-10 23:51:26 +0100 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-11-11 08:10:23 +0100 |
commit | 65fd744ca390a4bb0c4103992e8f1084d6933ffe (patch) | |
tree | 50e1ac045e4c4a380b4c1808af5daa5dc4e7c4a3 /README.md | |
parent | 0008bd6bf3d00cc284199be668c0b03d9f2c5d77 (diff) |
Update to Godot 4.1.3 Stable Release
Remove env.Append(LIBPATH=godot_env["LIBPATH"])
godot-cpp's SConstruct just directly inserts the libgodot-cpp library directly into LIBS
Fixup `scons compiledb=yes` to automatically generate the compile_commands.json
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 4 |
1 files changed, 2 insertions, 2 deletions
@@ -5,7 +5,7 @@ Main Repo for the OpenVic Project For detailed instructions, view the Contributor Quickstart Guide [here](docs/contribution-quickstart-guide.md) ## System Requirements -* [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) +* [Godot 4.1.3](https://github.com/godotengine/godot/releases/tag/4.1.3-stable) * [scons](https://scons.org/) See [System Requirements](docs/contribution/system-requirements.md). @@ -21,7 +21,7 @@ See [Cloning](docs/contribution/cloning.md). ## [Godot Documentation](https://docs.godotengine.org/en/latest/) ## Build/Run Instructions -1. Install [Godot 4.1.1](https://github.com/godotengine/godot/releases/tag/4.1.1-stable) and [scons](https://scons.org/) for your system. +1. Install [Godot 4.1.3](https://github.com/godotengine/godot/releases/tag/4.1.3-stable) and [scons](https://scons.org/) for your system. 2. Run the command `git submodule update --init --recursive` to retrieve all related submodules. 3. Run `scons` in the project root, you should see a libopenvic file in `game/bin/openvic`. 4. Open with Godot 4, click import and navigate to the `game` directory. |