diff options
author | George L. Albany <Megacake1234@gmail.com> | 2023-01-25 02:07:01 +0100 |
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committer | George L. Albany <Megacake1234@gmail.com> | 2023-01-25 02:07:01 +0100 |
commit | 5371a960c9f0665d7de594cc5e274db225620207 (patch) | |
tree | f0c5d01c2ae8c2293b60af9b120440730021ccc3 /README.md | |
parent | c16b58ddb07a4f814a4efa1dc3bf72e7bbe5f932 (diff) |
feat(build): Implement scons building
feat(engine): Integrate basic Godot project
feat(test): Demonstrate Godot using extension
feat(dependency): Add OV2-compiler as deps submodule
feat(dependency): Add godot-cpp as a submodule
feat(git): Ignore Godot 4 files
feat(docs): Updated readme with instructions
feat: Can call `TestSingleton.hello_singleton()` from GDScript
Adds basic workflow support but that is currently disabled
Diffstat (limited to 'README.md')
-rw-r--r-- | README.md | 7 |
1 files changed, 7 insertions, 0 deletions
@@ -1,2 +1,9 @@ # OpenVic2 Main Repo for the OpenVic2 Project + +# Instructions +1. Ensure you have [scons](https://scons.org/) installed. +2. Run `scons` here, when finished a libopenvic2 file will appear in `game/bin/openvic2` +3. Open with Godot 4 beta 14, click import and navigate to the game directory +4. Import and edit +5. Once loaded, click the play button at the top right, if you see `Hello GDExtension Singleton!` in the output at the bottom then it is working.
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