diff options
author | George L. Albany <Megacake1234@gmail.com> | 2023-01-26 12:23:27 +0100 |
---|---|---|
committer | George L. Albany <Megacake1234@gmail.com> | 2023-01-26 12:23:27 +0100 |
commit | d20ea768a1be4b3a805e68dbe2ea6fd33a108292 (patch) | |
tree | 0613955a85c7970023214051f43a279b7182a54b /SConstruct | |
parent | 1c13eadaa98b68fa64f222781d9160ec94fb884e (diff) |
feat(vscode): Add dev_build task and debugger launcher
feat(git): Ignore clangd cache and user VSCode files
feat(build): Make dev_build=yes overwrite the non-dev_build extension library
feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger
fix(docs): Corrected README.md Project Export header steps being off
TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
Diffstat (limited to 'SConstruct')
-rw-r--r-- | SConstruct | 3 |
1 files changed, 2 insertions, 1 deletions
@@ -24,8 +24,9 @@ if env["platform"] == "macos": source=sources, ) else: + suffix = ".{}.{}.{}".format(env["platform"], env["target"], env["arch"]) library = env.SharedLibrary( - "game/bin/openvic2/libopenvic2{}{}".format(env["suffix"], env["SHLIBSUFFIX"]), + "game/bin/openvic2/libopenvic2{}{}".format(suffix, env["SHLIBSUFFIX"]), source=sources, ) |