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author George L. Albany <Megacake1234@gmail.com>2023-01-26 12:23:27 +0100
committer George L. Albany <Megacake1234@gmail.com>2023-01-26 12:23:27 +0100
commitd20ea768a1be4b3a805e68dbe2ea6fd33a108292 (patch)
tree0613955a85c7970023214051f43a279b7182a54b /SConstruct
parent1c13eadaa98b68fa64f222781d9160ec94fb884e (diff)
feat(vscode): Add dev_build task and debugger launcher
feat(git): Ignore clangd cache and user VSCode files feat(build): Make dev_build=yes overwrite the non-dev_build extension library feat(docs): Added instructions in README.md to run Godot with our extension and attach a debugger fix(docs): Corrected README.md Project Export header steps being off TODO: vscode Debug launch configuration relies on /bin/godot4 in both Windows and Linux PATH, likely should be an environment variable.
Diffstat (limited to 'SConstruct')
-rw-r--r--SConstruct3
1 files changed, 2 insertions, 1 deletions
diff --git a/SConstruct b/SConstruct
index 1f0703a..cadc5d3 100644
--- a/SConstruct
+++ b/SConstruct
@@ -24,8 +24,9 @@ if env["platform"] == "macos":
source=sources,
)
else:
+ suffix = ".{}.{}.{}".format(env["platform"], env["target"], env["arch"])
library = env.SharedLibrary(
- "game/bin/openvic2/libopenvic2{}{}".format(env["suffix"], env["SHLIBSUFFIX"]),
+ "game/bin/openvic2/libopenvic2{}{}".format(suffix, env["SHLIBSUFFIX"]),
source=sources,
)