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author Hop311 <hop3114@gmail.com>2023-05-16 23:49:52 +0200
committer Hop311 <hop3114@gmail.com>2023-05-17 13:47:02 +0200
commit578eb8c332810656842f72e0bb94bb0d4dcb9f5e (patch)
tree64dd37032c36da8e48d5d519ac840e11cc64dc58 /docs/project-file-structure.md
parentaf6a96ed26bca3eaa28c6dca635918061fab7c80 (diff)
Changed from OpenVic2 to OpenVic
Diffstat (limited to 'docs/project-file-structure.md')
-rw-r--r--docs/project-file-structure.md12
1 files changed, 6 insertions, 6 deletions
diff --git a/docs/project-file-structure.md b/docs/project-file-structure.md
index cf73b35..790ca76 100644
--- a/docs/project-file-structure.md
+++ b/docs/project-file-structure.md
@@ -34,10 +34,10 @@ All godot files are in the OpenVic/game directory
* asset - static file generally used as is within the project - art, music etc.
* data file - static file that holds data or information that needs to be processed to be used - economy good information, province names etc.
-### OpenVic2 File Extensions
+### OpenVic File Extensions
-* ov2d - OpenVic data file
-* ov2b - OpenVic binary file
+* ovd - OpenVic data file
+* ovb - OpenVic binary file
### When to use root/
@@ -180,9 +180,9 @@ root/common/technology/
root/common/pop/
```
-Data files that are plain text should have the ov2d file extension.
+Data files that are plain text should have the ovd file extension.
```
-root/common/pop/soldier.ov2d
+root/common/pop/soldier.ovd
```
Data files that are complex data like a bitmap should make use of the standard file extension for that data
@@ -192,7 +192,7 @@ root/common/map/provinces.bmp
Data files can be further organized by subdirectory.
```
-root/common/economy/goods/Coal.ov2d
+root/common/economy/goods/Coal.ovd
```
#### Naming Convention