diff options
author | hop311 <hop3114@gmail.com> | 2023-12-19 00:38:54 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-12-25 19:06:13 +0100 |
commit | 4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch) | |
tree | a59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/UIAdapter.hpp | |
parent | d26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff) |
Back to UI Work
- UIAdapter -> UITools with cleaner API
- GUIOverlappingElementsBox (for core and modifier icons)
- Improved GUINode API
- Province building slots
- TypeHints for files in the GameSession folder
- Incorporate SIM strong colour types
Diffstat (limited to 'extension/src/openvic-extension/UIAdapter.hpp')
-rw-r--r-- | extension/src/openvic-extension/UIAdapter.hpp | 28 |
1 files changed, 0 insertions, 28 deletions
diff --git a/extension/src/openvic-extension/UIAdapter.hpp b/extension/src/openvic-extension/UIAdapter.hpp deleted file mode 100644 index 258b5e9..0000000 --- a/extension/src/openvic-extension/UIAdapter.hpp +++ /dev/null @@ -1,28 +0,0 @@ -#pragma once - -#include <godot_cpp/classes/control.hpp> - -#include <openvic-simulation/interface/GUI.hpp> - -#include "openvic-extension/singletons/AssetManager.hpp" - -namespace OpenVic::GodotGUIBuilder { - - bool generate_element( - GUI::Element const* element, godot::String const& name, AssetManager& asset_manager, godot::Control*& result - ); - -#define GEN_GUI_ARGS \ - GUI::Element const& element, godot::String const& name, AssetManager& asset_manager, godot::Control*& result - - bool generate_icon(GEN_GUI_ARGS); - bool generate_button(GEN_GUI_ARGS); - bool generate_checkbox(GEN_GUI_ARGS); - bool generate_text(GEN_GUI_ARGS); - bool generate_overlapping_elements(GEN_GUI_ARGS); - bool generate_listbox(GEN_GUI_ARGS); - bool generate_window(GEN_GUI_ARGS); - -#undef GEN_GUI_ARGS - -} |