diff options
author | hop311 <hop3114@gmail.com> | 2023-12-19 00:38:54 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-12-25 19:06:13 +0100 |
commit | 4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch) | |
tree | a59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/classes/GFXIconTexture.hpp | |
parent | d26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff) |
Back to UI Work
- UIAdapter -> UITools with cleaner API
- GUIOverlappingElementsBox (for core and modifier icons)
- Improved GUINode API
- Province building slots
- TypeHints for files in the GameSession folder
- Incorporate SIM strong colour types
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXIconTexture.hpp')
-rw-r--r-- | extension/src/openvic-extension/classes/GFXIconTexture.hpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/classes/GFXIconTexture.hpp b/extension/src/openvic-extension/classes/GFXIconTexture.hpp index 3ed5b3e..176d855 100644 --- a/extension/src/openvic-extension/classes/GFXIconTexture.hpp +++ b/extension/src/openvic-extension/classes/GFXIconTexture.hpp @@ -35,12 +35,12 @@ namespace OpenVic { ); /* Search for a GFX::TextureSprite with the specfied name and, - * if successful, call set_gfx_texture_sprite to set it and its icon */ + * if successful, call set_gfx_texture_sprite to set it and its icon. */ godot::Error set_gfx_texture_sprite_name( godot::String const& gfx_texture_sprite_name, GFX::frame_t icon = GFX::NO_FRAMES ); - /* Return the name of the GFX::TextureSprite, or an empty String if it's null */ + /* Return the name of the GFX::TextureSprite, or an empty String if it's null. */ godot::String get_gfx_texture_sprite_name() const; /* Set icon_index to a value between one and icon_count (inclusive), and update the AtlasTexture's region |