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author hop311 <hop3114@gmail.com>2023-12-19 00:38:54 +0100
committer hop311 <hop3114@gmail.com>2023-12-25 19:06:13 +0100
commit4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch)
treea59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/classes/GFXIconTexture.hpp
parentd26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff)
Back to UI Work
- UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
Diffstat (limited to 'extension/src/openvic-extension/classes/GFXIconTexture.hpp')
-rw-r--r--extension/src/openvic-extension/classes/GFXIconTexture.hpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/classes/GFXIconTexture.hpp b/extension/src/openvic-extension/classes/GFXIconTexture.hpp
index 3ed5b3e..176d855 100644
--- a/extension/src/openvic-extension/classes/GFXIconTexture.hpp
+++ b/extension/src/openvic-extension/classes/GFXIconTexture.hpp
@@ -35,12 +35,12 @@ namespace OpenVic {
);
/* Search for a GFX::TextureSprite with the specfied name and,
- * if successful, call set_gfx_texture_sprite to set it and its icon */
+ * if successful, call set_gfx_texture_sprite to set it and its icon. */
godot::Error set_gfx_texture_sprite_name(
godot::String const& gfx_texture_sprite_name, GFX::frame_t icon = GFX::NO_FRAMES
);
- /* Return the name of the GFX::TextureSprite, or an empty String if it's null */
+ /* Return the name of the GFX::TextureSprite, or an empty String if it's null. */
godot::String get_gfx_texture_sprite_name() const;
/* Set icon_index to a value between one and icon_count (inclusive), and update the AtlasTexture's region