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author hop311 <hop3114@gmail.com>2023-12-07 23:45:19 +0100
committer hop311 <hop3114@gmail.com>2023-12-11 10:51:01 +0100
commitfd375bdb35d8a7b2ac9cf3dd02cdb0f197451a0b (patch)
treeb22d464dbf8e0e2569b9be5aa130e4def2e51207 /extension/src/openvic-extension/classes/GUINode.cpp
parenta6952efba078e49d6555b0586230986a2cb7ed40 (diff)
Big UI commit - GUINode, MaskedFlag, PieChart, etc
Diffstat (limited to 'extension/src/openvic-extension/classes/GUINode.cpp')
-rw-r--r--extension/src/openvic-extension/classes/GUINode.cpp161
1 files changed, 161 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUINode.cpp b/extension/src/openvic-extension/classes/GUINode.cpp
new file mode 100644
index 0000000..1d55c54
--- /dev/null
+++ b/extension/src/openvic-extension/classes/GUINode.cpp
@@ -0,0 +1,161 @@
+#include "GUINode.hpp"
+
+#include <godot_cpp/classes/style_box_texture.hpp>
+#include <godot_cpp/variant/utility_functions.hpp>
+
+#include "openvic-extension/UIAdapter.hpp"
+#include "openvic-extension/singletons/AssetManager.hpp"
+#include "openvic-extension/singletons/GameSingleton.hpp"
+#include "openvic-extension/utility/ClassBindings.hpp"
+#include "openvic-extension/utility/Utilities.hpp"
+
+using namespace godot;
+using namespace OpenVic;
+
+using OpenVic::Utilities::godot_to_std_string;
+using OpenVic::Utilities::std_view_to_godot_string;
+
+void GUINode::_bind_methods() {
+ OV_BIND_METHOD(GUINode::add_gui_element, { "gui_file", "gui_element", "name" }, DEFVAL(String {}));
+
+ OV_BIND_METHOD(GUINode::get_button_node, { "path" });
+ OV_BIND_METHOD(GUINode::get_check_box_node, { "path" });
+ OV_BIND_METHOD(GUINode::get_label_node, { "path" });
+ OV_BIND_METHOD(GUINode::get_panel_node, { "path" });
+ OV_BIND_METHOD(GUINode::get_progress_bar_node, { "path" });
+ OV_BIND_METHOD(GUINode::get_texture_rect_node, { "path" });
+
+ OV_BIND_METHOD(GUINode::get_texture_from_node, { "path" });
+ OV_BIND_METHOD(GUINode::get_gfx_icon_texture_from_node, { "path" });
+ OV_BIND_METHOD(GUINode::get_gfx_masked_flag_texture_from_node, { "path" });
+ OV_BIND_METHOD(GUINode::get_gfx_pie_chart_texture_from_node, { "path" });
+
+ OV_BIND_METHOD(GUINode::hide_node, { "path" });
+ OV_BIND_METHOD(GUINode::hide_nodes, { "paths" });
+}
+
+Error GUINode::_add_gui_element(GUI::Element const* element, String const& name) {
+ ERR_FAIL_NULL_V(element, FAILED);
+ AssetManager* asset_manager = AssetManager::get_singleton();
+ ERR_FAIL_NULL_V(asset_manager, FAILED);
+ Error err = OK;
+ Control* result = nullptr;
+ if (!GodotGUIBuilder::generate_element(element, name, *asset_manager, result)) {
+ UtilityFunctions::push_error("Failed to generate GUI element ", std_view_to_godot_string(element->get_name()));
+ err = FAILED;
+ }
+ if (result != nullptr) {
+ add_child(result);
+ }
+ return err;
+}
+
+Error GUINode::add_gui_element(String const& gui_file, String const& gui_element, String const& name) {
+ GameSingleton const* game_singleton = GameSingleton::get_singleton();
+ ERR_FAIL_NULL_V(game_singleton, FAILED);
+ GUI::Scene const* scene =
+ game_singleton->get_game_manager().get_ui_manager().get_scene_by_identifier(godot_to_std_string(gui_file));
+ ERR_FAIL_NULL_V_MSG(scene, FAILED, vformat("Failed to find GUI file %s", gui_file));
+ GUI::Element const* element = scene->get_scene_element_by_identifier(godot_to_std_string(gui_element));
+ ERR_FAIL_NULL_V_MSG(element, FAILED, vformat("Failed to find GUI element %s in GUI file %s", gui_element, gui_file));
+ return _add_gui_element(element, name);
+}
+
+template<std::derived_from<godot::Node> T>
+T* GUINode::_get_cast_node(NodePath const& path) const {
+ Node* node = get_node_or_null(path);
+ ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to find node %s", path));
+ T* result = Object::cast_to<T>(node);
+ ERR_FAIL_NULL_V_MSG(result, nullptr, vformat("Failed to cast node %s to type %s", path, T::get_class_static()));
+ return result;
+}
+
+Button* GUINode::get_button_node(NodePath const& path) const {
+ return _get_cast_node<Button>(path);
+}
+
+CheckBox* GUINode::get_check_box_node(NodePath const& path) const {
+ return _get_cast_node<CheckBox>(path);
+}
+
+Label* GUINode::get_label_node(NodePath const& path) const {
+ return _get_cast_node<Label>(path);
+}
+
+Panel* GUINode::get_panel_node(NodePath const& path) const {
+ return _get_cast_node<Panel>(path);
+}
+
+TextureProgressBar* GUINode::get_progress_bar_node(NodePath const& path) const {
+ return _get_cast_node<TextureProgressBar>(path);
+}
+
+TextureRect* GUINode::get_texture_rect_node(NodePath const& path) const {
+ return _get_cast_node<TextureRect>(path);
+}
+
+Ref<Texture2D> GUINode::get_texture_from_node(NodePath const& path) const {
+ Node* node = get_node_or_null(path);
+ ERR_FAIL_NULL_V_MSG(node, nullptr, vformat("Failed to find node %s", path));
+ if (TextureRect const* texture_rect = Object::cast_to<TextureRect>(node); texture_rect != nullptr) {
+ const Ref<Texture2D> texture = texture_rect->get_texture();
+ ERR_FAIL_NULL_V_MSG(texture, nullptr, vformat("Failed to get Texture2D from TextureRect %s", path));
+ return texture;
+ } else if (Button const* button = Object::cast_to<Button>(node); button != nullptr) {
+ static const StringName theme_name_normal = "normal";
+ const Ref<StyleBox> stylebox = button->get_theme_stylebox(theme_name_normal);
+ ERR_FAIL_NULL_V_MSG(stylebox, nullptr, vformat("Failed to get StyleBox %s from Button %s", theme_name_normal, path));
+ const Ref<StyleBoxTexture> stylebox_texture = stylebox;
+ ERR_FAIL_NULL_V_MSG(
+ stylebox_texture, nullptr, vformat(
+ "Failed to cast StyleBox %s from Button %s to type StyleBoxTexture", theme_name_normal, path
+ )
+ );
+ const Ref<Texture2D> result = stylebox_texture->get_texture();
+ ERR_FAIL_NULL_V_MSG(
+ result, nullptr, vformat("Failed to get Texture2D from StyleBoxTexture %s from Button %s", theme_name_normal, path)
+ );
+ return result;
+ }
+ ERR_FAIL_V_MSG(nullptr, vformat("Failed to cast node %s to type TextureRect or Button", path));
+}
+
+template<std::derived_from<godot::Texture2D> T>
+Ref<T> GUINode::_get_cast_texture_from_node(NodePath const& path) const {
+ const Ref<Texture2D> texture = get_texture_from_node(path);
+ ERR_FAIL_NULL_V(texture, nullptr);
+ const Ref<T> result = texture;
+ ERR_FAIL_NULL_V_MSG(result, nullptr, vformat("Failed to cast Texture2D from %s to type %s", path, T::get_class_static()));
+ return result;
+}
+
+Ref<GFXIconTexture> GUINode::get_gfx_icon_texture_from_node(NodePath const& path) const {
+ return _get_cast_texture_from_node<GFXIconTexture>(path);
+}
+
+Ref<GFXMaskedFlagTexture> GUINode::get_gfx_masked_flag_texture_from_node(NodePath const& path) const {
+ return _get_cast_texture_from_node<GFXMaskedFlagTexture>(path);
+}
+
+Ref<GFXPieChartTexture> GUINode::get_gfx_pie_chart_texture_from_node(NodePath const& path) const {
+ return _get_cast_texture_from_node<GFXPieChartTexture>(path);
+}
+
+Error GUINode::hide_node(NodePath const& path) const {
+ CanvasItem* node = _get_cast_node<CanvasItem>(path);
+ if (node == nullptr) {
+ return FAILED;
+ }
+ node->hide();
+ return OK;
+}
+
+Error GUINode::hide_nodes(Array const& paths) const {
+ Error ret = OK;
+ for (int32_t i = 0; i < paths.size(); ++i) {
+ if (hide_node(paths[i]) != OK) {
+ ret = FAILED;
+ }
+ }
+ return ret;
+}