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author hop311 <hop3114@gmail.com>2024-08-28 19:46:30 +0200
committer hop311 <hop3114@gmail.com>2024-08-28 23:51:31 +0200
commit88acb31bd43f0e163522837bb1d0dd7da2977c4a (patch)
tree241cbf8cf21a7cdfe1c870469ac3b3ef3064bdb3 /extension/src/openvic-extension/classes/GUIProgressBar.hpp
parentd7672f406406eea46625bc725690651f28211e19 (diff)
Switch to using custom UI nodes
Diffstat (limited to 'extension/src/openvic-extension/classes/GUIProgressBar.hpp')
-rw-r--r--extension/src/openvic-extension/classes/GUIProgressBar.hpp17
1 files changed, 17 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/classes/GUIProgressBar.hpp b/extension/src/openvic-extension/classes/GUIProgressBar.hpp
new file mode 100644
index 0000000..130ac91
--- /dev/null
+++ b/extension/src/openvic-extension/classes/GUIProgressBar.hpp
@@ -0,0 +1,17 @@
+#pragma once
+
+#include <godot_cpp/classes/texture_progress_bar.hpp>
+
+#include "openvic-simulation/interface/GFXSprite.hpp"
+
+namespace OpenVic {
+ class GUIProgressBar : public godot::TextureProgressBar {
+ GDCLASS(GUIProgressBar, godot::TextureProgressBar)
+
+ protected:
+ static void _bind_methods();
+
+ public:
+ godot::Error set_gfx_progress_bar(GFX::ProgressBar const* progress_bar);
+ };
+}