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author | Conor Allison <conoboy137@hotmail.co.uk> | 2024-03-03 16:08:50 +0100 |
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committer | Conor Allison <conoboy137@hotmail.co.uk> | 2024-03-03 16:08:50 +0100 |
commit | adc88c141639aed9eb9ff89ca076acf96e64357e (patch) | |
tree | 5b85e6a16bb1f87f974d822d460f62ba3369cab8 /extension/src/openvic-extension/singletons/GameSingleton.cpp | |
parent | 54bbd6d17c003c47e18f613b1e4d6541e7cbbeb7 (diff) |
Pushing up todays progressConor-TechUI
Now have correct highlighting for researchable techs and currently selected techs
Diffstat (limited to 'extension/src/openvic-extension/singletons/GameSingleton.cpp')
-rw-r--r-- | extension/src/openvic-extension/singletons/GameSingleton.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp index 88f2b5a..4390dbc 100644 --- a/extension/src/openvic-extension/singletons/GameSingleton.cpp +++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp @@ -472,6 +472,7 @@ Dictionary GameSingleton::get_technologies() const{ static const StringName technology_info_year_key = "year"; static const StringName technology_info_cost_key = "cost"; static const StringName technology_info_unit_key = "unit"; + static const StringName technology_info_icon_key = "icon"; static const StringName technology_info_activated_unit_key = "activated_units"; static const StringName technology_info_activated_buildings_key = "activated_buildings"; static const StringName technology_info_ai_chance_key = "ai_chance"; @@ -483,6 +484,7 @@ Dictionary GameSingleton::get_technologies() const{ tech[technology_info_year_key] = static_cast<int32_t>(fetched_technologies[i].get_year()); tech[technology_info_cost_key] = static_cast<int32_t>(fetched_technologies[i].get_cost()); tech[technology_info_unit_key] = std_to_godot_string("WIP"); + tech[technology_info_icon_key] = std_to_godot_string("WIP"); tech[technology_info_activated_unit_key] = std_to_godot_string("WIP"); tech[technology_info_activated_buildings_key] = std_to_godot_string("WIP"); tech[technology_info_ai_chance_key] = std_to_godot_string("WIP"); |