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author Hop311 <Hop3114@gmail.com>2023-12-26 00:00:02 +0100
committer GitHub <noreply@github.com>2023-12-26 00:00:02 +0100
commitd114ecaa5a54f1e8e20828561a3cd26a09dc10a3 (patch)
treea59c5b960a706a383b8ebd1dbcfb704067a5b51b /extension/src/openvic-extension/utility/Utilities.hpp
parentd26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff)
parent4e9764ee29fb7b453862835d5aa3a081b0f9a269 (diff)
Merge pull request #179 from OpenVicProject/ui-work
GUIOverlappingElementsBox + GUINode improvements
Diffstat (limited to 'extension/src/openvic-extension/utility/Utilities.hpp')
-rw-r--r--extension/src/openvic-extension/utility/Utilities.hpp20
1 files changed, 13 insertions, 7 deletions
diff --git a/extension/src/openvic-extension/utility/Utilities.hpp b/extension/src/openvic-extension/utility/Utilities.hpp
index 6eeb285..9bbc700 100644
--- a/extension/src/openvic-extension/utility/Utilities.hpp
+++ b/extension/src/openvic-extension/utility/Utilities.hpp
@@ -1,7 +1,7 @@
#pragma once
#include <godot_cpp/classes/font_file.hpp>
-#include <godot_cpp/classes/image.hpp>
+#include <godot_cpp/classes/image_texture.hpp>
#include <openvic-simulation/types/Colour.hpp>
#include <openvic-simulation/types/Date.hpp>
@@ -37,12 +37,8 @@ namespace OpenVic::Utilities {
godot::String date_to_formatted_string(Date date);
- inline godot::Color to_godot_color(colour_t colour) {
- return {
- colour_byte_to_float((colour >> 16) & 0xFF),
- colour_byte_to_float((colour >> 8) & 0xFF),
- colour_byte_to_float(colour & 0xFF)
- };
+ inline godot::Color to_godot_color(IsColour auto colour) {
+ return { colour.redf(), colour.greenf(), colour.bluef(), colour.alphaf() };
}
inline godot::Vector2i to_godot_ivec2(ivec2_t vec) {
@@ -63,4 +59,14 @@ namespace OpenVic::Utilities {
/* Load a Font from anywhere on the machine, combining the ".fnt" file loaded from the given path with the
* already-loaded image file containing the actual characters. */
godot::Ref<godot::FontFile> load_godot_font(godot::String const& fnt_path, godot::Ref<godot::Image> const& image);
+
+ godot::Ref<godot::Image> make_solid_colour_image(
+ godot::Color const& colour, int32_t width, int32_t height,
+ godot::Image::Format format = godot::Image::Format::FORMAT_RGBA8
+ );
+
+ godot::Ref<godot::ImageTexture> make_solid_colour_texture(
+ godot::Color const& colour, int32_t width, int32_t height,
+ godot::Image::Format format = godot::Image::Format::FORMAT_RGBA8
+ );
}