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author hop311 <hop3114@gmail.com>2024-11-18 00:00:31 +0100
committer hop311 <hop3114@gmail.com>2024-11-18 12:30:38 +0100
commit49711f0543a2bb39cafd09eeb95d4a592b98e914 (patch)
tree30d5395e7f45ba983be3d083b7b5092558c59731 /extension
parent9960ccfd404f89fbc71a1d02796253503a483c23 (diff)
Use textured minimap + better internal mapmode handling
Diffstat (limited to 'extension')
m---------extension/deps/openvic-simulation0
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.cpp56
-rw-r--r--extension/src/openvic-extension/singletons/GameSingleton.hpp7
3 files changed, 42 insertions, 21 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation
-Subproject 8defcd5daa1acd2c61aa1cd0a26478d472fed9b
+Subproject 906823d9a6364ccee31e91f9e8ea79de8ffd7a7
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.cpp b/extension/src/openvic-extension/singletons/GameSingleton.cpp
index f258fe1..553d17c 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.cpp
@@ -33,6 +33,10 @@ StringName const& GameSingleton::_signal_clock_state_changed() {
static const StringName signal_clock_state_changed = "clock_state_changed";
return signal_clock_state_changed;
}
+StringName const& GameSingleton::_signal_mapmode_changed() {
+ static const StringName signal_mapmode_changed = "mapmode_changed";
+ return signal_mapmode_changed;
+}
void GameSingleton::_bind_methods() {
OV_BIND_SMETHOD(setup_logger);
@@ -63,7 +67,9 @@ void GameSingleton::_bind_methods() {
OV_BIND_METHOD(GameSingleton::get_mapmode_count);
OV_BIND_METHOD(GameSingleton::get_mapmode_identifier);
- OV_BIND_METHOD(GameSingleton::set_mapmode, { "identifier" });
+ OV_BIND_METHOD(GameSingleton::get_mapmode_localisation_key);
+ OV_BIND_METHOD(GameSingleton::get_current_mapmode_index);
+ OV_BIND_METHOD(GameSingleton::set_mapmode, { "index" });
OV_BIND_METHOD(GameSingleton::is_parchment_mapmode_allowed);
OV_BIND_METHOD(GameSingleton::get_selected_province_index);
OV_BIND_METHOD(GameSingleton::set_selected_province, { "index" });
@@ -76,6 +82,7 @@ void GameSingleton::_bind_methods() {
ADD_SIGNAL(MethodInfo(_signal_gamestate_updated()));
ADD_SIGNAL(MethodInfo(_signal_province_selected(), PropertyInfo(Variant::INT, "index")));
ADD_SIGNAL(MethodInfo(_signal_clock_state_changed()));
+ ADD_SIGNAL(MethodInfo(_signal_mapmode_changed(), PropertyInfo(Variant::INT, "index")));
}
GameSingleton* GameSingleton::get_singleton() {
@@ -95,9 +102,11 @@ void GameSingleton::_on_clock_state_changed() {
* MAP-21, MAP-23, MAP-25, MAP-32, MAP-33, MAP-34
*/
GameSingleton::GameSingleton()
- : game_manager {
+ : game_manager {
std::bind(&GameSingleton::_on_gamestate_updated, this), std::bind(&GameSingleton::_on_clock_state_changed, this)
- }, viewed_country { nullptr } {
+ },
+ viewed_country { nullptr },
+ mapmode { &Mapmode::ERROR_MAPMODE } {
ERR_FAIL_COND(singleton != nullptr);
singleton = this;
}
@@ -249,7 +258,7 @@ Error GameSingleton::_update_colour_image() {
InstanceManager const* instance_manager = get_instance_manager();
if (instance_manager != nullptr && !get_definition_manager().get_mapmode_manager().generate_mapmode_colours(
- instance_manager->get_map_instance(), mapmode_index, colour_data_array.ptrw()
+ instance_manager->get_map_instance(), mapmode, colour_data_array.ptrw()
)) {
err = FAILED;
}
@@ -311,28 +320,37 @@ int32_t GameSingleton::get_mapmode_count() const {
}
String GameSingleton::get_mapmode_identifier(int32_t index) const {
- Mapmode const* mapmode = get_definition_manager().get_mapmode_manager().get_mapmode_by_index(index);
- if (mapmode != nullptr) {
- return Utilities::std_to_godot_string(mapmode->get_identifier());
+ Mapmode const* identifier_mapmode = get_definition_manager().get_mapmode_manager().get_mapmode_by_index(index);
+ if (identifier_mapmode != nullptr) {
+ return Utilities::std_to_godot_string(identifier_mapmode->get_identifier());
+ }
+ return String {};
+}
+
+String GameSingleton::get_mapmode_localisation_key(int32_t index) const {
+ Mapmode const* localisation_key_mapmode = get_definition_manager().get_mapmode_manager().get_mapmode_by_index(index);
+ if (localisation_key_mapmode != nullptr) {
+ return Utilities::std_to_godot_string(localisation_key_mapmode->get_localisation_key());
}
return String {};
}
-Error GameSingleton::set_mapmode(String const& identifier) {
- Mapmode const* mapmode =
- get_definition_manager().get_mapmode_manager().get_mapmode_by_identifier(Utilities::godot_to_std_string(identifier));
- ERR_FAIL_NULL_V_MSG(mapmode, FAILED, vformat("Failed to find mapmode with identifier: %s", identifier));
- mapmode_index = mapmode->get_index();
- return _update_colour_image();
+int32_t GameSingleton::get_current_mapmode_index() const {
+ return mapmode->get_index();
+}
+
+Error GameSingleton::set_mapmode(int32_t index) {
+ Mapmode const* new_mapmode = get_definition_manager().get_mapmode_manager().get_mapmode_by_index(index);
+ ERR_FAIL_NULL_V_MSG(new_mapmode, FAILED, vformat("Failed to find mapmode with index: %d", index));
+ mapmode = new_mapmode;
+ const Error err = _update_colour_image();
+ emit_signal(_signal_mapmode_changed(), mapmode->get_index());
+ return err;
}
bool GameSingleton::is_parchment_mapmode_allowed() const {
- // TODO - parchment bool per mapmode?
- // TODO - move mapmode index to SIM/Map?
- /* Disallows parchment mapmode for the cosmetic terrain mapmode */
- static constexpr std::string_view cosmetic_terrain_mapmode = "mapmode_terrain";
- Mapmode const* mapmode = get_definition_manager().get_mapmode_manager().get_mapmode_by_index(mapmode_index);
- return mapmode != nullptr && mapmode->get_identifier() != cosmetic_terrain_mapmode;
+ /* Disallows parchment mapmode, e.g. for the cosmetic terrain mapmode */
+ return mapmode->is_parchment_mapmode_allowed();
}
int32_t GameSingleton::get_selected_province_index() const {
diff --git a/extension/src/openvic-extension/singletons/GameSingleton.hpp b/extension/src/openvic-extension/singletons/GameSingleton.hpp
index e737643..aa80141 100644
--- a/extension/src/openvic-extension/singletons/GameSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/GameSingleton.hpp
@@ -21,7 +21,7 @@ namespace OpenVic {
godot::Ref<godot::Texture2DArray> province_shape_texture;
godot::Ref<godot::Image> province_colour_image;
godot::Ref<godot::ImageTexture> province_colour_texture;
- Mapmode::index_t mapmode_index = 0;
+ Mapmode const* mapmode; // This should never be null, if no mapmode is set then it'll point to Mapmode::ERROR_MAPMODE
godot::Ref<godot::Texture2DArray> terrain_texture;
static const godot::Vector2i PROPERTY(flag_dims); /* The size in pixels of an individual flag. */
@@ -34,6 +34,7 @@ namespace OpenVic {
static godot::StringName const& _signal_gamestate_updated();
static godot::StringName const& _signal_province_selected();
static godot::StringName const& _signal_clock_state_changed();
+ static godot::StringName const& _signal_mapmode_changed();
godot::Error _load_map_images();
godot::Error _load_terrain_variants();
@@ -120,7 +121,9 @@ namespace OpenVic {
int32_t get_mapmode_count() const;
godot::String get_mapmode_identifier(int32_t index) const;
- godot::Error set_mapmode(godot::String const& identifier);
+ godot::String get_mapmode_localisation_key(int32_t index) const;
+ int32_t get_current_mapmode_index() const;
+ godot::Error set_mapmode(int32_t index);
bool is_parchment_mapmode_allowed() const;
int32_t get_selected_province_index() const;
void set_selected_province(int32_t index);