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author | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-07-22 21:05:42 +0200 |
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committer | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-07-22 21:05:42 +0200 |
commit | 71b3cd829f80de4c2cd3972d8bfd5ee470a5d180 (patch) | |
tree | b4280fde6eef2ae6987648bc7bf8e00e9011bb7f /game/addons/zylann.hterrain/tools/minimap/minimap_normal.gdshader | |
parent | ce9022d0df74d6c33db3686622be2050d873ab0b (diff) |
init_testtest3d
Diffstat (limited to 'game/addons/zylann.hterrain/tools/minimap/minimap_normal.gdshader')
-rw-r--r-- | game/addons/zylann.hterrain/tools/minimap/minimap_normal.gdshader | 24 |
1 files changed, 24 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/tools/minimap/minimap_normal.gdshader b/game/addons/zylann.hterrain/tools/minimap/minimap_normal.gdshader new file mode 100644 index 0000000..0ea3120 --- /dev/null +++ b/game/addons/zylann.hterrain/tools/minimap/minimap_normal.gdshader @@ -0,0 +1,24 @@ +shader_type canvas_item; + +uniform sampler2D u_normalmap; +uniform sampler2D u_globalmap; +uniform vec3 u_light_direction = vec3(0.5, -0.7, 0.2); + +vec3 unpack_normal(vec4 rgba) { + return rgba.xzy * 2.0 - vec3(1.0); +} + +void fragment() { + vec3 albedo = texture(u_globalmap, UV).rgb; + // Undo sRGB + // TODO I don't know what is correct tbh, this didn't work well + //albedo *= pow(albedo, vec3(0.4545)); + //albedo *= pow(albedo, vec3(1.0 / 0.4545)); + albedo = sqrt(albedo); + + vec3 normal = unpack_normal(texture(u_normalmap, UV)); + float g = max(-dot(u_light_direction, normal), 0.0); + + COLOR = vec4(albedo * g, 1.0); +} + |