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author Gone2Daly <71726742+Gone2Daly@users.noreply.github.com>2023-07-22 21:05:42 +0200
committer Gone2Daly <71726742+Gone2Daly@users.noreply.github.com>2023-07-22 21:05:42 +0200
commit71b3cd829f80de4c2cd3972d8bfd5ee470a5d180 (patch)
treeb4280fde6eef2ae6987648bc7bf8e00e9011bb7f /game/addons/zylann.hterrain/util/direct_multimesh_instance.gd
parentce9022d0df74d6c33db3686622be2050d873ab0b (diff)
init_testtest3d
Diffstat (limited to 'game/addons/zylann.hterrain/util/direct_multimesh_instance.gd')
-rw-r--r--game/addons/zylann.hterrain/util/direct_multimesh_instance.gd48
1 files changed, 48 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/util/direct_multimesh_instance.gd b/game/addons/zylann.hterrain/util/direct_multimesh_instance.gd
new file mode 100644
index 0000000..dbb899b
--- /dev/null
+++ b/game/addons/zylann.hterrain/util/direct_multimesh_instance.gd
@@ -0,0 +1,48 @@
+@tool
+
+# Implementation of MultiMeshInstance which doesn't use the scene tree
+
+var _multimesh_instance := RID()
+
+
+func _init():
+ _multimesh_instance = RenderingServer.instance_create()
+
+
+func _notification(what: int):
+ if what == NOTIFICATION_PREDELETE:
+ RenderingServer.free_rid(_multimesh_instance)
+
+
+func set_world(world: World3D):
+ RenderingServer.instance_set_scenario(
+ _multimesh_instance, world.get_scenario() if world != null else RID())
+
+
+func set_visible(visible: bool):
+ RenderingServer.instance_set_visible(_multimesh_instance, visible)
+
+
+func set_transform(trans: Transform3D):
+ RenderingServer.instance_set_transform(_multimesh_instance, trans)
+
+
+func set_multimesh(mm: MultiMesh):
+ RenderingServer.instance_set_base(_multimesh_instance, mm.get_rid() if mm != null else RID())
+
+
+func set_material_override(material: Material):
+ RenderingServer.instance_geometry_set_material_override( \
+ _multimesh_instance, material.get_rid() if material != null else RID())
+
+
+func set_aabb(aabb: AABB):
+ RenderingServer.instance_set_custom_aabb(_multimesh_instance, aabb)
+
+
+func set_layer_mask(mask: int):
+ RenderingServer.instance_set_layer_mask(_multimesh_instance, mask)
+
+
+func set_cast_shadow(cast_shadow: int):
+ RenderingServer.instance_geometry_set_cast_shadows_setting(_multimesh_instance, cast_shadow)