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author Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
commitcef940108fe15752c3ef66f43f5169403fa2f71d (patch)
treefe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/Game/Autoload/Resolution.gd
parent73e29d02e48739aba5ca5db1b9575c67e795400f (diff)
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/Game/Autoload/Resolution.gd')
-rw-r--r--game/src/Game/Autoload/Resolution.gd101
1 files changed, 101 insertions, 0 deletions
diff --git a/game/src/Game/Autoload/Resolution.gd b/game/src/Game/Autoload/Resolution.gd
new file mode 100644
index 0000000..c973ba9
--- /dev/null
+++ b/game/src/Game/Autoload/Resolution.gd
@@ -0,0 +1,101 @@
+extends Node
+
+signal resolution_added(value : Vector2i, name : StringName, display_name : StringName)
+signal resolution_changed(value : Vector2i)
+signal window_mode_changed(value : Window.Mode)
+
+const error_resolution : Vector2i = Vector2i(-1,-1)
+
+@export
+var minimum_resolution : Vector2i = Vector2i(1,1)
+
+const _starting_resolutions : Dictionary = {
+ Vector2i(3840,2160): &"4K",
+ Vector2i(2560,1080): &"UW1080p",
+ Vector2i(1920,1080): &"1080p",
+ Vector2i(1366,768) : &"",
+ Vector2i(1536,864) : &"",
+ Vector2i(1280,720) : &"720p",
+ Vector2i(1440,900) : &"",
+ Vector2i(1600,900) : &"",
+ Vector2i(1024,600) : &"",
+ Vector2i(800,600) : &""
+}
+
+var _resolutions : Dictionary
+
+const _regex_pattern : String = "(\\d+)\\s*[xX,]\\s*(\\d+)"
+var _regex : RegEx
+
+func _ready():
+ assert(minimum_resolution.x > 0 and minimum_resolution.y > 0, "Minimum resolution must be positive!")
+ for resolution_value in _starting_resolutions:
+ add_resolution(resolution_value, _starting_resolutions[resolution_value])
+ assert(not _resolutions.is_empty(), "No valid starting resolutions!")
+
+ _regex = RegEx.new()
+ var err := _regex.compile(_regex_pattern)
+ assert(err == OK, "Resolution RegEx failed to compile!")
+
+
+func has_resolution(resolution_value : Vector2i) -> bool:
+ return resolution_value in _resolutions
+
+func add_resolution(resolution_value : Vector2i, resolution_name : StringName = &"") -> bool:
+ if has_resolution(resolution_value): return true
+ var res_dict := { value = resolution_value, name = &"" }
+ var display_name := "%sx%s" % [resolution_value.x, resolution_value.y]
+ if not resolution_name.is_empty():
+ res_dict.name = resolution_name
+ display_name = "%s (%s)" % [display_name, resolution_name]
+ res_dict.display_name = StringName(display_name)
+ if resolution_value.x < minimum_resolution.x or resolution_value.y < minimum_resolution.y:
+ push_error("Resolution %s is smaller than minimum (%sx%s)" % [res_dict.display_name, minimum_resolution.x, minimum_resolution.y])
+ return false
+ resolution_added.emit(resolution_value, resolution_name, display_name)
+ _resolutions[resolution_value] = res_dict
+ return true
+
+func get_resolution_value_list() -> Array:
+ var list := _resolutions.keys()
+ list.sort_custom(func(a, b): return a > b)
+ return list
+
+func get_resolution_name(resolution_value : Vector2i) -> StringName:
+ return _resolutions.get(resolution_value, { name = &"unknown resolution" }).name
+
+func get_resolution_display_name(resolution_value : Vector2i) -> StringName:
+ return _resolutions.get(resolution_value, { display_name = &"unknown resolution" }).display_name
+
+func get_resolution_value_from_string(resolution_string : String) -> Vector2i:
+ if not resolution_string.is_empty():
+ for resolution in _resolutions.values():
+ if resolution_string == resolution.name or resolution_string == resolution.display_name:
+ return resolution.value
+ var result := _regex.search(resolution_string)
+ if result: return Vector2i(result.get_string(1).to_int(), result.get_string(2).to_int())
+ return error_resolution
+
+func get_current_resolution() -> Vector2i:
+ var window := get_viewport().get_window()
+ match window.mode:
+ Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
+ return window.content_scale_size
+ _:
+ return window.size
+
+func set_resolution(resolution : Vector2i) -> void:
+ if not has_resolution(resolution):
+ push_warning("Setting resolution to non-standard value %sx%s" % [resolution.x, resolution.y])
+ var window := get_viewport().get_window()
+ if get_current_resolution() != resolution:
+ resolution_changed.emit(resolution)
+ match window.mode:
+ Window.MODE_EXCLUSIVE_FULLSCREEN, Window.MODE_FULLSCREEN:
+ window.content_scale_size = resolution
+ _:
+ window.size = resolution
+ window.content_scale_size = Vector2i(0,0)
+
+func reset_resolution() -> void:
+ set_resolution(get_current_resolution())