diff options
author | hop311 <hop3114@gmail.com> | 2023-12-19 00:38:54 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-12-25 19:06:13 +0100 |
commit | 4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch) | |
tree | a59c5b960a706a383b8ebd1dbcfb704067a5b51b /game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd | |
parent | d26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff) |
Back to UI Work
- UIAdapter -> UITools with cleaner API
- GUIOverlappingElementsBox (for core and modifier icons)
- Improved GUINode API
- Province building slots
- TypeHints for files in the GameSession folder
- Incorporate SIM strong colour types
Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd')
-rw-r--r-- | game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd index 6cdbf28..eb4dd9f 100644 --- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd +++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd @@ -24,10 +24,10 @@ func _add_mapmode_button(identifier : String) -> void: if _mapmode_button_group.get_pressed_button() == null: button.button_pressed = true -func _ready(): +func _ready() -> void: _mapmode_button_group = ButtonGroup.new() _mapmode_button_group.pressed.connect(_mapmode_pressed) - for index in GameSingleton.get_mapmode_count(): + for index : int in GameSingleton.get_mapmode_count(): _add_mapmode_button(GameSingleton.get_mapmode_identifier(index)) # REQUIREMENTS: |