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author hop311 <hop3114@gmail.com>2023-12-19 00:38:54 +0100
committer hop311 <hop3114@gmail.com>2023-12-25 19:06:13 +0100
commit4e9764ee29fb7b453862835d5aa3a081b0f9a269 (patch)
treea59c5b960a706a383b8ebd1dbcfb704067a5b51b /game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
parentd26c990d9a5596a3ef3b32ba1cb0f99950cd6d34 (diff)
Back to UI Work
- UIAdapter -> UITools with cleaner API - GUIOverlappingElementsBox (for core and modifier icons) - Improved GUINode API - Province building slots - TypeHints for files in the GameSession folder - Incorporate SIM strong colour types
Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd')
-rw-r--r--game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd4
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
index 6cdbf28..eb4dd9f 100644
--- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
+++ b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
@@ -24,10 +24,10 @@ func _add_mapmode_button(identifier : String) -> void:
if _mapmode_button_group.get_pressed_button() == null:
button.button_pressed = true
-func _ready():
+func _ready() -> void:
_mapmode_button_group = ButtonGroup.new()
_mapmode_button_group.pressed.connect(_mapmode_pressed)
- for index in GameSingleton.get_mapmode_count():
+ for index : int in GameSingleton.get_mapmode_count():
_add_mapmode_button(GameSingleton.get_mapmode_identifier(index))
# REQUIREMENTS: