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author Hop311 <Hop3114@gmail.com>2023-11-17 21:17:55 +0100
committer GitHub <noreply@github.com>2023-11-17 21:17:55 +0100
commit9165f5980c5cfe75b3bad4303a5822340f6adcfc (patch)
tree79a69cb7601bf1367e4ee4f10ebf61b698319bf3 /game/src/Game/GameSession/MapControlPanel/Minimap.gd
parent72d893d55d26ae9dc6739a853d1773b3cb286123 (diff)
parentaefc61a1aff091e31436c60d004531b5905cecba (diff)
Merge pull request #166 from OpenVicProject/gui
GUI elements -> Godot UI nodes generator
Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel/Minimap.gd')
-rw-r--r--game/src/Game/GameSession/MapControlPanel/Minimap.gd2
1 files changed, 1 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gd b/game/src/Game/GameSession/MapControlPanel/Minimap.gd
index be65db5..5564821 100644
--- a/game/src/Game/GameSession/MapControlPanel/Minimap.gd
+++ b/game/src/Game/GameSession/MapControlPanel/Minimap.gd
@@ -10,7 +10,7 @@ var _minimap_shader : ShaderMaterial
var _viewport_points : PackedVector2Array
func _ready():
- _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_aspect_ratio(), 1.0) * 150
+ _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_map_aspect_ratio(), 1.0) * 150
var minimap_material := _minimap_texture.get_material()
if GameLoader.ShaderManager.set_up_shader(minimap_material, false) != OK:
push_error("Failed to set up minimap shader")