diff options
author | Hop311 <Hop3114@gmail.com> | 2024-11-19 17:35:26 +0100 |
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committer | GitHub <noreply@github.com> | 2024-11-19 17:35:26 +0100 |
commit | 0da99047c2d5f30fa90798a3833134c78910c2ea (patch) | |
tree | 08979339133a902a9226ea1766de321ee1cc780c /game/src/Game/GameSession/MapControlPanel/Minimap.gdshader | |
parent | 9455c807d392e2cdd11c7f3cc89dd567422faa99 (diff) | |
parent | 2cdbcea72762822adedf948f43a61d38472b5c7d (diff) |
Merge pull request #287 from OpenVicProject/mapmode-panel
Implement the V2 Minimap + Menubar GUI
Diffstat (limited to 'game/src/Game/GameSession/MapControlPanel/Minimap.gdshader')
-rw-r--r-- | game/src/Game/GameSession/MapControlPanel/Minimap.gdshader | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader b/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader deleted file mode 100644 index 271b809..0000000 --- a/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader +++ /dev/null @@ -1,18 +0,0 @@ -shader_type canvas_item; - -#include "res://src/Game/GameSession/ProvinceIndexSampler.gdshaderinc" - -// Index of the currently selected province -uniform uint selected_index; - -const vec3 land_colour = vec3(0.5); -const vec3 selected_colour = vec3(1.0, 1.0, 0.0); - -void fragment() { - uvec3 data = read_uvec3(UV); - uint index = uvec2_to_uint(data.rg); - float is_land = float(data.b != 0u); - float is_selected = float(index == selected_index); - COLOR.rgb = mix(COLOR.rgb, land_colour, is_land); - COLOR.rgb = mix(COLOR.rgb, selected_colour, is_selected); -} |