diff options
author | hop311 <hop3114@gmail.com> | 2023-11-16 00:54:57 +0100 |
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committer | hop311 <hop3114@gmail.com> | 2023-11-16 00:54:57 +0100 |
commit | 3490e740a7235dce236fc2ce973e5cbf64d6e727 (patch) | |
tree | 283c52e391c09ca8c4fb7ab6d81f4351c0fa7025 /game/src/Game/GameSession/MapView.gd | |
parent | bc0b3c61ae0b742da304cada451fba1df72bb0ad (diff) |
Striped mapmodes
Diffstat (limited to 'game/src/Game/GameSession/MapView.gd')
-rw-r--r-- | game/src/Game/GameSession/MapView.gd | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/game/src/Game/GameSession/MapView.gd b/game/src/Game/GameSession/MapView.gd index 345ab9e..7093c69 100644 --- a/game/src/Game/GameSession/MapView.gd +++ b/game/src/Game/GameSession/MapView.gd @@ -74,7 +74,10 @@ func _ready(): # Set map mesh size and get bounds const pixels_per_terrain_tile : float = 32.0 _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_terrain_tile_factor, - float(GameSingleton.get_height()) / pixels_per_terrain_tile) + float(GameSingleton.get_map_height()) / pixels_per_terrain_tile) + const pixels_per_stripe_tile : float = 16.0 + _map_shader_material.set_shader_parameter(GameLoader.ShaderManager.param_stripe_tile_factor, + float(GameSingleton.get_map_height()) / pixels_per_stripe_tile) var map_mesh_aabb := _map_mesh.get_core_aabb() * _map_mesh_instance.transform _map_mesh_corner = Vector2( min(map_mesh_aabb.position.x, map_mesh_aabb.end.x), |