diff options
author | BrickPi <ajmach6@gmail.com> | 2024-11-14 04:05:46 +0100 |
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committer | BrickPi <ajmach6@gmail.com> | 2024-11-14 04:05:46 +0100 |
commit | 87ac0ca20d78c45507f03da78bce398e471e944f (patch) | |
tree | c797bc7d359e6f5788172c6e1b222d1fd9c7de33 /game/src/Game/GameSession/Menubar/Minimap.gdshader | |
parent | 7f7510cd3c3541b596d97eff8ade42e819d82c85 (diff) |
switch minimap background UI
Diffstat (limited to 'game/src/Game/GameSession/Menubar/Minimap.gdshader')
-rw-r--r-- | game/src/Game/GameSession/Menubar/Minimap.gdshader | 18 |
1 files changed, 18 insertions, 0 deletions
diff --git a/game/src/Game/GameSession/Menubar/Minimap.gdshader b/game/src/Game/GameSession/Menubar/Minimap.gdshader new file mode 100644 index 0000000..271b809 --- /dev/null +++ b/game/src/Game/GameSession/Menubar/Minimap.gdshader @@ -0,0 +1,18 @@ +shader_type canvas_item; + +#include "res://src/Game/GameSession/ProvinceIndexSampler.gdshaderinc" + +// Index of the currently selected province +uniform uint selected_index; + +const vec3 land_colour = vec3(0.5); +const vec3 selected_colour = vec3(1.0, 1.0, 0.0); + +void fragment() { + uvec3 data = read_uvec3(UV); + uint index = uvec2_to_uint(data.rg); + float is_land = float(data.b != 0u); + float is_selected = float(index == selected_index); + COLOR.rgb = mix(COLOR.rgb, land_colour, is_land); + COLOR.rgb = mix(COLOR.rgb, selected_colour, is_selected); +} |