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author Hop311 <Hop3114@gmail.com>2024-08-30 23:30:12 +0200
committer GitHub <noreply@github.com>2024-08-30 23:30:12 +0200
commit2e0bc5b556b9c6df46a8cdd48d3f109e0ac76b63 (patch)
tree2c521b99fe6cd0a7fd5d6a29e55645b3415792b3 /game/src/Game/GameSession/NationManagementScreen
parentf54e454afb90f8868e7c62529e2a388fdaadf20b (diff)
parentbdc2ba527bc02e7cdf977f6040f2ca85aa4f9a94 (diff)
Merge pull request #253 from OpenVicProject/tooltip
Tooltips
Diffstat (limited to 'game/src/Game/GameSession/NationManagementScreen')
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd51
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/DiplomacyMenu.gd2
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/MilitaryMenu.gd2
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/PoliticsMenu.gd2
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd281
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd2
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd2
-rw-r--r--game/src/Game/GameSession/NationManagementScreen/TradeMenu.gd2
8 files changed, 195 insertions, 149 deletions
diff --git a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
index 20eb198..021c9f2 100644
--- a/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/BudgetMenu.gd
@@ -35,13 +35,19 @@ var _tariff_val_label : GUILabel
var _diplomatic_balance_label : GUILabel
var _balance_label : GUILabel
-var _lower_class_chart : GFXPieChartTexture
-var _middle_class_chart : GFXPieChartTexture
-var _upper_class_chart : GFXPieChartTexture
-var _debt_chart : GFXPieChartTexture
+var _lower_class_chart : GUIPieChart
+var _middle_class_chart : GUIPieChart
+var _upper_class_chart : GUIPieChart
+var _debt_chart : GUIPieChart
const _screen : NationManagement.Screen = NationManagement.Screen.BUDGET
+# TODO - testing function, should be replaced with calls to SIM which trigger UI updates through gamestate_updated
+func _on_tax_slider_changed(slider : GUIScrollbar, label : GUILabel, tooltip : String, value : int) -> void:
+ label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1)
+ slider.set_tooltip_string("%s: §Y%s%%" % [tr(tooltip), GUINode.float_to_string_dp(value, 1)])
+
+
func _ready() -> void:
GameSingleton.gamestate_updated.connect(_update_info)
@@ -49,7 +55,7 @@ func _ready() -> void:
add_gui_element("country_budget", "country_budget")
- var close_button : Button = get_button_from_nodepath(^"./country_budget/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))
@@ -87,15 +93,24 @@ func _ready() -> void:
# income
var _lower_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_0_slider")
if _lower_class_slider and _lower_class_label:
- _lower_class_slider.value_changed.connect(func(value : int) -> void: _lower_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _lower_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_lower_class_slider, _lower_class_label, "BUDGET_TAX_POOR", value)
+ )
_lower_class_slider.emit_value_changed()
var _middle_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_1_slider")
if _middle_class_slider and _middle_class_label:
- _middle_class_slider.value_changed.connect(func(value : int) -> void: _middle_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _middle_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_middle_class_slider, _middle_class_label, "BUDGET_TAX_MIDDLE", value)
+ )
_middle_class_slider.emit_value_changed()
var _upper_class_slider : GUIScrollbar = get_gui_scrollbar_from_nodepath(^"./country_budget/tax_2_slider")
if _upper_class_slider and _upper_class_label:
- _upper_class_slider.value_changed.connect(func(value : int) -> void: _upper_class_label.text = "%s¤" % GUINode.float_to_string_dp(value, 3 if abs(value) < 1000 else 1))
+ _upper_class_slider.value_changed.connect(
+ func (value : int) -> void:
+ _on_tax_slider_changed(_upper_class_slider, _upper_class_label, "BUDGET_TAX_RICH", value)
+ )
_upper_class_slider.emit_value_changed()
# costs
@@ -144,30 +159,30 @@ func _ready() -> void:
_tariff_slider.emit_value_changed()
# debt buttons
- var _tab_takenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_takenloans")
+ var _tab_takenloans_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/tab_takenloans")
if _tab_takenloans_button:
_tab_takenloans_button.pressed.connect(_switch_loans_tab.bind(true))
- var _tab_givenloans_button : Button = get_button_from_nodepath(^"./country_budget/tab_givenloans")
+ var _tab_givenloans_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/tab_givenloans")
if _tab_givenloans_button:
_tab_givenloans_button.pressed.connect(_switch_loans_tab.bind(false))
- var _debt_sort_country_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_country")
+ var _debt_sort_country_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/debt_sort_country")
if _debt_sort_country_button:
_debt_sort_country_button.pressed.connect(_sort_loans.bind(true))
- var _debt_sort_amount_button : Button = get_button_from_nodepath(^"./country_budget/debt_sort_amount")
+ var _debt_sort_amount_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/debt_sort_amount")
if _debt_sort_amount_button:
_debt_sort_amount_button.pressed.connect(_sort_loans.bind(false))
- var _take_loan_button : Button = get_button_from_nodepath(^"./country_budget/take_loan")
+ var _take_loan_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/take_loan")
if _take_loan_button:
_take_loan_button.pressed.connect(_take_loan)
- var _repay_loan_button : Button = get_button_from_nodepath(^"./country_budget/repay_loan")
+ var _repay_loan_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_budget/repay_loan")
if _repay_loan_button:
_repay_loan_button.pressed.connect(_repay_loan)
# charts
- _lower_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_0")
- _middle_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_1")
- _upper_class_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_2")
- _debt_chart = get_gfx_pie_chart_texture_from_nodepath(^"./country_budget/chart_debt")
+ _lower_class_chart = get_gui_pie_chart_from_nodepath(^"./country_budget/chart_0")
+ _middle_class_chart = get_gui_pie_chart_from_nodepath(^"./country_budget/chart_1")
+ _upper_class_chart = get_gui_pie_chart_from_nodepath(^"./country_budget/chart_2")
+ _debt_chart = get_gui_pie_chart_from_nodepath(^"./country_budget/chart_debt")
# TODO - generate strata pop type icons
diff --git a/game/src/Game/GameSession/NationManagementScreen/DiplomacyMenu.gd b/game/src/Game/GameSession/NationManagementScreen/DiplomacyMenu.gd
index fb11a31..0926fbb 100644
--- a/game/src/Game/GameSession/NationManagementScreen/DiplomacyMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/DiplomacyMenu.gd
@@ -11,7 +11,7 @@ func _ready() -> void:
add_gui_element("country_diplomacy", "country_diplomacy")
- var close_button : Button = get_button_from_nodepath(^"./country_diplomacy/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_diplomacy/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))
diff --git a/game/src/Game/GameSession/NationManagementScreen/MilitaryMenu.gd b/game/src/Game/GameSession/NationManagementScreen/MilitaryMenu.gd
index f3cc486..d57f0dd 100644
--- a/game/src/Game/GameSession/NationManagementScreen/MilitaryMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/MilitaryMenu.gd
@@ -11,7 +11,7 @@ func _ready() -> void:
add_gui_element("country_military", "country_military")
- var close_button : Button = get_button_from_nodepath(^"./country_military/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_military/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))
diff --git a/game/src/Game/GameSession/NationManagementScreen/PoliticsMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PoliticsMenu.gd
index 7237bf5..b6b18a5 100644
--- a/game/src/Game/GameSession/NationManagementScreen/PoliticsMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/PoliticsMenu.gd
@@ -11,7 +11,7 @@ func _ready() -> void:
add_gui_element("country_politics", "country_politics")
- var close_button : Button = get_button_from_nodepath(^"./country_politics/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_politics/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))
diff --git a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
index e078934..eb57387 100644
--- a/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/PopulationMenu.gd
@@ -13,20 +13,20 @@ var _province_list_scroll_index : int = 0
var _province_list_types : Array[MenuSingleton.ProvinceListEntry]
var _province_list_indices : PackedInt32Array
var _province_list_panels : Array[Panel]
-var _province_list_button_icons : Array[GFXSpriteTexture]
+var _province_list_buttons : Array[GUIIconButton]
var _province_list_name_labels : Array[GUILabel]
var _province_list_size_labels : Array[GUILabel]
-var _province_list_growth_icons : Array[GFXSpriteTexture]
-var _province_list_colony_buttons : Array[Button]
-var _province_list_national_focus_icons : Array[GFXSpriteTexture]
-var _province_list_expand_icons : Array[GFXSpriteTexture]
+var _province_list_growth_icons : Array[GUIIcon]
+var _province_list_colony_buttons : Array[GUIIconButton]
+var _province_list_national_focus_buttons : Array[GUIIconButton]
+var _province_list_expand_buttons : Array[GUIIconButton]
-var _pop_filter_buttons : Array[Button]
+var _pop_filter_buttons : Array[GUIIconButton]
var _pop_filter_icons : Array[GFXSpriteTexture]
var _pop_filter_selected_icons : Array[GFXButtonStateTexture]
var _pop_filter_hover_icons : Array[GFXButtonStateTexture]
-var _distribution_charts : Array[GFXPieChartTexture]
+var _distribution_charts : Array[GUIPieChart]
var _distribution_lists : Array[GUIListBox]
var _pop_list_scrollbar : GUIScrollbar
@@ -34,30 +34,25 @@ var _pop_list_scroll_index : int = 0
var _pop_list_rows : Array[Panel]
var _pop_list_size_labels : Array[GUILabel]
-var _pop_list_type_buttons : Array[Button]
-var _pop_list_type_icons : Array[GFXSpriteTexture]
-var _pop_list_producing_icons : Array[GFXSpriteTexture]
+var _pop_list_type_buttons : Array[GUIIconButton]
+var _pop_list_producing_icons : Array[GUIIcon]
var _pop_list_culture_labels : Array[GUILabel]
-var _pop_list_religion_icons : Array[GFXSpriteTexture]
+var _pop_list_religion_icons : Array[GUIIcon]
var _pop_list_location_labels : Array[GUILabel]
var _pop_list_militancy_labels : Array[GUILabel]
var _pop_list_consciousness_labels : Array[GUILabel]
-var _pop_list_ideology_charts : Array[GFXPieChartTexture]
-var _pop_list_issues_charts : Array[GFXPieChartTexture]
-var _pop_list_unemployment_progressbars : Array[TextureProgressBar]
+var _pop_list_ideology_charts : Array[GUIPieChart]
+var _pop_list_issues_charts : Array[GUIPieChart]
+var _pop_list_unemployment_progressbars : Array[GUIProgressBar]
var _pop_list_cash_labels : Array[GUILabel]
-var _pop_list_life_needs_progressbars : Array[TextureProgressBar]
-var _pop_list_everyday_needs_progressbars : Array[TextureProgressBar]
-var _pop_list_luxury_needs_progressbars : Array[TextureProgressBar]
-var _pop_list_rebel_texture_rects : Array[TextureRect]
-var _pop_list_rebel_icons : Array[GFXSpriteTexture]
-var _pop_list_social_movement_texture_rects : Array[TextureRect]
-var _pop_list_social_movement_icons : Array[GFXSpriteTexture]
-var _pop_list_political_movement_texture_rects : Array[TextureRect]
-var _pop_list_political_movement_icons : Array[GFXSpriteTexture]
-var _pop_list_national_movement_texture_rects : Array[TextureRect]
-var _pop_list_national_movement_flags : Array[GFXMaskedFlagTexture]
-var _pop_list_size_change_icons : Array[GFXSpriteTexture]
+var _pop_list_life_needs_progressbars : Array[GUIProgressBar]
+var _pop_list_everyday_needs_progressbars : Array[GUIProgressBar]
+var _pop_list_luxury_needs_progressbars : Array[GUIProgressBar]
+var _pop_list_rebel_icons : Array[GUIIcon]
+var _pop_list_social_movement_icons : Array[GUIIcon]
+var _pop_list_political_movement_icons : Array[GUIIcon]
+var _pop_list_national_movement_flags : Array[GUIMaskedFlag]
+var _pop_list_size_change_icons : Array[GUIIcon]
var _pop_list_literacy_labels : Array[GUILabel]
func _ready() -> void:
@@ -72,7 +67,7 @@ func _ready() -> void:
add_gui_element(_scene_name, "country_pop")
- var close_button : Button = get_button_from_nodepath(^"./country_pop/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_pop/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))
@@ -91,13 +86,13 @@ func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListE
_province_list_types.push_back(MenuSingleton.LIST_ENTRY_NONE)
_province_list_indices.push_back(-1)
_province_list_panels.push_back(null)
- _province_list_button_icons.push_back(null)
+ _province_list_buttons.push_back(null)
_province_list_name_labels.push_back(null)
_province_list_size_labels.push_back(null)
_province_list_growth_icons.push_back(null)
_province_list_colony_buttons.push_back(null)
- _province_list_national_focus_icons.push_back(null)
- _province_list_expand_icons.push_back(null)
+ _province_list_national_focus_buttons.push_back(null)
+ _province_list_expand_buttons.push_back(null)
if _province_list_types[index] == type:
return OK
@@ -109,13 +104,13 @@ func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListE
_province_list_types[index] = MenuSingleton.LIST_ENTRY_NONE
_province_list_indices[index] = -1
_province_list_panels[index] = null
- _province_list_button_icons[index] = null
+ _province_list_buttons[index] = null
_province_list_name_labels[index] = null
_province_list_size_labels[index] = null
_province_list_growth_icons[index] = null
_province_list_colony_buttons[index] = null
- _province_list_national_focus_icons[index] = null
- _province_list_expand_icons[index] = null
+ _province_list_national_focus_buttons[index] = null
+ _province_list_expand_buttons[index] = null
if type == MenuSingleton.LIST_ENTRY_NONE:
return OK
@@ -135,33 +130,29 @@ func _generate_province_list_row(index : int, type : MenuSingleton.ProvinceListE
_province_list_panels[index] = entry_panel
- var base_button : Button = GUINode.get_button_from_node(entry_panel.get_node(^"./poplistbutton"))
- if base_button:
- base_button.pressed.connect(
+ _province_list_buttons[index] = GUINode.get_gui_icon_button_from_node(entry_panel.get_node(^"./poplistbutton"))
+ if _province_list_buttons[index]:
+ _province_list_buttons[index].pressed.connect(
func() -> void: MenuSingleton.population_menu_select_province_list_entry(_province_list_indices[index])
)
- _province_list_button_icons[index] = GUINode.get_gfx_sprite_texture_from_node(base_button)
_province_list_name_labels[index] = GUINode.get_gui_label_from_node(entry_panel.get_node(^"./poplist_name"))
_province_list_size_labels[index] = GUINode.get_gui_label_from_node(entry_panel.get_node(^"./poplist_numpops"))
- _province_list_growth_icons[index] = GUINode.get_gfx_sprite_texture_from_node(entry_panel.get_node(^"./growth_indicator"))
+ _province_list_growth_icons[index] = GUINode.get_gui_icon_from_node(entry_panel.get_node(^"./growth_indicator"))
if type == MenuSingleton.LIST_ENTRY_STATE:
- _province_list_colony_buttons[index] = GUINode.get_button_from_node(entry_panel.get_node(^"./colonial_state_icon"))
+ _province_list_colony_buttons[index] = GUINode.get_gui_icon_button_from_node(entry_panel.get_node(^"./colonial_state_icon"))
- var national_focus_button : Button = GUINode.get_button_from_node(entry_panel.get_node(^"./state_focus"))
- if national_focus_button:
- # TODO - connect national focus button to national focus selection submenu
- _province_list_national_focus_icons[index] = GUINode.get_gfx_sprite_texture_from_node(national_focus_button)
+ # TODO - connect national focus button to national focus selection submenu
+ _province_list_national_focus_buttons[index] = GUINode.get_gui_icon_button_from_node(entry_panel.get_node(^"./state_focus"))
- var expand_button : Button = GUINode.get_button_from_node(entry_panel.get_node(^"./expand"))
- if expand_button:
- expand_button.pressed.connect(
+ _province_list_expand_buttons[index] = GUINode.get_gui_icon_button_from_node(entry_panel.get_node(^"./expand"))
+ if _province_list_expand_buttons[index]:
+ _province_list_expand_buttons[index].pressed.connect(
func() -> void: MenuSingleton.population_menu_toggle_expanded(_province_list_indices[index])
)
- _province_list_expand_icons[index] = GUINode.get_gfx_sprite_texture_from_node(expand_button)
_province_listbox.add_child(entry_panel)
_province_listbox.move_child(entry_panel, index)
@@ -206,7 +197,7 @@ func _setup_sort_buttons() -> void:
]
for button_info : Array in sort_button_info:
- var sort_button : Button = get_button_from_nodepath(button_info[0])
+ var sort_button : GUIIconButton = get_gui_icon_button_from_nodepath(button_info[0])
if sort_button:
if button_info[1]:
sort_button.set_text("")
@@ -223,7 +214,7 @@ func _setup_pop_filter_buttons() -> void:
var pop_filter_step : Vector2 = GUINode.get_gui_position(_scene_name, "popfilter_offset")
for index : int in pop_filter_sprite_indices.size():
- var pop_filter_button : Button = GUINode.get_button_from_node(GUINode.generate_gui_element(_scene_name, "pop_filter_button"))
+ var pop_filter_button : GUIIconButton = GUINode.get_gui_icon_button_from_node(GUINode.generate_gui_element(_scene_name, "pop_filter_button"))
var pop_filter_icon : GFXSpriteTexture = null
var pop_filter_selected_icon : GFXButtonStateTexture = null
var pop_filter_hover_icon : GFXButtonStateTexture = null
@@ -232,7 +223,7 @@ func _setup_pop_filter_buttons() -> void:
_pop_screen_panel.add_child(pop_filter_button)
pop_filter_button.set_position(pop_filter_start + pop_filter_step * index)
pop_filter_button.pressed.connect(MenuSingleton.population_menu_toggle_pop_filter.bind(index))
- pop_filter_icon = GUINode.get_gfx_sprite_texture_from_node(pop_filter_button)
+ pop_filter_icon = pop_filter_button.get_gfx_sprite_texture()
if pop_filter_icon:
pop_filter_icon.set_icon_index(pop_filter_sprite_indices[index])
@@ -244,11 +235,11 @@ func _setup_pop_filter_buttons() -> void:
_pop_filter_selected_icons.push_back(pop_filter_selected_icon)
_pop_filter_hover_icons.push_back(pop_filter_hover_icon)
- var select_all_button : Button = get_button_from_nodepath(^"./country_pop/popfilter_ALL")
+ var select_all_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_pop/popfilter_ALL")
if select_all_button:
select_all_button.pressed.connect(MenuSingleton.population_menu_select_all_pop_filters)
- var deselect_all_button : Button = get_button_from_nodepath(^"./country_pop/popfilter_DESELECT_ALL")
+ var deselect_all_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_pop/popfilter_DESELECT_ALL")
if deselect_all_button:
deselect_all_button.pressed.connect(MenuSingleton.population_menu_deselect_all_pop_filters)
@@ -266,7 +257,7 @@ func _setup_distribution_windows() -> void:
for index : int in distribution_names.size():
var distribution_panel : Panel = GUINode.generate_gui_element(_scene_name, "distribution_window")
- var distribution_chart : GFXPieChartTexture = null
+ var distribution_chart : GUIPieChart = null
var distribution_list : GUIListBox = null
if distribution_panel:
@@ -277,7 +268,7 @@ func _setup_distribution_windows() -> void:
if name_label:
name_label.set_text(distribution_names[index])
- distribution_chart = GUINode.get_gfx_pie_chart_texture_from_node(distribution_panel.get_node(^"./chart"))
+ distribution_chart = GUINode.get_gui_pie_chart_from_node(distribution_panel.get_node(^"./chart"))
distribution_list = GUINode.get_gui_listbox_from_node(distribution_panel.get_node(^"./member_names"))
_distribution_charts.push_back(distribution_chart)
@@ -320,77 +311,77 @@ func _setup_pop_list() -> void:
_pop_list_size_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_size")))
- var pop_type_button : Button = GUINode.get_button_from_node(pop_row_panel.get_node(^"./pop_type"))
+ var pop_type_button : GUIIconButton = GUINode.get_gui_icon_button_from_node(pop_row_panel.get_node(^"./pop_type"))
# TODO - open pop details menu on pop type button press
_pop_list_type_buttons.push_back(pop_type_button)
- _pop_list_type_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_type_button))
-
- _pop_list_producing_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_producing_icon")))
+ _pop_list_producing_icons.push_back(GUINode.get_gui_icon_from_node(pop_row_panel.get_node(^"./pop_producing_icon")))
var culture_label : GUILabel = GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_nation"))
_pop_list_culture_labels.push_back(culture_label)
+ if culture_label:
+ culture_label.set_mouse_filter(MOUSE_FILTER_PASS)
- _pop_list_religion_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./pop_religion")))
+ var religion_icon : GUIIcon = GUINode.get_gui_icon_from_node(pop_row_panel.get_node(^"./pop_religion"))
+ _pop_list_religion_icons.push_back(religion_icon)
+ if religion_icon:
+ religion_icon.set_mouse_filter(MOUSE_FILTER_PASS)
var location_label : GUILabel = GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_location"))
_pop_list_location_labels.push_back(location_label)
+ if location_label:
+ location_label.set_mouse_filter(MOUSE_FILTER_PASS)
- _pop_list_militancy_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_mil")))
+ var militancy_label : GUILabel = GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_mil"))
+ _pop_list_militancy_labels.push_back(militancy_label)
+ if militancy_label:
+ militancy_label.set_mouse_filter(MOUSE_FILTER_PASS)
- _pop_list_consciousness_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_con")))
+ var consciousness_label : GUILabel = GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_con"))
+ _pop_list_consciousness_labels.push_back(consciousness_label)
+ if consciousness_label:
+ consciousness_label.set_mouse_filter(MOUSE_FILTER_PASS)
- _pop_list_ideology_charts.push_back(GUINode.get_gfx_pie_chart_texture_from_node(pop_row_panel.get_node(^"./pop_ideology")))
+ _pop_list_ideology_charts.push_back(GUINode.get_gui_pie_chart_from_node(pop_row_panel.get_node(^"./pop_ideology")))
- _pop_list_issues_charts.push_back(GUINode.get_gfx_pie_chart_texture_from_node(pop_row_panel.get_node(^"./pop_issues")))
+ _pop_list_issues_charts.push_back(GUINode.get_gui_pie_chart_from_node(pop_row_panel.get_node(^"./pop_issues")))
- _pop_list_unemployment_progressbars.push_back(GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./pop_unemployment_bar")))
+ _pop_list_unemployment_progressbars.push_back(GUINode.get_gui_progress_bar_from_node(pop_row_panel.get_node(^"./pop_unemployment_bar")))
- _pop_list_cash_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_cash")))
+ var cash_label : GUILabel = GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_cash"))
+ _pop_list_cash_labels.push_back(cash_label)
+ if cash_label:
+ cash_label.set_mouse_filter(MOUSE_FILTER_PASS)
- var pop_list_life_needs_progressbar : TextureProgressBar = GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./lifeneed_progress"))
+ var pop_list_life_needs_progressbar : GUIProgressBar = GUINode.get_gui_progress_bar_from_node(pop_row_panel.get_node(^"./lifeneed_progress"))
+ _pop_list_life_needs_progressbars.push_back(pop_list_life_needs_progressbar)
if pop_list_life_needs_progressbar:
pop_list_life_needs_progressbar.position += Vector2(1, 0)
- _pop_list_life_needs_progressbars.push_back(pop_list_life_needs_progressbar)
- var pop_list_everyday_needs_progressbar : TextureProgressBar = GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./eveneed_progress"))
+ var pop_list_everyday_needs_progressbar : GUIProgressBar = GUINode.get_gui_progress_bar_from_node(pop_row_panel.get_node(^"./eveneed_progress"))
+ _pop_list_everyday_needs_progressbars.push_back(pop_list_everyday_needs_progressbar)
if pop_list_everyday_needs_progressbar:
pop_list_everyday_needs_progressbar.position += Vector2(1, 0)
- _pop_list_everyday_needs_progressbars.push_back(pop_list_everyday_needs_progressbar)
- _pop_list_luxury_needs_progressbars.push_back(GUINode.get_progress_bar_from_node(pop_row_panel.get_node(^"./luxneed_progress")))
+ _pop_list_luxury_needs_progressbars.push_back(GUINode.get_gui_progress_bar_from_node(pop_row_panel.get_node(^"./luxneed_progress")))
- var pop_list_rebel_texture_rect : TextureRect = GUINode.get_texture_rect_from_node(pop_row_panel.get_node(^"./pop_revolt"))
- _pop_list_rebel_texture_rects.push_back(pop_list_rebel_texture_rect)
- if pop_list_rebel_texture_rect:
- _pop_list_rebel_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_list_rebel_texture_rect))
- else:
- _pop_list_rebel_icons.push_back(null)
+ _pop_list_rebel_icons.push_back(GUINode.get_gui_icon_from_node(pop_row_panel.get_node(^"./pop_revolt")))
- var pop_list_social_movement_texture_rect : TextureRect = GUINode.get_texture_rect_from_node(pop_row_panel.get_node(^"./pop_movement_social"))
- _pop_list_social_movement_texture_rects.push_back(pop_list_social_movement_texture_rect)
- if pop_list_social_movement_texture_rect:
- _pop_list_social_movement_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_list_social_movement_texture_rect))
- else:
- _pop_list_social_movement_icons.push_back(null)
+ _pop_list_social_movement_icons.push_back(GUINode.get_gui_icon_from_node(pop_row_panel.get_node(^"./pop_movement_social")))
- var pop_list_political_movement_texture_rect : TextureRect = GUINode.get_texture_rect_from_node(pop_row_panel.get_node(^"./pop_movement_political"))
- _pop_list_political_movement_texture_rects.push_back(pop_list_political_movement_texture_rect)
- if pop_list_political_movement_texture_rect:
- _pop_list_political_movement_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_list_political_movement_texture_rect))
- else:
- _pop_list_political_movement_icons.push_back(null)
+ _pop_list_political_movement_icons.push_back(GUINode.get_gui_icon_from_node(pop_row_panel.get_node(^"./pop_movement_political")))
- var pop_list_national_movement_texture_rect : TextureRect = GUINode.get_texture_rect_from_node(pop_row_panel.get_node(^"./pop_movement_flag"))
- _pop_list_national_movement_texture_rects.push_back(pop_list_national_movement_texture_rect)
- if pop_list_national_movement_texture_rect:
- _pop_list_national_movement_flags.push_back(GUINode.get_gfx_masked_flag_texture_from_node(pop_list_national_movement_texture_rect))
- else:
- _pop_list_national_movement_flags.push_back(null)
+ _pop_list_national_movement_flags.push_back(GUINode.get_gui_masked_flag_from_node(pop_row_panel.get_node(^"./pop_movement_flag")))
- _pop_list_size_change_icons.push_back(GUINode.get_gfx_sprite_texture_from_node(pop_row_panel.get_node(^"./growth_indicator")))
+ var size_change_icon : GUIIcon = GUINode.get_gui_icon_from_node(pop_row_panel.get_node(^"./growth_indicator"))
+ _pop_list_size_change_icons.push_back(size_change_icon)
+ if size_change_icon:
+ size_change_icon.set_mouse_filter(MOUSE_FILTER_PASS)
- _pop_list_literacy_labels.push_back(GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_literacy")))
+ var literacy_label : GUILabel = GUINode.get_gui_label_from_node(pop_row_panel.get_node(^"./pop_literacy"))
+ _pop_list_literacy_labels.push_back(literacy_label)
+ if literacy_label:
+ literacy_label.set_mouse_filter(MOUSE_FILTER_PASS)
func _notification(what : int) -> void:
match what:
@@ -450,8 +441,8 @@ func _update_province_list(scroll_index : int = -1) -> void:
_province_list_indices[index] = province_list_info[index_key]
- if _province_list_button_icons[index]:
- _province_list_button_icons[index].set_icon_index(1 + int(province_list_info[selected_key]))
+ if _province_list_buttons[index]:
+ _province_list_buttons[index].set_icon_index(1 + int(province_list_info[selected_key]))
if _province_list_name_labels[index]:
_province_list_name_labels[index].set_text(
@@ -469,10 +460,10 @@ func _update_province_list(scroll_index : int = -1) -> void:
if _province_list_colony_buttons[index]:
_province_list_colony_buttons[index].set_visible(province_list_info[colony_key])
- if _province_list_expand_icons[index]:
- _province_list_expand_icons[index].set_icon_index(1 + int(province_list_info[expanded_key]))
+ if _province_list_expand_buttons[index]:
+ _province_list_expand_buttons[index].set_icon_index(1 + int(province_list_info[expanded_key]))
- # TODO - set _province_list_national_focus_icons[index]
+ # TODO - set _province_list_national_focus_buttons[index]
# Clear any excess rows
for index : int in range(province_list_info_list.size(), _province_list_types.size()):
@@ -493,7 +484,7 @@ func _update_pop_filters() -> void:
var pop_filter_info : Dictionary = pop_filter_info_list[index]
- var pop_filter_button : Button = _pop_filter_buttons[index]
+ var pop_filter_button : GUIIconButton = _pop_filter_buttons[index]
if not pop_filter_button:
continue
pop_filter_button.disabled = pop_filter_info[pop_filter_count_key] <= 0
@@ -542,9 +533,13 @@ func _update_distributions():
var distribution_row : Dictionary = distribution_info[list_index]
- var colour_icon_rect : TextureRect = GUINode.get_texture_rect_from_node(child.get_node(^"./legend_color"))
- if colour_icon_rect:
- colour_icon_rect.set_modulate(distribution_row[slice_colour_key])
+ var colour_icon : GUIIcon = GUINode.get_gui_icon_from_node(child.get_node(^"./legend_color"))
+ if colour_icon:
+ colour_icon.set_modulate(distribution_row[slice_colour_key])
+ colour_icon.set_mouse_filter(MOUSE_FILTER_PASS)
+ colour_icon.set_tooltip_string_and_substitution_dict("§Y$ID$§!: $PC$%", {
+ "ID": distribution_row[slice_identifier_key], "PC": GUINode.float_to_string_dp(distribution_row[slice_weight_key] * 100.0, 2)
+ })
var identifier_label : GUILabel = GUINode.get_gui_label_from_node(child.get_node(^"./legend_title"))
if identifier_label:
@@ -592,53 +587,89 @@ func _update_pop_list() -> void:
if _pop_list_size_labels[index]:
_pop_list_size_labels[index].set_text(GUINode.int_to_string_suffixed(pop_row[pop_size_key]))
- if _pop_list_type_icons[index]:
- _pop_list_type_icons[index].set_icon_index(pop_row[pop_type_icon_key])
+ if _pop_list_type_buttons[index]:
+ _pop_list_type_buttons[index].set_icon_index(pop_row[pop_type_icon_key])
+ # TODO - replace with actual poptype
+ _pop_list_type_buttons[index].set_tooltip_string("Pop Type #%d" % pop_row[pop_type_icon_key])
if _pop_list_culture_labels[index]:
_pop_list_culture_labels[index].set_text(pop_row[pop_culture_key])
+ _pop_list_culture_labels[index].set_tooltip_string("NO_ASSIM_NOW")
if _pop_list_religion_icons[index]:
_pop_list_religion_icons[index].set_icon_index(pop_row[pop_religion_icon_key])
+ # TODO - replace with actual religion
+ _pop_list_religion_icons[index].set_tooltip_string("Religion #%d" % pop_row[pop_religion_icon_key])
if _pop_list_location_labels[index]:
- _pop_list_location_labels[index].set_text(GUINode.format_province_name(pop_row.get(pop_location_key, "")))
+ var province_name : String = GUINode.format_province_name(pop_row.get(pop_location_key, ""))
+ _pop_list_location_labels[index].set_text(province_name)
+ _pop_list_location_labels[index].set_tooltip_string(province_name)
if _pop_list_militancy_labels[index]:
_pop_list_militancy_labels[index].set_text(GUINode.float_to_string_dp(pop_row[pop_militancy_key], 2))
+ # TODO - test tooltip, add monthly change + source breakdown
+ _pop_list_militancy_labels[index].set_tooltip_string("POP_MIL_TOTAL")
if _pop_list_consciousness_labels[index]:
_pop_list_consciousness_labels[index].set_text(GUINode.float_to_string_dp(pop_row[pop_consciousness_key], 2))
+ # TODO - test tooltip, add monthly change + source breakdown
+ _pop_list_consciousness_labels[index].set_tooltip_string("POP_CON_TOTAL")
if _pop_list_ideology_charts[index]:
_pop_list_ideology_charts[index].set_slices_array(pop_row[pop_ideology_key])
if _pop_list_issues_charts[index]:
_pop_list_issues_charts[index].set_slices_array(pop_row[pop_issues_key])
if _pop_list_unemployment_progressbars[index]:
- _pop_list_unemployment_progressbars[index].set_value_no_signal(pop_row[pop_unemployment_key])
+ var unemployment : float = pop_row[pop_unemployment_key]
+ _pop_list_unemployment_progressbars[index].set_value_no_signal(unemployment)
+ _pop_list_unemployment_progressbars[index].set_tooltip_string("%s: §Y%s%%" % [
+ tr("UNEMPLOYMENT"), GUINode.float_to_string_dp(unemployment * 100.0, 3)
+ ])
if _pop_list_cash_labels[index]:
- _pop_list_cash_labels[index].set_text(GUINode.float_to_string_dp(pop_row[pop_cash_key], 2))
+ _pop_list_cash_labels[index].set_text("%s¤" % GUINode.float_to_string_dp(pop_row[pop_cash_key], 2))
+ _pop_list_cash_labels[index].set_tooltip_string_and_substitution_dict("POP_DAILY_MONEY", {
+ "VAL": GUINode.float_to_string_dp(1.23, 2)
+ })
if _pop_list_life_needs_progressbars[index]:
- _pop_list_life_needs_progressbars[index].set_value_no_signal(pop_row[pop_life_needs_key])
+ var life_needs : float = pop_row[pop_life_needs_key]
+ _pop_list_life_needs_progressbars[index].set_value_no_signal(life_needs)
+ _pop_list_life_needs_progressbars[index].set_tooltip_string_and_substitution_dict("GETTING_NEEDS", {
+ "NEED": "LIFE_NEEDS", "VAL": GUINode.float_to_string_dp(life_needs * 100.0, 1)
+ })
if _pop_list_everyday_needs_progressbars[index]:
- _pop_list_everyday_needs_progressbars[index].set_value_no_signal(pop_row[pop_everyday_needs_key])
+ var everyday_needs : float = pop_row[pop_everyday_needs_key]
+ _pop_list_everyday_needs_progressbars[index].set_value_no_signal(everyday_needs)
+ _pop_list_everyday_needs_progressbars[index].set_tooltip_string_and_substitution_dict("GETTING_NEEDS", {
+ "NEED": "EVERYDAY_NEEDS", "VAL": GUINode.float_to_string_dp(everyday_needs * 100.0, 1)
+ })
if _pop_list_luxury_needs_progressbars[index]:
- _pop_list_luxury_needs_progressbars[index].set_value_no_signal(pop_row[pop_luxury_needs_key])
- if _pop_list_rebel_texture_rects[index]:
+ var luxury_needs : float = pop_row[pop_luxury_needs_key]
+ _pop_list_luxury_needs_progressbars[index].set_value_no_signal(luxury_needs)
+ _pop_list_luxury_needs_progressbars[index].set_tooltip_string_and_substitution_dict("GETTING_NEEDS", {
+ "NEED": "LUXURY_NEEDS", "VAL": GUINode.float_to_string_dp(luxury_needs * 100.0, 1)
+ })
+ if _pop_list_rebel_icons[index]:
var rebel_icon : int = pop_row.get(pop_rebel_icon_key, 0)
if rebel_icon > 0:
- if _pop_list_rebel_icons[index]:
- _pop_list_rebel_icons[index].set_icon_index(rebel_icon)
- _pop_list_rebel_texture_rects[index].show()
+ _pop_list_rebel_icons[index].set_icon_index(rebel_icon)
+ _pop_list_rebel_icons[index].show()
else:
- _pop_list_rebel_texture_rects[index].hide()
+ _pop_list_rebel_icons[index].hide()
# TODO - handle social/political reform and country rebels
- if _pop_list_social_movement_texture_rects[index]:
- _pop_list_social_movement_texture_rects[index].hide()
- if _pop_list_political_movement_texture_rects[index]:
- _pop_list_political_movement_texture_rects[index].hide()
- if _pop_list_national_movement_texture_rects[index]:
- _pop_list_national_movement_texture_rects[index].hide()
+ if _pop_list_social_movement_icons[index]:
+ _pop_list_social_movement_icons[index].hide()
+ if _pop_list_political_movement_icons[index]:
+ _pop_list_political_movement_icons[index].hide()
+ if _pop_list_national_movement_flags[index]:
+ _pop_list_national_movement_flags[index].hide()
if _pop_list_size_change_icons[index]:
- _pop_list_size_change_icons[index].set_icon_index(get_growth_icon_index(pop_row[pop_size_change_key]))
+ var pop_change : int = pop_row[pop_size_change_key]
+ _pop_list_size_change_icons[index].set_icon_index(get_growth_icon_index(pop_change))
+ _pop_list_size_change_icons[index].set_tooltip_string("%s §%s%s" % [
+ tr("POPULATION_CHANGED_BY"), "G+" if pop_change > 0 else "Y+" if pop_change == 0 else "R", str(pop_change)
+ ])
if _pop_list_literacy_labels[index]:
_pop_list_literacy_labels[index].set_text("%s%%" % GUINode.float_to_string_dp(pop_row[pop_literacy_key], 2))
+ _pop_list_literacy_labels[index].set_tooltip_string("%s: §G%s%%" % [
+ tr("LIT_CHANGE"), GUINode.float_to_string_dp(pop_row[pop_literacy_key] / 64.0, 2)
+ ])
_pop_list_rows[index].show()
else:
diff --git a/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd b/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd
index 938f8e7..25a60df 100644
--- a/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/ProductionMenu.gd
@@ -11,7 +11,7 @@ func _ready() -> void:
add_gui_element("country_production", "country_production")
- var close_button : Button = get_button_from_nodepath(^"./country_production/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_production/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))
diff --git a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
index a80ed1e..97c3390 100644
--- a/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/TechnologyMenu.gd
@@ -11,7 +11,7 @@ func _ready() -> void:
add_gui_element("country_technology", "country_technology")
- var close_button : Button = get_button_from_nodepath(^"./country_technology/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_technology/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))
diff --git a/game/src/Game/GameSession/NationManagementScreen/TradeMenu.gd b/game/src/Game/GameSession/NationManagementScreen/TradeMenu.gd
index 775f31a..2454b96 100644
--- a/game/src/Game/GameSession/NationManagementScreen/TradeMenu.gd
+++ b/game/src/Game/GameSession/NationManagementScreen/TradeMenu.gd
@@ -11,7 +11,7 @@ func _ready() -> void:
add_gui_element("country_trade", "country_trade")
- var close_button : Button = get_button_from_nodepath(^"./country_trade/close_button")
+ var close_button : GUIIconButton = get_gui_icon_button_from_nodepath(^"./country_trade/close_button")
if close_button:
close_button.pressed.connect(Events.NationManagementScreens.close_nation_management_screen.bind(_screen))