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author | Hop311 <Hop3114@gmail.com> | 2024-03-04 23:51:41 +0100 |
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committer | GitHub <noreply@github.com> | 2024-03-04 23:51:41 +0100 |
commit | eaae420cd2aca224d15f6276624c2fab882c978a (patch) | |
tree | bacc8f4094eff5514a94b3852e9cec9c28391669 /game/src/Game/GlobalClass | |
parent | 521f7d3d156f42535fb7574fb36f2726e9d13885 (diff) | |
parent | e2077a0d93be8b2dd48f1ee680809420f1f690d7 (diff) |
Merge pull request #211 from OpenVicProject/for-loop-types
Add types to GDScript for-loop variables
Diffstat (limited to 'game/src/Game/GlobalClass')
-rw-r--r-- | game/src/Game/GlobalClass/Localisation.gd | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/game/src/Game/GlobalClass/Localisation.gd b/game/src/Game/GlobalClass/Localisation.gd index 78afb69..25232ef 100644 --- a/game/src/Game/GlobalClass/Localisation.gd +++ b/game/src/Game/GlobalClass/Localisation.gd @@ -4,12 +4,12 @@ extends RefCounted # REQUIREMENTS # * SS-59, SS-60, SS-61 static func get_default_locale() -> String: - var locales := TranslationServer.get_loaded_locales() + var locales : PackedStringArray = TranslationServer.get_loaded_locales() var default_locale := OS.get_locale() if default_locale in locales: return default_locale var default_language := OS.get_locale_language() - for locale in locales: + for locale : String in locales: if locale.begins_with(default_language): return default_language return ProjectSettings.get_setting("internationalization/locale/fallback", "en_GB") |