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author | hop311 <hop3114@gmail.com> | 2024-06-13 00:34:06 +0200 |
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committer | hop311 <hop3114@gmail.com> | 2024-06-13 21:26:35 +0200 |
commit | db246d901d1ccd39b0ed3fc024f28ad7b6b4848b (patch) | |
tree | 0c06560ddae94550077c997f8b7e14f69057f236 /game/src/Game/Menu/LobbyMenu | |
parent | 72ae774f249fb408d5a3e3de09695c251906a7cc (diff) |
Updated SIM to use separate Instance and Definition Managersinstance-definition-managers
Diffstat (limited to 'game/src/Game/Menu/LobbyMenu')
-rw-r--r-- | game/src/Game/Menu/LobbyMenu/LobbyMenu.gd | 6 |
1 files changed, 6 insertions, 0 deletions
diff --git a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd index f747727..ca6b3fb 100644 --- a/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd +++ b/game/src/Game/Menu/LobbyMenu/LobbyMenu.gd @@ -116,6 +116,12 @@ func _on_session_tag_edit_text_submitted(new_text : String) -> void: _on_start_button_pressed() func _on_session_tag_dialog_confirmed() -> void: + # TODO - get bookmarks from SIM and generated corresponding buttons, + # then use the selected button's bookmark instead of always using 0 + + # Game has to be setup (bookmark loaded) before opening the GameSession scene + if GameSingleton.setup_game(0) != OK: + push_error("Failed to setup game") get_tree().change_scene_to_file("res://src/Game/GameSession/GameSession.tscn") var _requested_node_to_delete : Control |