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author BrickPi <ajmach6@gmail.com>2024-11-14 04:05:46 +0100
committer BrickPi <ajmach6@gmail.com>2024-11-15 02:55:15 +0100
commit9960ccfd404f89fbc71a1d02796253503a483c23 (patch)
tree63fbfbfa6cce76b9a280772e4013428e8c52b546 /game/src/Game
parent7f7510cd3c3541b596d97eff8ade42e819d82c85 (diff)
Use V2 Minimap GUI
Diffstat (limited to 'game/src/Game')
-rw-r--r--game/src/Game/GameSession/GameSession.tscn40
-rw-r--r--game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd62
-rw-r--r--game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn113
-rw-r--r--game/src/Game/GameSession/Menubar/Menubar.gd120
-rw-r--r--game/src/Game/GameSession/Menubar/Minimap.gd (renamed from game/src/Game/GameSession/MapControlPanel/Minimap.gd)7
-rw-r--r--game/src/Game/GameSession/Menubar/Minimap.gdshader (renamed from game/src/Game/GameSession/MapControlPanel/Minimap.gdshader)0
6 files changed, 153 insertions, 189 deletions
diff --git a/game/src/Game/GameSession/GameSession.tscn b/game/src/Game/GameSession/GameSession.tscn
index 5925f3d..81eb5e9 100644
--- a/game/src/Game/GameSession/GameSession.tscn
+++ b/game/src/Game/GameSession/GameSession.tscn
@@ -1,8 +1,7 @@
-[gd_scene load_steps=21 format=3 uid="uid://bgnupcshe1m7r"]
+[gd_scene load_steps=24 format=3 uid="uid://bgnupcshe1m7r"]
[ext_resource type="Script" path="res://src/Game/GameSession/GameSession.gd" id="1_eklvp"]
[ext_resource type="PackedScene" uid="uid://cvl76duuym1wq" path="res://src/Game/MusicConductor/MusicPlayer.tscn" id="2_kt6aa"]
-[ext_resource type="PackedScene" uid="uid://g524p8lr574w" path="res://src/Game/GameSession/MapControlPanel/MapControlPanel.tscn" id="3_afh6d"]
[ext_resource type="PackedScene" uid="uid://dvdynl6eir40o" path="res://src/Game/GameSession/GameSessionMenu.tscn" id="3_bvmqh"]
[ext_resource type="Script" path="res://src/Game/GameSession/ModelManager.gd" id="3_qwk4j"]
[ext_resource type="Script" path="res://src/Game/GameSession/Topbar.gd" id="4_2kbih"]
@@ -19,7 +18,15 @@
[ext_resource type="Script" path="res://src/Game/GameSession/NationManagementScreen/TradeMenu.gd" id="10_mv1r6"]
[ext_resource type="Script" path="res://src/Game/GameSession/NationManagementScreen/DiplomacyMenu.gd" id="11_fu7ys"]
[ext_resource type="Script" path="res://src/Game/GameSession/NationManagementScreen/MilitaryMenu.gd" id="12_6h6nc"]
+[ext_resource type="Script" path="res://src/Game/GameSession/Menubar/Minimap.gd" id="15_ckojr"]
+[ext_resource type="Shader" path="res://src/Game/GameSession/Menubar/Minimap.gdshader" id="15_gtm7r"]
[ext_resource type="Script" path="res://src/Game/GameSession/Tooltip.gd" id="20_3306e"]
+[ext_resource type="Script" path="res://src/Game/GameSession/Menubar/Menubar.gd" id="20_s1i71"]
+
+[sub_resource type="ShaderMaterial" id="ShaderMaterial_6eoxs"]
+shader = ExtResource("15_gtm7r")
+shader_parameter/province_shape_subdivisions = null
+shader_parameter/selected_index = null
[node name="GameSession" type="Control" node_paths=PackedStringArray("_model_manager", "_game_session_menu")]
editor_description = "SS-102, UI-546"
@@ -103,15 +110,27 @@ layout_mode = 1
anchors_preset = 15
script = ExtResource("12_6h6nc")
-[node name="MapControlPanel" parent="UICanvasLayer/UI" instance=ExtResource("3_afh6d")]
+[node name="Menubar" type="GUINode" parent="UICanvasLayer/UI"]
layout_mode = 1
-anchors_preset = -1
+anchors_preset = 15
+mouse_force_pass_scroll_events = false
+script = ExtResource("20_s1i71")
+
+[node name="MinimapRect" type="ColorRect" parent="UICanvasLayer/UI/Menubar"]
+material = SubResource("ShaderMaterial_6eoxs")
+layout_mode = 1
+anchors_preset = 3
anchor_left = 1.0
anchor_top = 1.0
anchor_right = 1.0
anchor_bottom = 1.0
+offset_left = -1280.0
+offset_top = -720.0
+offset_right = -1280.0
+offset_bottom = -720.0
grow_horizontal = 0
grow_vertical = 0
+script = ExtResource("15_ckojr")
[node name="SearchPanel" type="GUINode" parent="UICanvasLayer/UI" node_paths=PackedStringArray("_map_view")]
layout_mode = 1
@@ -163,12 +182,13 @@ anchors_preset = 15
script = ExtResource("20_3306e")
[connection signal="detailed_view_changed" from="MapView" to="ModelManager" method="set_visible"]
-[connection signal="map_view_camera_changed" from="MapView" to="UICanvasLayer/UI/MapControlPanel" method="_on_map_view_camera_changed"]
-[connection signal="game_session_menu_button_pressed" from="UICanvasLayer/UI/MapControlPanel" to="." method="_on_game_session_menu_button_pressed"]
-[connection signal="minimap_clicked" from="UICanvasLayer/UI/MapControlPanel" to="MapView" method="_on_minimap_clicked"]
-[connection signal="search_button_pressed" from="UICanvasLayer/UI/MapControlPanel" to="UICanvasLayer/UI/SearchPanel" method="toggle_visibility"]
-[connection signal="zoom_in_button_pressed" from="UICanvasLayer/UI/MapControlPanel" to="MapView" method="zoom_in"]
-[connection signal="zoom_out_button_pressed" from="UICanvasLayer/UI/MapControlPanel" to="MapView" method="zoom_out"]
+[connection signal="map_view_camera_changed" from="MapView" to="UICanvasLayer/UI/Menubar" method="_on_map_view_camera_changed"]
+[connection signal="game_session_menu_button_pressed" from="UICanvasLayer/UI/Menubar" to="." method="_on_game_session_menu_button_pressed"]
+[connection signal="map_view_camera_changed" from="UICanvasLayer/UI/Menubar" to="UICanvasLayer/UI/Menubar/MinimapRect" method="_on_map_view_camera_changed"]
+[connection signal="search_button_pressed" from="UICanvasLayer/UI/Menubar" to="UICanvasLayer/UI/SearchPanel" method="toggle_visibility"]
+[connection signal="zoom_in_button_pressed" from="UICanvasLayer/UI/Menubar" to="MapView" method="zoom_in"]
+[connection signal="zoom_out_button_pressed" from="UICanvasLayer/UI/Menubar" to="MapView" method="zoom_out"]
+[connection signal="minimap_clicked" from="UICanvasLayer/UI/Menubar/MinimapRect" to="MapView" method="_on_minimap_clicked"]
[connection signal="load_button_pressed" from="UICanvasLayer/UI/GameSessionMenu" to="UICanvasLayer/UI/SaveLoadMenu" method="show_for_load"]
[connection signal="options_button_pressed" from="UICanvasLayer/UI/GameSessionMenu" to="UICanvasLayer/UI/OptionsMenu" method="show"]
[connection signal="save_button_pressed" from="UICanvasLayer/UI/GameSessionMenu" to="UICanvasLayer/UI/SaveLoadMenu" method="show_for_save"]
diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
deleted file mode 100644
index 61de6ae..0000000
--- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.gd
+++ /dev/null
@@ -1,62 +0,0 @@
-extends PanelContainer
-
-signal game_session_menu_button_pressed
-signal search_button_pressed
-signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
-signal minimap_clicked(pos_clicked : Vector2)
-signal zoom_in_button_pressed
-signal zoom_out_button_pressed
-
-@export var _mapmodes_grid : GridContainer
-
-var _mapmode_button_group : ButtonGroup
-
-# REQUIREMENTS:
-# * UI-550, UI-552, UI-554, UI-561, UI-562, UI-563
-func _add_mapmode_button(identifier : String) -> void:
- var button := Button.new()
- button.text = identifier
- button.tooltip_text = identifier
- button.toggle_mode = true
- button.button_group = _mapmode_button_group
- button.mouse_filter = MOUSE_FILTER_PASS
- button.focus_mode = FOCUS_NONE
- _mapmodes_grid.add_child(button)
- if _mapmode_button_group.get_pressed_button() == null:
- button.button_pressed = true
-
-func _ready() -> void:
- _mapmode_button_group = ButtonGroup.new()
- _mapmode_button_group.pressed.connect(_mapmode_pressed)
- for index : int in GameSingleton.get_mapmode_count():
- _add_mapmode_button(GameSingleton.get_mapmode_identifier(index))
-
-# REQUIREMENTS:
-# * UIFUN-10
-func _on_game_session_menu_button_pressed() -> void:
- game_session_menu_button_pressed.emit()
-
-func _on_search_button_pressed() -> void:
- search_button_pressed.emit()
-
-# REQUIREMENTS:
-# * SS-76
-# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140, UIFUN-141, UIFUN-142
-func _mapmode_pressed(button : BaseButton) -> void:
- GameSingleton.set_mapmode(button.tooltip_text)
-
-func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
- map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
-
-func _on_minimap_clicked(pos_clicked : Vector2) -> void:
- minimap_clicked.emit(pos_clicked)
-
-# REQUIREMENTS:
-# * UIFUN-269
-func _on_zoom_in_button_pressed() -> void:
- zoom_in_button_pressed.emit()
-
-# REQUIREMENTS:
-# * UIFUN-270
-func _on_zoom_out_button_pressed() -> void:
- zoom_out_button_pressed.emit()
diff --git a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn b/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn
deleted file mode 100644
index d49cf61..0000000
--- a/game/src/Game/GameSession/MapControlPanel/MapControlPanel.tscn
+++ /dev/null
@@ -1,113 +0,0 @@
-[gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"]
-
-[ext_resource type="Script" path="res://src/Game/GameSession/MapControlPanel/MapControlPanel.gd" id="1_ign64"]
-[ext_resource type="Shader" path="res://src/Game/GameSession/MapControlPanel/Minimap.gdshader" id="2_rinsg"]
-[ext_resource type="Script" path="res://src/Game/GameSession/MapControlPanel/Minimap.gd" id="3_s4dml"]
-
-[sub_resource type="ShaderMaterial" id="ShaderMaterial_bhuqb"]
-shader = ExtResource("2_rinsg")
-shader_parameter/province_shape_subdivisions = null
-shader_parameter/selected_index = null
-
-[sub_resource type="InputEventAction" id="InputEventAction_5nck3"]
-action = &"ui_cancel"
-
-[sub_resource type="Shortcut" id="Shortcut_fc1tk"]
-events = [SubResource("InputEventAction_5nck3")]
-
-[node name="MapControlPanel" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")]
-editor_description = "SS-103, UI-548"
-mouse_force_pass_scroll_events = false
-script = ExtResource("1_ign64")
-_mapmodes_grid = NodePath("MapPanelMargin/MapPanelList/MapDisplayList/MapmodesGrid")
-
-[node name="MapPanelMargin" type="MarginContainer" parent="."]
-layout_mode = 2
-theme_override_constants/margin_left = 5
-theme_override_constants/margin_top = 5
-theme_override_constants/margin_right = 5
-theme_override_constants/margin_bottom = 5
-
-[node name="MapPanelList" type="HBoxContainer" parent="MapPanelMargin"]
-layout_mode = 2
-theme_override_constants/separation = 6
-alignment = 1
-
-[node name="MapDisplayList" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"]
-layout_mode = 2
-alignment = 1
-
-[node name="MapmodesGrid" type="GridContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"]
-editor_description = "UI-750"
-layout_mode = 2
-columns = 7
-
-[node name="Minimap" type="PanelContainer" parent="MapPanelMargin/MapPanelList/MapDisplayList"]
-editor_description = "UI-549"
-layout_mode = 2
-size_flags_horizontal = 4
-size_flags_vertical = 4
-mouse_filter = 1
-
-[node name="MinimapTexture" type="ColorRect" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap"]
-editor_description = "UI-751, FS-338"
-material = SubResource("ShaderMaterial_bhuqb")
-layout_mode = 2
-color = Color(0.921569, 0.835294, 0.701961, 1)
-
-[node name="ViewportQuad" type="Control" parent="MapPanelMargin/MapPanelList/MapDisplayList/Minimap" node_paths=PackedStringArray("_minimap_texture")]
-layout_mode = 2
-mouse_filter = 1
-script = ExtResource("3_s4dml")
-_minimap_texture = NodePath("../MinimapTexture")
-
-[node name="AuxiliaryPanel" type="VBoxContainer" parent="MapPanelMargin/MapPanelList"]
-editor_description = "UI-761"
-layout_mode = 2
-
-[node name="GameSessionMenuButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"]
-editor_description = "UI-9"
-layout_mode = 2
-focus_mode = 0
-mouse_filter = 1
-shortcut = SubResource("Shortcut_fc1tk")
-text = "ESC"
-
-[node name="LedgerButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"]
-editor_description = "UI-860"
-layout_mode = 2
-focus_mode = 0
-mouse_filter = 1
-text = "L"
-
-[node name="SearchButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"]
-editor_description = "UI-861"
-layout_mode = 2
-focus_mode = 0
-mouse_filter = 1
-text = "F"
-
-[node name="ZoomButtonsContainer" type="HBoxContainer" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel"]
-layout_mode = 2
-alignment = 1
-
-[node name="ZoomInButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"]
-editor_description = "UI-862"
-layout_mode = 2
-focus_mode = 0
-mouse_filter = 1
-text = "+"
-
-[node name="ZoomOutButton" type="Button" parent="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer"]
-editor_description = "UI-863"
-layout_mode = 2
-focus_mode = 0
-mouse_filter = 1
-text = "-"
-
-[connection signal="map_view_camera_changed" from="." to="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" method="_on_map_view_camera_changed"]
-[connection signal="minimap_clicked" from="MapPanelMargin/MapPanelList/MapDisplayList/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"]
-[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"]
-[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/SearchButton" to="." method="_on_search_button_pressed"]
-[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomInButton" to="." method="_on_zoom_in_button_pressed"]
-[connection signal="pressed" from="MapPanelMargin/MapPanelList/AuxiliaryPanel/ZoomButtonsContainer/ZoomOutButton" to="." method="_on_zoom_out_button_pressed"]
diff --git a/game/src/Game/GameSession/Menubar/Menubar.gd b/game/src/Game/GameSession/Menubar/Menubar.gd
new file mode 100644
index 0000000..5e0bdc7
--- /dev/null
+++ b/game/src/Game/GameSession/Menubar/Menubar.gd
@@ -0,0 +1,120 @@
+extends GUINode
+
+signal game_session_menu_button_pressed
+signal search_button_pressed
+signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2)
+signal zoom_in_button_pressed
+signal zoom_out_button_pressed
+
+var _mapmode_button_group : ButtonGroup
+
+# REQUIREMENTS:
+# * UI-550, UI-552, UI-554, UI-561, UI-562, UI-563
+func _add_mapmode_button(index : int) -> void:
+ var button: GUIIconButton = get_gui_icon_button_from_nodepath("./menubar/mapmode_{i}".format({"i":index+1}))
+ if button:
+ button.tooltip_string = tr(GameSingleton.get_mapmode_identifier(index)) #tr("MAPMODE_{i}".format({"i":index+1})) <-- TODO: use for vanilla mapmodes when that gets changed on sim
+ button.toggle_mode = true
+ button.button_group = _mapmode_button_group
+ button.pressed.connect(
+ func() -> void:
+ _mapmode_pressed(index)
+ )
+ if _mapmode_button_group.get_pressed_button() == null:
+ button.button_pressed = true
+
+func _ready() -> void:
+ add_gui_element("menubar", "menubar")
+
+ hide_nodes([
+ ^"./menubar/messagelog_window", # TODO: implement
+ ^"./menubar/OPENbutton", # not quite sure what this is
+ ^"./menubar/menubar_plans_toggle", # TODO: implement, v low priority
+ ^"./menubar/menubar_plans_open", # TODO: implement, v low priority
+ ^"./menubar/menubar_mail_bg", # TODO: implement
+ ^"./menubar/menubar_msg_diplo", # TODO: implement
+ ^"./menubar/menubar_msg_settings", # TODO: implement
+ ^"./menubar/menubar_msg_combat", # TODO: implement
+ ^"./menubar/menubar_msg_diplo", # TODO: implement
+ ^"./menubar/menubar_msg_unit", # TODO: implement
+ ^"./menubar/menubar_msg_province", # TODO: implement
+ ^"./menubar/menubar_msg_event", # TODO: implement
+ ^"./menubar/menubar_msg_other", # TODO: implement
+ ^"./menubar/chat_window", # TODO: Multiplayer
+ ])
+
+ var menubar: Panel = get_panel_from_nodepath(^"./menubar")
+ if menubar:
+ menubar.mouse_filter = Control.MOUSE_FILTER_IGNORE
+ var minimap_bg: GUIIcon = get_gui_icon_from_nodepath(^"./menubar/minimap_bg")
+ if minimap_bg:
+ minimap_bg.mouse_filter = Control.MOUSE_FILTER_PASS
+ var menubar_bg: GUIIcon = get_gui_icon_from_nodepath(^"./menubar/menubar_bg")
+ if menubar_bg:
+ menubar_bg.mouse_filter = Control.MOUSE_FILTER_PASS
+
+ # TODO: add keyboard shortcuts (and shortcut tooltips) where vanilla does by default + use key bindings in settings
+
+ var menu_button: GUIIconButton = get_gui_icon_button_from_nodepath(^"./menubar/menu_button")
+ if menu_button:
+ menu_button.tooltip_string = tr("M_MENU_BUTTON")
+ menu_button.pressed.connect(_on_game_session_menu_button_pressed)
+
+ # TODO: implement ledger
+ var ledger_button: GUIIconButton = get_gui_icon_button_from_nodepath(^"./menubar/ledger_button")
+ if ledger_button:
+ ledger_button.tooltip_string = tr("M_LEDGER_BUTTON")
+
+ var search_button: GUIIconButton = get_gui_icon_button_from_nodepath(^"./menubar/button_goto")
+ if search_button:
+ search_button.tooltip_string = tr("M_GOTO_BUTTON")
+ search_button.pressed.connect(_on_search_button_pressed)
+
+ var zoom_in_button: GUIIconButton = get_gui_icon_button_from_nodepath(^"./menubar/map_zoom_in")
+ if zoom_in_button:
+ zoom_in_button.pressed.connect(_on_zoom_in_button_pressed)
+
+ var zoom_out_button: GUIIconButton = get_gui_icon_button_from_nodepath(^"./menubar/map_zoom_out")
+ if zoom_out_button:
+ zoom_out_button.pressed.connect(_on_zoom_out_button_pressed)
+
+ add_gui_element("menubar", "minimap_pic")
+ var minimap_pic: GUIIcon = get_node(^"./minimap_pic")
+ var minimap_rect: Control = get_node(^"./MinimapRect")
+ minimap_rect.move_to_front()
+ # TODO: make this more v2esque, project our box onto the v2 image. Low priority.
+ if minimap_pic:
+ minimap_rect.custom_minimum_size = minimap_pic.size
+ minimap_rect.position = minimap_pic.position + minimap_pic.size
+ minimap_pic.queue_free()
+
+ _mapmode_button_group = ButtonGroup.new()
+ for index : int in GameSingleton.get_mapmode_count():
+ _add_mapmode_button(index)
+
+# REQUIREMENTS:
+# * UIFUN-10
+func _on_game_session_menu_button_pressed() -> void:
+ game_session_menu_button_pressed.emit()
+
+func _on_search_button_pressed() -> void:
+ search_button_pressed.emit()
+
+# REQUIREMENTS:
+# * SS-76
+# * UIFUN-129, UIFUN-131, UIFUN-133, UIFUN-140, UIFUN-141, UIFUN-142
+func _mapmode_pressed(index : int) -> void:
+ GameSingleton.set_mapmode(GameSingleton.get_mapmode_identifier(index))
+
+func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void:
+ map_view_camera_changed.emit(near_left, far_left, far_right, near_right)
+
+# REQUIREMENTS:
+# * UIFUN-269
+func _on_zoom_in_button_pressed() -> void:
+ zoom_in_button_pressed.emit()
+
+# REQUIREMENTS:
+# * UIFUN-270
+func _on_zoom_out_button_pressed() -> void:
+ zoom_out_button_pressed.emit()
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gd b/game/src/Game/GameSession/Menubar/Minimap.gd
index 7cf1794..3b69147 100644
--- a/game/src/Game/GameSession/MapControlPanel/Minimap.gd
+++ b/game/src/Game/GameSession/Menubar/Minimap.gd
@@ -4,14 +4,13 @@ signal minimap_clicked(pos_clicked : Vector2)
const _action_click : StringName = &"map_click"
-@export var _minimap_texture : Control
var _minimap_shader : ShaderMaterial
var _viewport_points : PackedVector2Array
func _ready() -> void:
- _minimap_texture.custom_minimum_size = Vector2(GameSingleton.get_map_aspect_ratio(), 1.0) * 150
- var minimap_material := _minimap_texture.get_material()
+ custom_minimum_size = Vector2(GameSingleton.get_map_aspect_ratio(), 1.0) * 150
+ var minimap_material := get_material()
if GameLoader.ShaderManager.set_up_shader(minimap_material, false) != OK:
push_error("Failed to set up minimap shader")
else:
@@ -32,7 +31,7 @@ func _draw() -> void:
# REQUIREMENTS
# * SS-81
# * UIFUN-127
-func _gui_input(event : InputEvent) -> void:
+func _gui_input(_event : InputEvent) -> void:
if Input.is_action_pressed(_action_click):
var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5)
if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5:
diff --git a/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader b/game/src/Game/GameSession/Menubar/Minimap.gdshader
index 271b809..271b809 100644
--- a/game/src/Game/GameSession/MapControlPanel/Minimap.gdshader
+++ b/game/src/Game/GameSession/Menubar/Minimap.gdshader