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author Hop311 <Hop3114@gmail.com>2023-03-22 17:56:24 +0100
committer GitHub <noreply@github.com>2023-03-22 17:56:24 +0100
commiteb87e2af53bd693e04739aaee84fde408e72f3a9 (patch)
treedf2d5211157f9222c3c7fc21888bea08411c8c9b /game/src/GameSession/GameSessionMenu.gd
parent540dddf46e80a91c77e465cbf6fdb81dd9977057 (diff)
Basic Game Session skeleton (#67)
* Fixed grab_focus error on not is_inside_tree * Moved SampleGame to GameSession/GameSession * Basic GameSession and GameSessionMenu/Escape Menu * Map Control Panel skeleton * Added requirement comments * Removed unnecessary CenterContainer
Diffstat (limited to 'game/src/GameSession/GameSessionMenu.gd')
-rw-r--r--game/src/GameSession/GameSessionMenu.gd19
1 files changed, 19 insertions, 0 deletions
diff --git a/game/src/GameSession/GameSessionMenu.gd b/game/src/GameSession/GameSessionMenu.gd
new file mode 100644
index 0000000..3722b52
--- /dev/null
+++ b/game/src/GameSession/GameSessionMenu.gd
@@ -0,0 +1,19 @@
+extends PanelContainer
+
+signal close_button_pressed
+
+@export var _main_menu_scene : PackedScene
+
+func _ready():
+ print("GameSessionMenu ready")
+
+# REQUIREMENTS:
+# * SS-47
+# * UIFUN-69
+func _on_to_main_menu_pressed():
+ get_tree().change_scene_to_packed(_main_menu_scene)
+
+# REQUIREMENTS:
+# * UIFUN-69
+func _on_close_button_pressed():
+ close_button_pressed.emit()