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author Hop311 <Hop3114@gmail.com>2023-04-23 20:52:33 +0200
committer GitHub <noreply@github.com>2023-04-23 20:52:33 +0200
commit7f433fe019310ecfd1d1c46afd97cbfcb210c88f (patch)
tree60971db586e78761341f2b48110d149b1ba0db9d /game/src/GameSession/MapControlPanel.gd
parentc041b291c887db90a4e1112ffdd1e56865c27b13 (diff)
parentd3f3187209cb4085f27f95ce8ad2a77af25704fd (diff)
Merge pull request #94 from OpenVic2Project/province-buildings
Province buildings
Diffstat (limited to 'game/src/GameSession/MapControlPanel.gd')
-rw-r--r--game/src/GameSession/MapControlPanel.gd6
1 files changed, 3 insertions, 3 deletions
diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd
index d5810c5..73d7e06 100644
--- a/game/src/GameSession/MapControlPanel.gd
+++ b/game/src/GameSession/MapControlPanel.gd
@@ -27,8 +27,8 @@ func _add_mapmode_button(identifier : String) -> void:
func _ready():
_mapmode_button_group = ButtonGroup.new()
_mapmode_button_group.pressed.connect(_mapmode_pressed)
- for index in MapSingleton.get_mapmode_count():
- _add_mapmode_button(MapSingleton.get_mapmode_identifier(index))
+ for index in GameSingleton.get_mapmode_count():
+ _add_mapmode_button(GameSingleton.get_mapmode_identifier(index))
# REQUIREMENTS:
# * UIFUN-10
@@ -39,7 +39,7 @@ func _on_game_session_menu_button_pressed() -> void:
# * SS-76
# * UIFUN-129, UIFUN-133
func _mapmode_pressed(button : BaseButton) -> void:
- MapSingleton.set_mapmode(button.tooltip_text)
+ GameSingleton.set_mapmode(button.tooltip_text)
mapmode_changed.emit()
func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: