diff options
author | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
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committer | Spartan322 <Megacake1234@gmail.com> | 2023-06-03 20:37:10 +0200 |
commit | cef940108fe15752c3ef66f43f5169403fa2f71d (patch) | |
tree | fe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/GameSession/ProvinceIndexSampler.gdshaderinc | |
parent | 73e29d02e48739aba5ca5db1b9575c67e795400f (diff) |
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/GameSession/ProvinceIndexSampler.gdshaderinc')
-rw-r--r-- | game/src/GameSession/ProvinceIndexSampler.gdshaderinc | 18 |
1 files changed, 0 insertions, 18 deletions
diff --git a/game/src/GameSession/ProvinceIndexSampler.gdshaderinc b/game/src/GameSession/ProvinceIndexSampler.gdshaderinc deleted file mode 100644 index 65f73d8..0000000 --- a/game/src/GameSession/ProvinceIndexSampler.gdshaderinc +++ /dev/null @@ -1,18 +0,0 @@ - -// Province shape texture -uniform sampler2DArray province_shape_tex : repeat_enable, filter_nearest; -// Province shape subdivisions -uniform vec2 province_shape_subdivisions; - -uvec3 vec3_to_uvec3(vec3 v) { - return uvec3(v * 255.0); -} -uvec3 read_uvec3(vec2 uv) { - uv *= province_shape_subdivisions; - vec2 subdivision_coords = mod(floor(uv), province_shape_subdivisions); - float idx = subdivision_coords.x + subdivision_coords.y * province_shape_subdivisions.x; - return vec3_to_uvec3(texture(province_shape_tex, vec3(uv, idx)).rgb); -} -uint uvec2_to_uint(uvec2 v) { - return (v.y << 8u) | v.x; -} |