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author Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
committer Spartan322 <Megacake1234@gmail.com>2023-06-03 20:37:10 +0200
commitcef940108fe15752c3ef66f43f5169403fa2f71d (patch)
treefe4de5a05830e3bddeae78f74f729503b7cee1e9 /game/src/GameSession/ProvinceOverviewPanel
parent73e29d02e48739aba5ca5db1b9575c67e795400f (diff)
Reorganize the file structure of the files in `game/src`
Diffstat (limited to 'game/src/GameSession/ProvinceOverviewPanel')
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd122
-rw-r--r--game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn86
2 files changed, 0 insertions, 208 deletions
diff --git a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd b/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd
deleted file mode 100644
index 67060bf..0000000
--- a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd
+++ /dev/null
@@ -1,122 +0,0 @@
-extends PanelContainer
-
-@export var _province_name_label : Label
-@export var _region_name_label : Label
-@export var _life_rating_bar : ProgressBar
-@export var _rgo_icon_texture_rect : TextureRect
-@export var _rgo_name_label : Label
-@export var _buildings_container : Container
-
-const _missing_suffix : String = "_MISSING"
-
-var _selected_index : int:
- get: return _selected_index
- set(v):
- _selected_index = v
- update_info()
-var _province_info : Dictionary
-
-func _ready():
- GameSingleton.province_selected.connect(_on_province_selected)
- GameSingleton.state_updated.connect(update_info)
- update_info()
-
-enum { CANNOT_EXPAND, CAN_EXPAND, PREPARING, EXPANDING }
-
-func _expand_building(building_identifier : String) -> void:
- if GameSingleton.expand_building(_selected_index, building_identifier) != OK:
- push_error("Failed to expand ", building_identifier, " in province #", _selected_index);
-
-# Each building row contains:
-# level - Level Label
-# name - Name Label
-# button - Expansion Button
-# progress_bar - Expansion ProgressBar
-var _building_rows : Array[Dictionary]
-
-# REQUIREMENTS:
-# * UI-183, UI-185, UI-186, UI-765, UI-187, UI-188, UI-189
-# * UI-191, UI-193, UI-194, UI-766, UI-195, UI-196, UI-197
-# * UI-199, UI-201, UI-202, UI-767, UI-203, UI-204, UI-205
-func _add_building_row() -> void:
- var row : Dictionary
-
- row.level = Label.new()
- row.level.text = "X"
- _buildings_container.add_child(row.level)
-
- row.name = Label.new()
- row.name.text = GameSingleton.get_building_info_building_key() + _missing_suffix
- _buildings_container.add_child(row.name)
-
- row.button = Button.new()
- row.button.text = "EXPAND_PROVINCE_BUILDING"
- row.button.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- row.button.mouse_filter = Control.MOUSE_FILTER_PASS
- row.button.pressed.connect(func(): _expand_building(row.name.text))
- _buildings_container.add_child(row.button)
-
- row.progress_bar = ProgressBar.new()
- row.progress_bar.max_value = 1
- row.progress_bar.size_flags_horizontal = Control.SIZE_EXPAND_FILL
- row.progress_bar.mouse_filter = Control.MOUSE_FILTER_PASS
- _buildings_container.add_child(row.progress_bar)
-
- _building_rows.append(row)
- _set_building_row(_building_rows.size() - 1, {})
-
-func _set_building_row(index : int, building : Dictionary) -> void:
- if index < 0 or index > _building_rows.size():
- push_error("Invalid building row index: ", index, " (max ", _building_rows.size(), ")")
- return
- if index == _building_rows.size(): _add_building_row()
- var row := _building_rows[index]
- if building.is_empty():
- row.level.visible = false
- row.name.visible = false
- row.progress_bar.visible = false
- row.button.visible = false
- return
- row.level.text = str(building.get(GameSingleton.get_building_info_level_key(), 0))
- row.level.visible = true
- row.name.text = building.get(GameSingleton.get_building_info_building_key(),
- GameSingleton.get_building_info_building_key() + _missing_suffix)
- row.name.visible = true
-
- var expansion_state : int = building.get(GameSingleton.get_building_info_expansion_state_key(),
- CANNOT_EXPAND)
- var show_progress_bar := expansion_state == PREPARING or expansion_state == EXPANDING
- row.progress_bar.value = building.get(GameSingleton.get_building_info_expansion_progress_key(), 0)
- row.progress_bar.visible = show_progress_bar
- row.button.disabled = expansion_state != CAN_EXPAND
- row.button.visible = not show_progress_bar
-
-func update_info() -> void:
- _province_info = GameSingleton.get_province_info_from_index(_selected_index)
- if _province_info:
- _province_name_label.text = _province_info.get(GameSingleton.get_province_info_province_key(),
- GameSingleton.get_province_info_province_key() + _missing_suffix)
- _region_name_label.text = _province_info.get(GameSingleton.get_province_info_region_key(),
- GameSingleton.get_province_info_region_key() + _missing_suffix)
-
- _life_rating_bar.value = _province_info.get(GameSingleton.get_province_info_life_rating_key(), 0)
- _life_rating_bar.tooltip_text = tr("LIFE_RATING_TOOLTIP").format({ "life_rating": _life_rating_bar.value })
-
- _rgo_name_label.text = _province_info.get(GameSingleton.get_province_info_rgo_key(),
- GameSingleton.get_province_info_rgo_key() + _missing_suffix)
- _rgo_icon_texture_rect.texture = GameSingleton.get_good_icon_texture(_rgo_name_label.text)
-
- var buildings : Array = _province_info.get(GameSingleton.get_province_info_buildings_key(), [])
- for i in max(buildings.size(), _building_rows.size()):
- _set_building_row(i, buildings[i] if i < buildings.size() else {})
-
- show()
- else:
- hide()
- mouse_exited.emit()
-
-func _on_province_selected(index : int) -> void:
- _selected_index = index
-
-func _on_close_button_pressed() -> void:
- GameSingleton.set_selected_province(0)
diff --git a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn
deleted file mode 100644
index a233db0..0000000
--- a/game/src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.tscn
+++ /dev/null
@@ -1,86 +0,0 @@
-[gd_scene load_steps=2 format=3 uid="uid://byq323jbel48u"]
-
-[ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel/ProvinceOverviewPanel.gd" id="1_3n8k5"]
-
-[node name="ProvinceOverviewPanel" type="PanelContainer" node_paths=PackedStringArray("_province_name_label", "_region_name_label", "_life_rating_bar", "_rgo_icon_texture_rect", "_rgo_name_label", "_buildings_container")]
-editor_description = "UI-56"
-anchors_preset = 2
-anchor_top = 1.0
-anchor_bottom = 1.0
-offset_top = -300.0
-offset_right = 200.0
-grow_vertical = 0
-mouse_filter = 1
-script = ExtResource("1_3n8k5")
-_province_name_label = NodePath("PanelList/TopBarList/NameList/ProvinceName")
-_region_name_label = NodePath("PanelList/TopBarList/NameList/RegionName")
-_life_rating_bar = NodePath("PanelList/TopBarList/NameList/LifeRatingBar")
-_rgo_icon_texture_rect = NodePath("PanelList/InteractList/RGOInfo/RGOIcon")
-_rgo_name_label = NodePath("PanelList/InteractList/RGOInfo/RGOName")
-_buildings_container = NodePath("PanelList/InteractList/BuildingsContainer")
-
-[node name="PanelList" type="VBoxContainer" parent="."]
-layout_mode = 2
-
-[node name="TopBarList" type="HBoxContainer" parent="PanelList"]
-layout_mode = 2
-
-[node name="NameList" type="VBoxContainer" parent="PanelList/TopBarList"]
-layout_mode = 2
-size_flags_horizontal = 3
-size_flags_vertical = 0
-
-[node name="ProvinceName" type="Label" parent="PanelList/TopBarList/NameList"]
-editor_description = "UI-57"
-layout_mode = 2
-text = "province_MISSING"
-vertical_alignment = 1
-
-[node name="RegionName" type="Label" parent="PanelList/TopBarList/NameList"]
-editor_description = "UI-58"
-layout_mode = 2
-text = "region_MISSING"
-vertical_alignment = 1
-
-[node name="LifeRatingBar" type="ProgressBar" parent="PanelList/TopBarList/NameList"]
-editor_description = "UI-62"
-layout_mode = 2
-mouse_filter = 1
-
-[node name="CloseButton" type="Button" parent="PanelList/TopBarList"]
-custom_minimum_size = Vector2(30, 30)
-layout_mode = 2
-size_flags_vertical = 0
-mouse_filter = 1
-text = "X"
-
-[node name="InteractList" type="VBoxContainer" parent="PanelList"]
-layout_mode = 2
-size_flags_vertical = 3
-
-[node name="HSeparator" type="HSeparator" parent="PanelList/InteractList"]
-layout_mode = 2
-mouse_filter = 1
-
-[node name="RGOInfo" type="HBoxContainer" parent="PanelList/InteractList"]
-editor_description = "UI-112"
-layout_mode = 2
-
-[node name="RGOIcon" type="TextureRect" parent="PanelList/InteractList/RGOInfo"]
-editor_description = "UI-100"
-layout_mode = 2
-
-[node name="RGOName" type="Label" parent="PanelList/InteractList/RGOInfo"]
-layout_mode = 2
-text = "rgo_MISSING"
-vertical_alignment = 1
-
-[node name="HSeparator2" type="HSeparator" parent="PanelList/InteractList"]
-layout_mode = 2
-mouse_filter = 1
-
-[node name="BuildingsContainer" type="GridContainer" parent="PanelList/InteractList"]
-layout_mode = 2
-columns = 3
-
-[connection signal="pressed" from="PanelList/TopBarList/CloseButton" to="." method="_on_close_button_pressed"]