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author George L. Albany <Megacake1234@gmail.com>2023-02-21 08:49:46 +0100
committer GitHub <noreply@github.com>2023-02-21 08:49:46 +0100
commitfb9e316a18139ea6b6ffe3b237796b42d7114738 (patch)
tree7eb315989e19d1e8eabea955330e3a2e5469c876 /game/src/SampleGame.gd
parent0b3f9cb21cfa86e98649066ff7d260b4f9022023 (diff)
Add stylized theme to MainMenu (#12)
* Add stylized theme to MainMenu Increase message queue memory size by 4 Add default_theme.theme Refactor SampleGame.gd to better account for refactoring via @export nodes Properly aligne SampleGame scene Reorganize MainMenu into its own directory Add main_menu_border_paper.png Add main_menu_button.png * Add background image to theme Implement StyleBoxCombinedTexture Allows drawing an array of textures all at once Make MainMenu Panel a PanelContainer for consistency * Implement MainMenu button press, hover, and focus styles Improve MainMenu button disabled style * Add Godot's latest documentation to the README.md
Diffstat (limited to 'game/src/SampleGame.gd')
-rw-r--r--game/src/SampleGame.gd15
1 files changed, 12 insertions, 3 deletions
diff --git a/game/src/SampleGame.gd b/game/src/SampleGame.gd
index 0e3a61d..589fed2 100644
--- a/game/src/SampleGame.gd
+++ b/game/src/SampleGame.gd
@@ -2,6 +2,15 @@ extends Control
var selectedId = 0
+@export
+var _province_num_display : Label
+
+@export
+var _province_size_display : Label
+
+@export
+var _main_menu_scene : PackedScene
+
# Called when the node enters the scene tree for the first time.
func _ready():
updateVisibleInfo()
@@ -14,8 +23,8 @@ func _ready():
func updateVisibleInfo():
- $CenterContainer/VBoxContainer2/GridContainer/ProvinceNumDisplay.text = str(selectedId)
- $CenterContainer/VBoxContainer2/GridContainer/ProvinceSizeDisplay.text = str(Simulation.queryProvinceSize(selectedId))
+ _province_num_display.text = str(selectedId)
+ _province_size_display.text = str(Simulation.queryProvinceSize(selectedId))
func _on_pass_time_button_pressed():
@@ -37,4 +46,4 @@ func _on_prev_prov_button_pressed():
func _on_to_main_menu_pressed():
- get_tree().change_scene_to_file("res://src/MainMenu.tscn")
+ get_tree().change_scene_to_packed(_main_menu_scene)