diff options
author | Hop311 <hop3114@gmail.com> | 2023-04-11 21:28:18 +0200 |
---|---|---|
committer | Hop311 <hop3114@gmail.com> | 2023-04-11 21:28:18 +0200 |
commit | 7a84dc859a991ebb385df205a6d74b5de8ec6980 (patch) | |
tree | 6bf237f3efbeab1d2e9ddab5f563610ee6d6d20c /game/src | |
parent | 51dcd0c3e205c80d57da2e3d702cb612b77f4411 (diff) |
Added requirement comments
Diffstat (limited to 'game/src')
-rw-r--r-- | game/src/Autoload/Events.gd | 2 | ||||
-rw-r--r-- | game/src/GameSession/GameSession.tscn | 2 | ||||
-rw-r--r-- | game/src/GameSession/MapControlPanel.gd | 5 | ||||
-rw-r--r-- | game/src/GameSession/MapControlPanel.tscn | 3 | ||||
-rw-r--r-- | game/src/GameSession/MapView.gd | 11 | ||||
-rw-r--r-- | game/src/GameSession/MapView.tscn | 2 | ||||
-rw-r--r-- | game/src/GameSession/Minimap.gd | 6 | ||||
-rw-r--r-- | game/src/GameSession/ProvinceOverviewPanel.tscn | 2 |
8 files changed, 32 insertions, 1 deletions
diff --git a/game/src/Autoload/Events.gd b/game/src/Autoload/Events.gd index c2f96d5..f4aac70 100644 --- a/game/src/Autoload/Events.gd +++ b/game/src/Autoload/Events.gd @@ -7,6 +7,8 @@ const _province_identifier_file : String = "res://common/map/provinces.json" const _region_file : String = "res://common/map/regions.json" const _province_shape_file : String = "res://common/map/provinces.png" +# REQUIREMENTS +# * FS-333, FS-335, FS-341 func _ready(): if MapSingleton.load_province_identifier_file(_province_identifier_file) != OK: push_error("Failed to load province identifiers") diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index bba5671..e270f8a 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -7,7 +7,7 @@ [ext_resource type="PackedScene" uid="uid://byq323jbel48u" path="res://src/GameSession/ProvinceOverviewPanel.tscn" id="5_osjnn"] [node name="GameSession" type="Node" node_paths=PackedStringArray("_game_session_menu")] -editor_description = "SS-102" +editor_description = "SS-102, UI-546" script = ExtResource("1_eklvp") _game_session_menu = NodePath("GameSessionMenu") diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index fb4f161..693890f 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -9,6 +9,8 @@ signal minimap_clicked(pos_clicked : Vector2) var _mapmode_button_group : ButtonGroup +# REQUIREMENTS: +# * UI-550, UI-554 func _add_mapmode_button(identifier : String) -> void: var button := Button.new() button.text = identifier @@ -30,6 +32,9 @@ func _ready(): func _on_game_session_menu_button_pressed() -> void: game_session_menu_button_pressed.emit() +# REQUIREMENTS: +# * SS-76 +# * UIFUN-129, UIFUN-133 func _mapmode_pressed(button : BaseButton) -> void: MapSingleton.set_mapmode(button.tooltip_text) mapmode_changed.emit() diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index b76af10..70d7eab 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -25,14 +25,17 @@ alignment = 2 layout_mode = 2 [node name="MapmodesGrid" type="GridContainer" parent="HBoxContainer/VBoxContainer"] +editor_description = "UI-750" layout_mode = 2 columns = 11 [node name="Minimap" type="PanelContainer" parent="HBoxContainer/VBoxContainer"] +editor_description = "UI-549" layout_mode = 2 mouse_filter = 1 [node name="TextureRect" type="TextureRect" parent="HBoxContainer/VBoxContainer/Minimap"] +editor_description = "UI-751, FS-338" layout_mode = 2 texture = ExtResource("2_r613r") diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index fc13b07..05e77fa 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -137,6 +137,8 @@ func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: push_error("Invalid intersection: ", intersection) return Vector2(0.5, 0.5) +# REQUIREMENTS +# * SS-31 func _unhandled_input(event : InputEvent): if event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds @@ -177,6 +179,8 @@ func _physics_process(delta : float): # Calculate where the mouse lies on the map _update_mouse_map_position() +# REQUIREMENTS +# * UIFUN-124 func _movement_process(delta : float) -> void: var direction : Vector2 if _drag_active: @@ -187,6 +191,8 @@ func _movement_process(delta : float) -> void: direction *= _camera.position.y * delta _camera.position += Vector3(direction.x, 0, direction.y) +# REQUIREMENTS +# * UIFUN-125 func _edge_scrolling_vector() -> Vector2: if not _mouse_over_viewport: return Vector2() @@ -195,6 +201,8 @@ func _edge_scrolling_vector() -> Vector2: mouse_vector *= 0 return mouse_vector * _edge_move_speed +# REQUIREMENTS +# * SS-75 func _cardinal_movement_vector() -> Vector2: var move := Vector2( float(Input.is_action_pressed(_action_east)) - float(Input.is_action_pressed(_action_west)), @@ -206,6 +214,9 @@ func _clamp_over_map() -> void: _camera.position.x = _map_mesh_corner.x + fposmod(_camera.position.x - _map_mesh_corner.x, _map_mesh_dims.x) _camera.position.z = clamp(_camera.position.z, _map_mesh_corner.y, _map_mesh_corner.y + _map_mesh_dims.y) +# REQUIREMENTS +# * SS-74 +# * UIFUN-123 func _zoom_process(delta : float) -> void: var height := _camera.position.y var zoom := _zoom_target - height diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn index b48617a..93fc162 100644 --- a/game/src/GameSession/MapView.tscn +++ b/game/src/GameSession/MapView.tscn @@ -14,6 +14,7 @@ shader_parameter/terrain_tex = ExtResource("3_l8pnf") [sub_resource type="MapMesh" id="MapMesh_3gtsd"] [node name="MapView" type="Node3D" node_paths=PackedStringArray("_camera", "_map_mesh_instance")] +editor_description = "SS-73" script = ExtResource("1_exccw") _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") @@ -22,6 +23,7 @@ _map_mesh_instance = NodePath("MapMeshInstance") transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) [node name="MapMeshInstance" type="MeshInstance3D" parent="."] +editor_description = "FS-343" transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) material_override = SubResource("ShaderMaterial_tayeg") mesh = SubResource("MapMesh_3gtsd") diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd index 7c02698..d633fdf 100644 --- a/game/src/GameSession/Minimap.gd +++ b/game/src/GameSession/Minimap.gd @@ -6,10 +6,16 @@ const _action_click : StringName = &"map_click" var _viewport_points : PackedVector2Array +# REQUIREMENTS +# * SS-80 +# * UI-752 func _draw() -> void: if _viewport_points.size() > 1: draw_multiline(_viewport_points, Color.WHITE, -1) +# REQUIREMENTS +# * SS-81 +# * UIFUN-127 func _unhandled_input(event : InputEvent): if event is InputEventMouseMotion and Input.is_action_pressed(_action_click): var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5) diff --git a/game/src/GameSession/ProvinceOverviewPanel.tscn b/game/src/GameSession/ProvinceOverviewPanel.tscn index e21b1c3..2df95fb 100644 --- a/game/src/GameSession/ProvinceOverviewPanel.tscn +++ b/game/src/GameSession/ProvinceOverviewPanel.tscn @@ -3,6 +3,7 @@ [ext_resource type="Script" path="res://src/GameSession/ProvinceOverviewPanel.gd" id="1_3n8k5"] [node name="ProvinceOverviewPanel" type="Panel" node_paths=PackedStringArray("_province_name_label")] +editor_description = "UI-56" anchors_preset = 2 anchor_top = 1.0 anchor_bottom = 1.0 @@ -23,6 +24,7 @@ offset_right = -10.0 offset_bottom = -5.0 [node name="ProvinceName" type="Label" parent="VBoxContainer"] +editor_description = "UI-57" layout_mode = 2 text = "PROVINCE_NAME" vertical_alignment = 1 |