diff options
author | Gone2Daly <71726742+Gone2Daly@users.noreply.github.com> | 2023-04-11 13:23:27 +0200 |
---|---|---|
committer | GitHub <noreply@github.com> | 2023-04-11 13:23:27 +0200 |
commit | 51dcd0c3e205c80d57da2e3d702cb612b77f4411 (patch) | |
tree | 2972153b188eca8a3a8d2c88357579b9a0169e90 /game | |
parent | c3034b0ecadeca4041796dc93d7080156f589fa2 (diff) | |
parent | 369880cb44a98853615326255d6e7e4356166b3b (diff) |
Merge pull request #85 from OpenVic2Project/minimap
Minimap with functionality
Diffstat (limited to 'game')
-rw-r--r-- | game/art/terrain/terrain.png (renamed from game/common/map/terrain/terrain.png) | bin | 27542091 -> 27542091 bytes | |||
-rw-r--r-- | game/art/terrain/terrain.png.import (renamed from game/common/map/terrain/terrain.png.import) | 8 | ||||
-rw-r--r-- | game/art/ui/minimap.png | bin | 0 -> 122017 bytes | |||
-rw-r--r-- | game/art/ui/minimap.png.import | 34 | ||||
-rw-r--r-- | game/art/ui/minimap_frame.png | bin | 0 -> 1043 bytes | |||
-rw-r--r-- | game/art/ui/minimap_frame.png.import | 34 | ||||
-rw-r--r-- | game/src/GameSession/GameSession.tscn | 6 | ||||
-rw-r--r-- | game/src/GameSession/MapControlPanel.gd | 9 | ||||
-rw-r--r-- | game/src/GameSession/MapControlPanel.tscn | 28 | ||||
-rw-r--r-- | game/src/GameSession/MapView.gd | 84 | ||||
-rw-r--r-- | game/src/GameSession/MapView.tscn | 8 | ||||
-rw-r--r-- | game/src/GameSession/Minimap.gd | 83 | ||||
-rw-r--r-- | game/src/GameSession/TerrainMap.gdshader | 11 |
13 files changed, 266 insertions, 39 deletions
diff --git a/game/common/map/terrain/terrain.png b/game/art/terrain/terrain.png Binary files differindex 6d36dee..6d36dee 100644 --- a/game/common/map/terrain/terrain.png +++ b/game/art/terrain/terrain.png diff --git a/game/common/map/terrain/terrain.png.import b/game/art/terrain/terrain.png.import index 56ba5dc..d7a078f 100644 --- a/game/common/map/terrain/terrain.png.import +++ b/game/art/terrain/terrain.png.import @@ -3,15 +3,15 @@ importer="texture" type="CompressedTexture2D" uid="uid://cmw0pvjthnn8c" -path="res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex" +path="res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex" metadata={ "vram_texture": false } [deps] -source_file="res://common/map/terrain/terrain.png" -dest_files=["res://.godot/imported/terrain.png-c443b8a709ca7acc4b3bb3df1d3095a9.ctex"] +source_file="res://art/terrain/terrain.png" +dest_files=["res://.godot/imported/terrain.png-06c63c2b87b3131a2067f668f87a9d67.ctex"] [params] @@ -25,7 +25,7 @@ mipmaps/generate=true mipmaps/limit=-1 roughness/mode=0 roughness/src_normal="" -process/fix_alpha_border=true +process/fix_alpha_border=false process/premult_alpha=false process/normal_map_invert_y=false process/hdr_as_srgb=false diff --git a/game/art/ui/minimap.png b/game/art/ui/minimap.png Binary files differnew file mode 100644 index 0000000..9922b28 --- /dev/null +++ b/game/art/ui/minimap.png diff --git a/game/art/ui/minimap.png.import b/game/art/ui/minimap.png.import new file mode 100644 index 0000000..36f22e7 --- /dev/null +++ b/game/art/ui/minimap.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://c0sm1jfu4kyv3" +path="res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap.png" +dest_files=["res://.godot/imported/minimap.png-05ee44469856e77fd05107fe9e259e25.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/art/ui/minimap_frame.png b/game/art/ui/minimap_frame.png Binary files differnew file mode 100644 index 0000000..21aa2ce --- /dev/null +++ b/game/art/ui/minimap_frame.png diff --git a/game/art/ui/minimap_frame.png.import b/game/art/ui/minimap_frame.png.import new file mode 100644 index 0000000..3d2aeee --- /dev/null +++ b/game/art/ui/minimap_frame.png.import @@ -0,0 +1,34 @@ +[remap] + +importer="texture" +type="CompressedTexture2D" +uid="uid://vr1hq2stk8ny" +path="res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex" +metadata={ +"vram_texture": false +} + +[deps] + +source_file="res://art/ui/minimap_frame.png" +dest_files=["res://.godot/imported/minimap_frame.png-3668393435d2582fb1dc8a9598573e80.ctex"] + +[params] + +compress/mode=3 +compress/high_quality=false +compress/lossy_quality=0.7 +compress/hdr_compression=1 +compress/normal_map=2 +compress/channel_pack=0 +mipmaps/generate=false +mipmaps/limit=-1 +roughness/mode=0 +roughness/src_normal="" +process/fix_alpha_border=false +process/premult_alpha=false +process/normal_map_invert_y=false +process/hdr_as_srgb=false +process/hdr_clamp_exposure=false +process/size_limit=0 +detect_3d/compress_to=0 diff --git a/game/src/GameSession/GameSession.tscn b/game/src/GameSession/GameSession.tscn index a645528..bba5671 100644 --- a/game/src/GameSession/GameSession.tscn +++ b/game/src/GameSession/GameSession.tscn @@ -29,6 +29,8 @@ anchor_left = 1.0 anchor_top = 1.0 anchor_right = 1.0 anchor_bottom = 1.0 +offset_left = -350.0 +offset_top = -210.0 grow_horizontal = 0 grow_vertical = 0 @@ -39,7 +41,11 @@ anchor_right = 0.15625 offset_top = 0.0 offset_right = 0.0 +[connection signal="map_view_camera_changed" from="MapView" to="MapControlPanel" method="_on_map_view_camera_changed"] [connection signal="province_selected" from="MapView" to="ProvinceOverviewPanel" method="_on_province_selected"] [connection signal="close_button_pressed" from="GameSessionMenu" to="." method="_on_game_session_menu_close_button_pressed"] [connection signal="game_session_menu_button_pressed" from="MapControlPanel" to="." method="_on_game_session_menu_button_pressed"] [connection signal="mapmode_changed" from="MapControlPanel" to="MapView" method="_update_colour_texture"] +[connection signal="minimap_clicked" from="MapControlPanel" to="MapView" method="_on_minimap_clicked"] +[connection signal="mouse_entered" from="MapControlPanel" to="MapView" method="_on_mouse_exited_viewport"] +[connection signal="mouse_exited" from="MapControlPanel" to="MapView" method="_on_mouse_entered_viewport"] diff --git a/game/src/GameSession/MapControlPanel.gd b/game/src/GameSession/MapControlPanel.gd index cfd102c..fb4f161 100644 --- a/game/src/GameSession/MapControlPanel.gd +++ b/game/src/GameSession/MapControlPanel.gd @@ -2,8 +2,11 @@ extends PanelContainer signal game_session_menu_button_pressed signal mapmode_changed +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) +signal minimap_clicked(pos_clicked : Vector2) @export var _mapmodes_grid : GridContainer + var _mapmode_button_group : ButtonGroup func _add_mapmode_button(identifier : String) -> void: @@ -30,3 +33,9 @@ func _on_game_session_menu_button_pressed() -> void: func _mapmode_pressed(button : BaseButton) -> void: MapSingleton.set_mapmode(button.tooltip_text) mapmode_changed.emit() + +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + +func _on_minimap_clicked(pos_clicked : Vector2) -> void: + minimap_clicked.emit(pos_clicked) diff --git a/game/src/GameSession/MapControlPanel.tscn b/game/src/GameSession/MapControlPanel.tscn index e0ba0b2..b76af10 100644 --- a/game/src/GameSession/MapControlPanel.tscn +++ b/game/src/GameSession/MapControlPanel.tscn @@ -1,6 +1,9 @@ -[gd_scene load_steps=4 format=3 uid="uid://g524p8lr574w"] +[gd_scene load_steps=7 format=3 uid="uid://g524p8lr574w"] [ext_resource type="Script" path="res://src/GameSession/MapControlPanel.gd" id="1_ign64"] +[ext_resource type="Texture2D" uid="uid://c0sm1jfu4kyv3" path="res://art/ui/minimap.png" id="2_r613r"] +[ext_resource type="Script" path="res://src/GameSession/Minimap.gd" id="3_s4dml"] +[ext_resource type="Texture2D" uid="uid://vr1hq2stk8ny" path="res://art/ui/minimap_frame.png" id="4_f1exl"] [sub_resource type="InputEventAction" id="InputEventAction_5nck3"] action = &"ui_cancel" @@ -8,13 +11,15 @@ action = &"ui_cancel" [sub_resource type="Shortcut" id="Shortcut_fc1tk"] events = [SubResource("InputEventAction_5nck3")] -[node name="PanelContainer" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")] +[node name="MapControlPanel" type="PanelContainer" node_paths=PackedStringArray("_mapmodes_grid")] editor_description = "SS-103" +mouse_filter = 1 script = ExtResource("1_ign64") _mapmodes_grid = NodePath("HBoxContainer/VBoxContainer/MapmodesGrid") [node name="HBoxContainer" type="HBoxContainer" parent="."] layout_mode = 2 +alignment = 2 [node name="VBoxContainer" type="VBoxContainer" parent="HBoxContainer"] layout_mode = 2 @@ -23,9 +28,22 @@ layout_mode = 2 layout_mode = 2 columns = 11 -[node name="MinimapPlaceholder" type="Label" parent="HBoxContainer/VBoxContainer"] +[node name="Minimap" type="PanelContainer" parent="HBoxContainer/VBoxContainer"] layout_mode = 2 -text = "MINIMAP" +mouse_filter = 1 + +[node name="TextureRect" type="TextureRect" parent="HBoxContainer/VBoxContainer/Minimap"] +layout_mode = 2 +texture = ExtResource("2_r613r") + +[node name="ViewportQuad" type="Control" parent="HBoxContainer/VBoxContainer/Minimap"] +layout_mode = 2 +mouse_filter = 2 +script = ExtResource("3_s4dml") + +[node name="Frame" type="NinePatchRect" parent="HBoxContainer/VBoxContainer/Minimap"] +layout_mode = 2 +texture = ExtResource("4_f1exl") [node name="AuxiliaryPanel" type="VBoxContainer" parent="HBoxContainer"] editor_description = "UI-761" @@ -37,4 +55,6 @@ layout_mode = 2 shortcut = SubResource("Shortcut_fc1tk") text = "ESC" +[connection signal="map_view_camera_changed" from="." to="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" method="_on_map_view_camera_changed"] +[connection signal="minimap_clicked" from="HBoxContainer/VBoxContainer/Minimap/ViewportQuad" to="." method="_on_minimap_clicked"] [connection signal="pressed" from="HBoxContainer/AuxiliaryPanel/GameSessionMenuButton" to="." method="_on_game_session_menu_button_pressed"] diff --git a/game/src/GameSession/MapView.gd b/game/src/GameSession/MapView.gd index b13f09d..fc13b07 100644 --- a/game/src/GameSession/MapView.gd +++ b/game/src/GameSession/MapView.gd @@ -1,6 +1,7 @@ extends Node3D signal province_selected(identifier : String) +signal map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) const _action_north : StringName = &"map_north" const _action_east : StringName = &"map_east" @@ -13,8 +14,8 @@ const _action_click : StringName = &"map_click" const _shader_param_province_index : StringName = &"province_index_tex" const _shader_param_province_colour : StringName = &"province_colour_tex" -const _shader_param_hover_pos : StringName = &"hover_pos" -const _shader_param_selected_pos : StringName = &"selected_pos" +const _shader_param_hover_index : StringName = &"hover_index" +const _shader_param_selected_index : StringName = &"selected_index" @export var _camera : Camera3D @@ -24,6 +25,8 @@ const _shader_param_selected_pos : StringName = &"selected_pos" var _drag_anchor : Vector2 var _drag_active : bool = false +var _mouse_over_viewport : bool = false + @export var _zoom_target_min : float = 0.2 @export var _zoom_target_max : float = 5.0 @export var _zoom_target_step : float = 0.1 @@ -45,6 +48,7 @@ var _map_mesh_dims : Vector2 var _mouse_pos_viewport : Vector2 = Vector2(0.5, 0.5) var _mouse_pos_map : Vector2 = Vector2(0.5, 0.5) +var _viewport_dims : Vector2 = Vector2(1, 1) # ??? Strange Godot/GDExtension Bug ??? # Upon first opening a clone of this repo with the Godot Editor, @@ -57,6 +61,7 @@ func _ready(): if _camera == null: push_error("MapView's _camera variable hasn't been set!") return + _zoom_target = _camera.position.y if _map_mesh_instance == null: push_error("MapView's _map_mesh variable hasn't been set!") return @@ -105,18 +110,43 @@ func _ready(): map_mesh_aabb.position.z - map_mesh_aabb.end.z )) +func _notification(what : int): + match what: + NOTIFICATION_WM_MOUSE_ENTER: # Mouse inside window + _on_mouse_entered_viewport() + NOTIFICATION_WM_MOUSE_EXIT: # Mouse out of window + _on_mouse_exited_viewport() + func _update_colour_texture() -> void: MapSingleton.update_colour_image() _map_province_colour_texture.update(_map_province_colour_image) +func _world_to_map_coords(pos : Vector3) -> Vector2: + return (Vector2(pos.x, pos.z) - _map_mesh_corner) / _map_mesh_dims + +func _viewport_to_map_coords(pos_viewport : Vector2) -> Vector2: + var ray_origin := _camera.project_ray_origin(pos_viewport) + var ray_normal := _camera.project_ray_normal(pos_viewport) + # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin + var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) + if typeof(intersection) == TYPE_VECTOR3: + return _world_to_map_coords(intersection as Vector3) + else: + # Normals parallel to the xz-plane could cause null intersections, + # but the camera's orientation should prevent such normals + push_error("Invalid intersection: ", intersection) + return Vector2(0.5, 0.5) + func _unhandled_input(event : InputEvent): if event.is_action_pressed(_action_click): # Check if the mouse is outside of bounds if _map_mesh.is_valid_uv_coord(_mouse_pos_map): - _map_shader_material.set_shader_parameter(_shader_param_selected_pos, _mouse_pos_map) - var mouse_pixel_pos := Vector2i(_mouse_pos_map * _map_image_size) - var province_identifier := MapSingleton.get_province_identifier_from_pixel_coords(mouse_pixel_pos) + var selected_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + _map_shader_material.set_shader_parameter(_shader_param_selected_index, selected_index) + var province_identifier := MapSingleton.get_province_identifier_from_uv_coords(_mouse_pos_map) province_selected.emit(province_identifier) + else: + print("Clicked outside the map!") elif event.is_action_pressed(_action_drag): if _drag_active: push_warning("Drag being activated while already active!") @@ -133,6 +163,7 @@ func _unhandled_input(event : InputEvent): func _physics_process(delta : float): _mouse_pos_viewport = get_viewport().get_mouse_position() + _viewport_dims = Vector2(Resolution.get_current_resolution()) # Process movement _movement_process(delta) # Keep within map bounds @@ -141,6 +172,8 @@ func _physics_process(delta : float): _zoom_process(delta) # Orient based on height _update_orientation() + # Update viewport on minimap + _update_minimap_viewport() # Calculate where the mouse lies on the map _update_mouse_map_position() @@ -155,8 +188,9 @@ func _movement_process(delta : float) -> void: _camera.position += Vector3(direction.x, 0, direction.y) func _edge_scrolling_vector() -> Vector2: - var viewport_dims := Vector2(Resolution.get_current_resolution()) - var mouse_vector := _mouse_pos_viewport / viewport_dims - Vector2(0.5, 0.5); + if not _mouse_over_viewport: + return Vector2() + var mouse_vector := _mouse_pos_viewport / _viewport_dims - Vector2(0.5, 0.5) if abs(mouse_vector.x) < 0.5 - _edge_move_threshold and abs(mouse_vector.y) < 0.5 - _edge_move_threshold: mouse_vector *= 0 return mouse_vector * _edge_move_speed @@ -186,17 +220,27 @@ func _update_orientation() -> void: var dir := Vector3(0, -1, -exp(-_camera.position.y * 2.0 + 0.5)) _camera.look_at(_camera.position + dir) +func _update_minimap_viewport() -> void: + var near_left := _viewport_to_map_coords(Vector2(0, _viewport_dims.y)) + var far_left := _viewport_to_map_coords(Vector2(0, 0)) + var far_right := _viewport_to_map_coords(Vector2(_viewport_dims.x, 0)) + var near_right := _viewport_to_map_coords(_viewport_dims) + map_view_camera_changed.emit(near_left, far_left, far_right, near_right) + func _update_mouse_map_position() -> void: - var ray_origin := _camera.project_ray_origin(_mouse_pos_viewport) - var ray_normal := _camera.project_ray_normal(_mouse_pos_viewport) - # Plane with normal (0,1,0) facing upwards, at a distance 0 from the origin - var intersection = Plane(0, 1, 0, 0).intersects_ray(ray_origin, ray_normal) - if typeof(intersection) == TYPE_VECTOR3: - var intersection_vec := intersection as Vector3 - # This loops both horizontally (good) and vertically (bad) - _mouse_pos_map = (Vector2(intersection_vec.x, intersection_vec.z) - _map_mesh_corner) / _map_mesh_dims - _map_shader_material.set_shader_parameter(_shader_param_hover_pos, _mouse_pos_map) - else: - # Normals parallel to the xz-plane could cause null intersections, - # but the camera's orientation should prevent such normals - push_error("Invalid intersection: ", intersection) + _mouse_pos_map = _viewport_to_map_coords(_mouse_pos_viewport) + var hover_index := MapSingleton.get_province_index_from_uv_coords(_mouse_pos_map) + if not _mouse_over_viewport: + _map_shader_material.set_shader_parameter(_shader_param_hover_index, hover_index) + +func _on_mouse_entered_viewport(): + _mouse_over_viewport = true + +func _on_mouse_exited_viewport(): + _mouse_over_viewport = false + +func _on_minimap_clicked(pos_clicked : Vector2): + pos_clicked *= _map_mesh_dims + _camera.position.x = pos_clicked.x + _camera.position.z = pos_clicked.y + _clamp_over_map() diff --git a/game/src/GameSession/MapView.tscn b/game/src/GameSession/MapView.tscn index 4650acb..b48617a 100644 --- a/game/src/GameSession/MapView.tscn +++ b/game/src/GameSession/MapView.tscn @@ -2,13 +2,13 @@ [ext_resource type="Script" path="res://src/GameSession/MapView.gd" id="1_exccw"] [ext_resource type="Shader" path="res://src/GameSession/TerrainMap.gdshader" id="1_upocn"] -[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://common/map/terrain/terrain.png" id="3_l8pnf"] +[ext_resource type="Texture2D" uid="uid://cmw0pvjthnn8c" path="res://art/terrain/terrain.png" id="3_l8pnf"] [sub_resource type="ShaderMaterial" id="ShaderMaterial_tayeg"] render_priority = 0 shader = ExtResource("1_upocn") -shader_parameter/hover_pos = Vector2(0.5, 0.5) -shader_parameter/selected_pos = Vector2(0.5, 0.5) +shader_parameter/hover_index = null +shader_parameter/selected_index = null shader_parameter/terrain_tex = ExtResource("3_l8pnf") [sub_resource type="MapMesh" id="MapMesh_3gtsd"] @@ -19,7 +19,7 @@ _camera = NodePath("MapCamera") _map_mesh_instance = NodePath("MapMeshInstance") [node name="MapCamera" type="Camera3D" parent="."] -transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0, 1, 1) +transform = Transform3D(1, 0, 0, 0, 0.707107, 0.707107, 0, -0.707107, 0.707107, 0.25, 1.5, -2.75) [node name="MapMeshInstance" type="MeshInstance3D" parent="."] transform = Transform3D(10, 0, 0, 0, 10, 0, 0, 0, 10, 0, 0, 0) diff --git a/game/src/GameSession/Minimap.gd b/game/src/GameSession/Minimap.gd new file mode 100644 index 0000000..7c02698 --- /dev/null +++ b/game/src/GameSession/Minimap.gd @@ -0,0 +1,83 @@ +extends Control + +signal minimap_clicked(pos_clicked : Vector2) + +const _action_click : StringName = &"map_click" + +var _viewport_points : PackedVector2Array + +func _draw() -> void: + if _viewport_points.size() > 1: + draw_multiline(_viewport_points, Color.WHITE, -1) + +func _unhandled_input(event : InputEvent): + if event is InputEventMouseMotion and Input.is_action_pressed(_action_click): + var pos_clicked := get_local_mouse_position() / size - Vector2(0.5, 0.5) + if abs(pos_clicked.x) < 0.5 and abs(pos_clicked.y) < 0.5: + minimap_clicked.emit(pos_clicked) + +# Returns the point on the line going through p and q with the specific x coord +func _intersect_x(p : Vector2, q : Vector2, x : float) -> Vector2: + if p.x == q.x: + return Vector2(x, 0.5 * (p.y + q.y)) + var t := (x - q.x) / (p.x - q.x) + return q + t * (p - q) + +# Returns the point on the line going through p and q with the specific y coord +func _intersect_y(p : Vector2, q : Vector2, y : float) -> Vector2: + if p.y == q.y: + return Vector2(0.5 * (p.x + q.x), y) + var t := (y - q.y) / (p.y - q.y) + return q + t * (p - q) + +const _one_x := Vector2(1, 0) + +func _add_line_looped_over_x(left : Vector2, right : Vector2) -> void: + if left.x < 0: + if right.x < 0: + _viewport_points.push_back(left + _one_x) + _viewport_points.push_back(right + _one_x) + else: + var mid_point := _intersect_x(left, right, 0) + _viewport_points.push_back(mid_point) + _viewport_points.push_back(right) + mid_point.x = 1 + _viewport_points.push_back(left + _one_x) + _viewport_points.push_back(mid_point) + elif right.x > 1: + if left.x > 1: + _viewport_points.push_back(left - _one_x) + _viewport_points.push_back(right - _one_x) + else: + var mid_point := _intersect_x(left, right, 1) + _viewport_points.push_back(left) + _viewport_points.push_back(mid_point) + mid_point.x = 0 + _viewport_points.push_back(mid_point) + _viewport_points.push_back(right - _one_x) + else: + _viewport_points.push_back(left) + _viewport_points.push_back(right) + +# This can break if the viewport is rotated too far! +func _on_map_view_camera_changed(near_left : Vector2, far_left : Vector2, far_right : Vector2, near_right : Vector2) -> void: + # Bound far y coords + if far_left.y < 0: + far_left = _intersect_y(near_left, far_left, 0) + if far_right.y < 0: + far_right = _intersect_y(near_right, far_right, 0) + # Bound near y coords + if near_left.y > 1: + near_left = _intersect_y(near_left, far_left, 1) + if near_right.y > 1: + near_right = _intersect_y(near_right, far_right, 1) + + _viewport_points.clear() + _add_line_looped_over_x(near_left, near_right) + _add_line_looped_over_x(far_left, far_right) + _add_line_looped_over_x(far_left, near_left) + _add_line_looped_over_x(near_right, far_right) + + for i in _viewport_points.size(): + _viewport_points[i] *= size + queue_redraw() diff --git a/game/src/GameSession/TerrainMap.gdshader b/game/src/GameSession/TerrainMap.gdshader index f3d0c7d..7aca0f9 100644 --- a/game/src/GameSession/TerrainMap.gdshader +++ b/game/src/GameSession/TerrainMap.gdshader @@ -8,10 +8,10 @@ uniform sampler2D terrain_tex: source_color, repeat_enable, filter_linear; uniform sampler2D province_index_tex : repeat_enable, filter_nearest; // Province colour texture uniform sampler2D province_colour_tex: source_color, repeat_enable, filter_nearest; -// Position of the mouse over the map mesh in UV coords -uniform vec2 hover_pos; -// Position in UV coords of a pixel belonging to the currently selected province -uniform vec2 selected_pos; +// Index of the mouse over the map mesh +uniform uint hover_index; +// Index of the currently selected province +uniform uint selected_index; uvec2 vec2_to_uvec2(vec2 v) { return uvec2(v * 255.0); @@ -31,10 +31,7 @@ uint read_uint16(sampler2D tex, vec2 uv) { void fragment() { uvec2 prov_idx_split = read_uvec2(province_index_tex, UV); - uint prov_index = uvec2_to_uint(prov_idx_split); - uint hover_index = read_uint16(province_index_tex, hover_pos); - uint selected_index = read_uint16(province_index_tex, selected_pos); // Boost prov_colour's contribution if it matches hover_colour or selected_colour float mix_val = 0.3 + float(prov_index == hover_index) * 0.3 + float(prov_index == selected_index) * 0.3; |