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Diffstat (limited to 'extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp')
-rw-r--r--extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp11
1 files changed, 7 insertions, 4 deletions
diff --git a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp
index 9290d5c..3d361e4 100644
--- a/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp
+++ b/extension/src/openvic-extension/classes/GFXMaskedFlagTexture.hpp
@@ -1,16 +1,17 @@
#pragma once
-#include <openvic-simulation/country/Country.hpp>
#include <openvic-simulation/interface/GFXSprite.hpp>
#include "openvic-extension/classes/GFXButtonStateTexture.hpp"
namespace OpenVic {
+ struct CountryDefinition;
+
class GFXMaskedFlagTexture : public GFXButtonStateHavingTexture {
GDCLASS(GFXMaskedFlagTexture, GFXButtonStateHavingTexture)
GFX::MaskedFlag const* PROPERTY(gfx_masked_flag);
- Country const* PROPERTY(flag_country);
+ CountryDefinition const* PROPERTY(flag_country);
godot::StringName PROPERTY(flag_type);
godot::Ref<godot::Image> overlay_image, mask_image, flag_image;
@@ -42,7 +43,9 @@ namespace OpenVic {
godot::String get_gfx_masked_flag_name() const;
/* Set flag_country and flag_type and update the combined image to use that flag, or no flag if it doesn't exist. */
- godot::Error set_flag_country_and_type(Country const* new_flag_country, godot::StringName const& new_flag_type);
+ godot::Error set_flag_country_and_type(
+ CountryDefinition const* new_flag_country, godot::StringName const& new_flag_type
+ );
/* Look up the country with the specified identifier, then call set_flag_country_and_type with the country and
* specified flag_type as arguments. */
@@ -52,7 +55,7 @@ namespace OpenVic {
/* Look up the specified country's current flag type, then call set_flag_country_and_type
* with the country and its flag type as arguments. */
- godot::Error set_flag_country(Country const* new_flag_country);
+ godot::Error set_flag_country(CountryDefinition const* new_flag_country);
/* Look up the country with the specified identifier, then call set_flag_country with the country its argument. */
godot::Error set_flag_country_name(godot::String const& new_flag_country_name);