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-rw-r--r--extension/src/openvic-extension/utility/UITools.cpp12
1 files changed, 10 insertions, 2 deletions
diff --git a/extension/src/openvic-extension/utility/UITools.cpp b/extension/src/openvic-extension/utility/UITools.cpp
index 4bd537d..0eea6c4 100644
--- a/extension/src/openvic-extension/utility/UITools.cpp
+++ b/extension/src/openvic-extension/utility/UITools.cpp
@@ -1,4 +1,5 @@
#include "UITools.hpp"
+#include <cmath>
#include <godot_cpp/classes/color_rect.hpp>
#include <godot_cpp/classes/line_edit.hpp>
@@ -22,6 +23,9 @@
#include "openvic-extension/singletons/AssetManager.hpp"
#include "openvic-extension/singletons/GameSingleton.hpp"
#include "openvic-extension/utility/Utilities.hpp"
+#include "godot_cpp/classes/control.hpp"
+#include "godot_cpp/variant/vector2.hpp"
+#include "openvic-simulation/types/Vector.hpp"
using namespace godot;
using namespace OpenVic;
@@ -482,14 +486,18 @@ static bool generate_window(generate_gui_args_t&& args) {
GUI::Window const& window = static_cast<GUI::Window const&>(args.element);
- // TODO - moveable, fullscreen, dontRender (disable visibility?)
+ // TODO - moveable, dontRender (disable visibility?)
const String window_name = Utilities::std_to_godot_string(window.get_name());
Panel* godot_panel = nullptr;
bool ret = new_control(godot_panel, window, args.name);
ERR_FAIL_NULL_V_MSG(godot_panel, false, vformat("Failed to create Panel for GUI window %s", window_name));
- godot_panel->set_custom_minimum_size(Utilities::to_godot_fvec2(window.get_size()));
+ if (window.get_fullscreen()) {
+ godot_panel->set_anchors_preset(godot::Control::PRESET_FULL_RECT);
+ } else {
+ godot_panel->set_custom_minimum_size(Utilities::to_godot_fvec2(window.get_size()));
+ }
Ref<StyleBoxEmpty> stylebox_empty;
stylebox_empty.instantiate();