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m---------extension/deps/openvic-simulation0
-rw-r--r--extension/src/openvic-extension/classes/GFXPieChartTexture.hpp73
-rw-r--r--extension/src/openvic-extension/singletons/LoadLocalisation.cpp2
-rw-r--r--extension/src/openvic-extension/singletons/MenuSingleton.cpp27
-rw-r--r--extension/src/openvic-extension/singletons/PopulationMenu.cpp21
-rw-r--r--extension/src/openvic-extension/singletons/SoundSingleton.cpp53
-rw-r--r--extension/src/openvic-extension/singletons/SoundSingleton.hpp15
7 files changed, 103 insertions, 88 deletions
diff --git a/extension/deps/openvic-simulation b/extension/deps/openvic-simulation
-Subproject 7fe8ba2b3bd3bafad374a691280bbf5102b5867
+Subproject 8defcd5daa1acd2c61aa1cd0a26478d472fed9b
diff --git a/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp b/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
index 69330a4..50616d9 100644
--- a/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
+++ b/extension/src/openvic-extension/classes/GFXPieChartTexture.hpp
@@ -11,6 +11,7 @@ namespace OpenVic {
GDCLASS(GFXPieChartTexture, godot::ImageTexture)
public:
+ using godot_pie_chart_data_t = godot::TypedArray<godot::Dictionary>;
struct slice_t {
godot::String name;
godot::Color colour;
@@ -29,56 +30,44 @@ namespace OpenVic {
godot::Error _generate_pie_chart_image();
- protected:
- static void _bind_methods();
-
public:
- GFXPieChartTexture();
-
- // Position must be centred and normalised so that coords are in [-1, 1].
- slice_t const* get_slice(godot::Vector2 const& position) const;
-
- using godot_pie_chart_data_t = godot::TypedArray<godot::Dictionary>;
-
- /* Set slices given an Array of Dictionaries, each with the following key-value entries:
- * - colour: Color
- * - weight: float */
- godot::Error set_slices_array(godot_pie_chart_data_t const& new_slices);
-
/* Generate slice data from a distribution of objects satisfying HasGetIdentifierAndGetColour, sorted by their weight.
* The resulting Array of Dictionaries can be used as an argument for set_slices_array. */
template<typename Container>
static godot_pie_chart_data_t distribution_to_slices_array(Container const& dist)
requires(
(
- /* fixed_point_map_t<T const*>, T derived from HasIdentifierAndColour */
- utility::is_specialization_of_v<Container, tsl::ordered_map> &&
- HasGetIdentifierAndGetColour<std::remove_pointer_t<typename Container::key_type>> &&
- std::is_same_v<typename Container::mapped_type, fixed_point_t>
- ) || (
- /* IndexedMap<T, fixed_point_t>, T derived from HasIdentifierAndColour */
- utility::is_specialization_of_v<Container, IndexedMap> &&
- HasGetIdentifierAndGetColour<typename Container::key_type> &&
- std::is_same_v<typename Container::value_t, fixed_point_t>
+ /* ordered_map<T const*, mapped_type>, T derived from HasIdentifierAndColour */
+ utility::is_specialization_of_v<Container, tsl::ordered_map>
+ /* IndexedMap<T, mapped_type>, T derived from HasIdentifierAndColour */
+ || utility::is_specialization_of_v<Container, IndexedMap>
)
+ && HasGetIdentifierAndGetColour<std::remove_pointer_t<typename Container::key_type>>
+ && std::convertible_to<typename Container::mapped_type, float>
) {
using namespace godot;
+
using key_type = std::remove_pointer_t<typename Container::key_type>;
- using entry_t = std::pair<key_type const*, fixed_point_t>;
+ using entry_t = std::pair<key_type const*, float>;
+
std::vector<entry_t> sorted_dist;
+ sorted_dist.reserve(dist.size());
if constexpr (utility::is_specialization_of_v<Container, tsl::ordered_map>) {
- sorted_dist.reserve(dist.size());
- for (entry_t const& entry : dist) {
- ERR_CONTINUE_MSG(
- entry.first == nullptr, vformat("Null distribution key with value %f", entry.second.to_float())
- );
- sorted_dist.push_back(entry);
+ for (auto const& [key, non_float_value] : dist) {
+ const float value = static_cast<float>(non_float_value);
+
+ ERR_CONTINUE_MSG(key == nullptr, vformat("Null distribution key with value %f", value));
+
+ if (value != 0.0f) {
+ sorted_dist.emplace_back(key, value);
+ }
}
} else {
for (size_t index = 0; index < dist.size(); ++index) {
- fixed_point_t const& value = dist[index];
- if (value != 0) {
+ const float value = static_cast<float>(dist[index]);
+
+ if (value != 0.0f) {
key_type const* key = &dist(index);
sorted_dist.emplace_back(key, value);
}
@@ -93,16 +82,30 @@ namespace OpenVic {
ERR_FAIL_COND_V(array.resize(sorted_dist.size()) != OK, {});
for (size_t idx = 0; idx < array.size(); ++idx) {
- auto const& [key, val] = sorted_dist[idx];
+ auto const& [key, value] = sorted_dist[idx];
Dictionary sub_dict;
sub_dict[_slice_identifier_key()] = Utilities::std_to_godot_string(key->get_identifier());
sub_dict[_slice_colour_key()] = Utilities::to_godot_color(key->get_colour());
- sub_dict[_slice_weight_key()] = val.to_float();
+ sub_dict[_slice_weight_key()] = value;
array[idx] = std::move(sub_dict);
}
return array;
}
+ protected:
+ static void _bind_methods();
+
+ public:
+ GFXPieChartTexture();
+
+ // Position must be centred and normalised so that coords are in [-1, 1].
+ slice_t const* get_slice(godot::Vector2 const& position) const;
+
+ /* Set slices given an Array of Dictionaries, each with the following key-value entries:
+ * - colour: Color
+ * - weight: float */
+ godot::Error set_slices_array(godot_pie_chart_data_t const& new_slices);
+
/* Create a GFXPieChartTexture using the specified GFX::PieChart. Returns nullptr if gfx_pie_chart fails. */
static godot::Ref<GFXPieChartTexture> make_gfx_pie_chart_texture(GFX::PieChart const* gfx_pie_chart);
diff --git a/extension/src/openvic-extension/singletons/LoadLocalisation.cpp b/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
index 55073d6..fbd618c 100644
--- a/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
+++ b/extension/src/openvic-extension/singletons/LoadLocalisation.cpp
@@ -34,7 +34,7 @@ Error LoadLocalisation::_load_file(String const& file_path, Ref<Translation> con
const Ref<FileAccess> file = FileAccess::open(file_path, FileAccess::ModeFlags::READ);
Error err = FileAccess::get_open_error();
ERR_FAIL_COND_V_MSG(
- err != OK || file.is_null(), err == OK ? FAILED : err, vformat("Failed to open localisation file: %s", file_path)
+ err != OK || file.is_null(), err == OK ? FAILED : err, vformat("Failed to open localisation file: %s", file_path)
);
int line_number = 0;
while (!file->eof_reached()) {
diff --git a/extension/src/openvic-extension/singletons/MenuSingleton.cpp b/extension/src/openvic-extension/singletons/MenuSingleton.cpp
index c4b704d..81582c2 100644
--- a/extension/src/openvic-extension/singletons/MenuSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/MenuSingleton.cpp
@@ -2,8 +2,10 @@
#include <godot_cpp/variant/utility_functions.hpp>
+#include <openvic-simulation/economy/GoodDefinition.hpp>
#include <openvic-simulation/GameManager.hpp>
-#include <openvic-simulation/misc/Modifier.hpp>
+#include <openvic-simulation/modifier/Modifier.hpp>
+#include <openvic-simulation/types/fixed_point/FixedPoint.hpp>
#include "openvic-extension/classes/GFXPieChartTexture.hpp"
#include "openvic-extension/classes/GUINode.hpp"
@@ -434,6 +436,10 @@ Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const {
static const StringName province_info_controller_key = "controller";
static const StringName province_info_rgo_name_key = "rgo_name";
static const StringName province_info_rgo_icon_key = "rgo_icon";
+ static const StringName province_info_rgo_total_employees_key = "rgo_total_employees";
+ static const StringName province_info_rgo_employment_percentage_key = "rgo_employment_percentage";
+ static const StringName province_info_rgo_output_quantity_yesterday_key = "rgo_output_quantity_yesterday";
+ static const StringName province_info_rgo_revenue_yesterday_key = "rgo_revenue_yesterday";
static const StringName province_info_crime_name_key = "crime_name";
static const StringName province_info_crime_icon_key = "crime_icon";
static const StringName province_info_total_population_key = "total_population";
@@ -472,10 +478,21 @@ Dictionary MenuSingleton::get_province_info_from_index(int32_t index) const {
ret[province_info_controller_key] = Utilities::std_to_godot_string(controller->get_identifier());
}
- GoodDefinition const* rgo = province->get_rgo();
- if (rgo != nullptr) {
- ret[province_info_rgo_name_key] = Utilities::std_to_godot_string(rgo->get_identifier());
- ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo->get_index());
+ ResourceGatheringOperation const& rgo = province->get_rgo();
+ ret[province_info_rgo_output_quantity_yesterday_key] = rgo.get_output_quantity_yesterday().to_float();
+ ret[province_info_rgo_revenue_yesterday_key] = rgo.get_revenue_yesterday().to_float();
+ ret[province_info_rgo_total_employees_key] = rgo.get_total_employees_count_cache();
+ const Pop::pop_size_t max_employee_count = rgo.get_max_employee_count_cache();
+ if (max_employee_count == 0) {
+ ret[province_info_rgo_employment_percentage_key] = 100.0f;
+ } else {
+ ret[province_info_rgo_employment_percentage_key] = (rgo.get_total_employees_count_cache() * fixed_point_t::_100() / max_employee_count).to_float_rounded();
+ }
+
+ GoodDefinition const* const rgo_good = province->get_rgo_good();
+ if (rgo_good != nullptr) {
+ ret[province_info_rgo_name_key] = Utilities::std_to_godot_string(rgo_good->get_identifier());
+ ret[province_info_rgo_icon_key] = static_cast<int32_t>(rgo_good->get_index());
}
Crime const* crime = province->get_crime();
diff --git a/extension/src/openvic-extension/singletons/PopulationMenu.cpp b/extension/src/openvic-extension/singletons/PopulationMenu.cpp
index 1bef050..700c57f 100644
--- a/extension/src/openvic-extension/singletons/PopulationMenu.cpp
+++ b/extension/src/openvic-extension/singletons/PopulationMenu.cpp
@@ -4,6 +4,7 @@
#include <openvic-simulation/DefinitionManager.hpp>
#include <openvic-simulation/InstanceManager.hpp>
+#include <openvic-simulation/types/fixed_point/FixedPoint.hpp>
#include "openvic-extension/classes/GFXPieChartTexture.hpp"
#include "openvic-extension/classes/GUINode.hpp"
@@ -160,7 +161,7 @@ TypedArray<Dictionary> MenuSingleton::get_population_menu_province_list_rows(int
return --count_counter > 0;
}
- return true;
+ return true;
}
} entry_visitor { *this, start, count };
@@ -366,7 +367,7 @@ Error MenuSingleton::_population_menu_update_pops() {
if (province_entry != nullptr && province_entry->selected) {
for (Pop const& pop : province_entry->province.get_pops()) {
population_menu.pops.push_back(&pop);
- population_menu_t::pop_filter_t& filter = population_menu.pop_filters[&pop.get_type()];
+ population_menu_t::pop_filter_t& filter = population_menu.pop_filters[pop.get_type()];
filter.count += pop.get_size();
// TODO - set filter.promotion_demotion_change
}
@@ -387,7 +388,7 @@ Error MenuSingleton::_population_menu_update_filtered_pops() {
population_menu.vote_distribution.clear();
for (Pop const* pop : population_menu.pops) {
- if (population_menu.pop_filters[&pop->get_type()].selected) {
+ if (population_menu.pop_filters[pop->get_type()].selected) {
population_menu.filtered_pops.push_back(pop);
}
}
@@ -395,12 +396,12 @@ Error MenuSingleton::_population_menu_update_filtered_pops() {
for (Pop const* pop : population_menu.filtered_pops) {
const fixed_point_t pop_size = fixed_point_t::parse(pop->get_size());
- population_menu.workforce_distribution[&pop->get_type()] += pop->get_size();
- population_menu.religion_distribution[&pop->get_religion()] += pop->get_size();
- population_menu.ideology_distribution += pop->get_ideologies() * fixed_point_t::parse(pop->get_size());
- population_menu.culture_distribution[&pop->get_culture()] += pop->get_size();
- population_menu.issue_distribution += pop->get_issues() * fixed_point_t::parse(pop->get_size());
- population_menu.vote_distribution += pop->get_votes() * fixed_point_t::parse(pop->get_size());
+ population_menu.workforce_distribution[pop->get_type()] += pop_size;
+ population_menu.religion_distribution[&pop->get_religion()] += pop_size;
+ population_menu.ideology_distribution += pop->get_ideologies() * pop_size;
+ population_menu.culture_distribution[&pop->get_culture()] += pop_size;
+ population_menu.issue_distribution += pop->get_issues() * pop_size;
+ population_menu.vote_distribution += pop->get_votes() * pop_size;
}
normalise_fixed_point_map(population_menu.workforce_distribution);
@@ -678,7 +679,7 @@ TypedArray<Dictionary> MenuSingleton::get_population_menu_pop_rows(int32_t start
Dictionary pop_dict;
pop_dict[pop_size_key] = pop->get_size();
- pop_dict[pop_type_icon_key] = pop->get_type().get_sprite();
+ pop_dict[pop_type_icon_key] = pop->get_type()->get_sprite();
pop_dict[pop_culture_key] = Utilities::std_to_godot_string(pop->get_culture().get_identifier());
pop_dict[pop_religion_icon_key] = pop->get_religion().get_icon();
if (pop->get_location() != nullptr) {
diff --git a/extension/src/openvic-extension/singletons/SoundSingleton.cpp b/extension/src/openvic-extension/singletons/SoundSingleton.cpp
index b9a2ee3..4ba62f2 100644
--- a/extension/src/openvic-extension/singletons/SoundSingleton.cpp
+++ b/extension/src/openvic-extension/singletons/SoundSingleton.cpp
@@ -28,32 +28,32 @@ void SoundSingleton::_bind_methods() {
OV_BIND_METHOD(SoundSingleton::load_music);
OV_BIND_METHOD(SoundSingleton::get_song, {"song_name"});
OV_BIND_METHOD(SoundSingleton::get_song_list);
-
+
ADD_PROPERTY(PropertyInfo(
Variant::ARRAY,
- "song_list", PROPERTY_HINT_ARRAY_TYPE,
- "AudioStreamMP3"),
+ "song_list", PROPERTY_HINT_ARRAY_TYPE,
+ "AudioStreamMP3"),
"", "get_song_list");
OV_BIND_METHOD(SoundSingleton::load_sounds);
OV_BIND_METHOD(SoundSingleton::get_sound_stream, {"sound_name"});
OV_BIND_METHOD(SoundSingleton::get_sound_base_volume, {"sound_name"});
OV_BIND_METHOD(SoundSingleton::get_sound_list);
-
+
ADD_PROPERTY(PropertyInfo(
Variant::ARRAY,
- "sound_list",
+ "sound_list",
PROPERTY_HINT_ARRAY_TYPE,
"AudioStreamWAV"),
"", "get_sound_list");
-
+
OV_BIND_METHOD(SoundSingleton::load_title_theme);
OV_BIND_METHOD(SoundSingleton::get_title_theme);
-
+
ADD_PROPERTY(PropertyInfo(
Variant::STRING,
"title_theme"),
- "", "get_title_theme");
+ "", "get_title_theme");
}
@@ -71,15 +71,14 @@ SoundSingleton::~SoundSingleton() {
_singleton = nullptr;
}
-
-//Load a sound from the path
+//Load a sound from the path
Ref<AudioStreamMP3> SoundSingleton::_load_godot_mp3(String const& path) const {
const Ref<FileAccess> file = FileAccess::open(path, FileAccess::ModeFlags::READ);
-
+
Error err = FileAccess::get_open_error();
ERR_FAIL_COND_V_MSG(
err != OK || file.is_null(), nullptr,
- vformat("Failed to open mp3 file %s", path) //named %s, path,
+ vformat("Failed to open mp3 file %s", path) //named %s, path,
);
const PackedByteArray data = file->get_buffer(file->get_length());
@@ -92,7 +91,7 @@ Ref<AudioStreamMP3> SoundSingleton::_load_godot_mp3(String const& path) const {
}
//slices a path down to after the base_folder, keeps the extension
-//this is because the defines refer to audio files using this format,
+//this is because the defines refer to audio files using this format,
//so we might as well use this form as the key for the "name"->audiostream map
String SoundSingleton::to_define_file_name(String const& path, std::string_view const& base_folder) const {
String name = path.replace("\\","/");
@@ -132,7 +131,7 @@ bool SoundSingleton::load_title_theme(){
Dataloader::path_vector_t music_files = game_singleton->get_dataloader()
.lookup_files_in_dir_recursive(music_directory, ".mp3");
-
+
if(music_files.size() < 1){
Logger::error("failed to load title theme: no files in music directory");
}
@@ -159,7 +158,7 @@ bool SoundSingleton::load_title_theme(){
}
if(!ret) Logger::error("Failed to load title theme!");
-
+
return ret;
}
@@ -167,13 +166,13 @@ bool SoundSingleton::load_music() {
GameSingleton const* game_singleton = GameSingleton::get_singleton();
ERR_FAIL_NULL_V_MSG(game_singleton, false, vformat("Error retrieving GameSingleton"));
-
+
static constexpr std::string_view music_directory = "music";
bool ret = true;
Dataloader::path_vector_t music_files = game_singleton->get_dataloader()
.lookup_files_in_dir_recursive(music_directory, ".mp3");
-
+
if(music_files.size() < 1){
Logger::error("failed to load music: no files in music directory");
ret = false;
@@ -190,7 +189,6 @@ bool SoundSingleton::load_music() {
continue; //don't try to append a null pointer to the list
}
song_list.append(name);
-
}
return ret;
@@ -209,7 +207,7 @@ Ref<AudioStreamWAV> SoundSingleton::get_sound(String const& path){
ERR_FAIL_NULL_V_MSG(
sound, nullptr,
- vformat("Failed to load sound file %s", path) //named %s, path,
+ vformat("Failed to load sound file %s", path) //named %s, path
);
sfx.emplace(std::move(name), sound);
@@ -256,14 +254,14 @@ bool SoundSingleton::load_sounds() {
for(SoundEffect const& sound_inst : sound_manager.get_sound_effects()){
std::string folder_path = StringUtils::append_string_views(sound_directory, "/", sound_inst.get_file());
fs::path full_path = game_singleton->get_dataloader().lookup_file(folder_path, false);
-
+
//UI_Cavalry_Selected.wav doesn't exist (paradox mistake, UI_Cavalry_Select.wav does), just keep going
//the define its associated with also isn't used in game
if(full_path.empty()){
Logger::warning("The sound define ",sound_inst.get_identifier()," points to an non-existing file ", folder_path);
continue;
}
-
+
Ref<AudioStreamWAV> stream = get_sound(std_to_godot_string(full_path.string()));
if(stream.is_null()){
Logger::error("failed to load sound ",sound_inst.get_identifier()," at path ",full_path);
@@ -286,14 +284,13 @@ bool SoundSingleton::load_sounds() {
Ref<AudioStreamWAV> SoundSingleton::_load_godot_wav(String const& path) const {
const Ref<FileAccess> file = FileAccess::open(path, FileAccess::ModeFlags::READ);
-
+
Error err = FileAccess::get_open_error();
ERR_FAIL_COND_V_MSG(
err != OK || file.is_null(), nullptr,
vformat("Failed to open wav file %s", path)
);
-
Ref<AudioStreamWAV> sound = Ref<AudioStreamWAV>();
sound.instantiate();
@@ -302,7 +299,6 @@ Ref<AudioStreamWAV> SoundSingleton::_load_godot_wav(String const& path) const {
int riff_size = std::min(static_cast<uint64_t>(file->get_32()), file->get_length());
String form_type = read_riff_str(file); //WAVE
-
//ie. 16, 24, 32 bit audio
int bits_per_sample = 0;
@@ -328,13 +324,13 @@ Ref<AudioStreamWAV> SoundSingleton::_load_godot_wav(String const& path) const {
int samplesPerSec = file->get_32();
int avgBytesPerSec = file->get_32();
int blockAlign = file->get_16();
-
+
bits_per_sample = file->get_16();
ERR_FAIL_COND_V_MSG(
bits_per_sample == 24 || bits_per_sample == 32, nullptr,
vformat("Unsupported wav file sample rate %s", bits_per_sample)
);
-
+
if(size > 16){
int extensionSize = file->get_16();
}
@@ -369,13 +365,12 @@ Ref<AudioStreamWAV> SoundSingleton::_load_godot_wav(String const& path) const {
break;
}
}
-
+
sound->set_mix_rate(samplesPerSec);
-
}
else if(id=="data"){
PackedByteArray audio_data = file->get_buffer(size);
-
+
if(bits_per_sample == 24 || bits_per_sample == 32){
//sound->set_data(to_16bit_wav_data(audio_data,bits_per_sample));
Logger::error("WAV file ",godot_to_std_string(path), " uses an unsupported sample rate ", bits_per_sample);
diff --git a/extension/src/openvic-extension/singletons/SoundSingleton.hpp b/extension/src/openvic-extension/singletons/SoundSingleton.hpp
index bfa03ea..67305a9 100644
--- a/extension/src/openvic-extension/singletons/SoundSingleton.hpp
+++ b/extension/src/openvic-extension/singletons/SoundSingleton.hpp
@@ -37,7 +37,7 @@ namespace OpenVic {
std::optional<godot::Ref<godot::AudioStreamWAV>> audioStream;
std::optional<fixed_point_t> volume;
};
- using sfx_define_map_t = deque_ordered_map<godot::StringName,sound_asset_t>;
+ using sfx_define_map_t = deque_ordered_map<godot::StringName,sound_asset_t>;
sfx_define_map_t sfx_define;
static constexpr std::string_view title_theme_name = "thecoronation_titletheme.mp3";
@@ -47,7 +47,7 @@ namespace OpenVic {
//property for gd scripts to access song names
godot::Array PROPERTY(song_list);
godot::String PROPERTY(title_theme);
-
+
//property for gd scripts to access sound names
godot::Array PROPERTY(sound_list);
@@ -61,26 +61,25 @@ namespace OpenVic {
godot::String to_define_file_name(godot::String const& path, std::string_view const& base_folder) const;
godot::String read_riff_str(godot::Ref<godot::FileAccess> const& file, int size=4) const;
-
+
private:
/* Loads AudioStreams (.mp3 or .wav) at runtime using godot's functions*/
godot::Ref<godot::AudioStreamMP3> _load_godot_mp3(godot::String const& path) const;
godot::Ref<godot::AudioStreamWAV> _load_godot_wav(godot::String const& path) const;
-
+
public:
//gets a song from the cache ('tracks' variable), or if not, then from the files using _load_godot_mp3
godot::Ref<godot::AudioStreamMP3> get_song(godot::String const& name);
godot::Ref<godot::AudioStreamWAV> get_sound(godot::String const& path);
-
+
//load the files into memory
bool load_music();
bool load_sounds();
bool load_title_theme();
-
+
//for sound effects, get the stream and relative volume it should play at from the sfx map
godot::Ref<godot::AudioStreamWAV> get_sound_stream(godot::String const& path);
float get_sound_base_volume(godot::String const& path);
};
-
-} \ No newline at end of file
+}