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-rw-r--r--game/addons/zylann.hterrain/native/SConstruct119
1 files changed, 119 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/native/SConstruct b/game/addons/zylann.hterrain/native/SConstruct
new file mode 100644
index 0000000..e36eb55
--- /dev/null
+++ b/game/addons/zylann.hterrain/native/SConstruct
@@ -0,0 +1,119 @@
+#!python
+import os
+
+opts = Variables([], ARGUMENTS)
+
+# Gets the standard flags CC, CCX, etc.
+env = Environment(ENV = os.environ)
+
+# Define our options
+opts.Add(EnumVariable('target', "Compilation target", 'debug', ['debug', 'release']))
+opts.Add(EnumVariable('platform', "Compilation platform", '', ['', 'windows', 'linux', 'osx']))
+opts.Add(BoolVariable('use_llvm', "Use the LLVM / Clang compiler", 'no'))
+opts.Add(EnumVariable('macos_arch', "Target macOS architecture", 'universal', ['universal', 'x86_64', 'arm64']))
+
+# Hardcoded ones
+target_path = "bin/"
+TARGET_NAME = "hterrain_native"
+
+# Local dependency paths
+godot_headers_path = "godot-cpp/godot-headers/"
+cpp_bindings_path = "godot-cpp/"
+cpp_bindings_library = "libgodot-cpp"
+
+# only support 64 at this time
+bits = 64
+
+# Updates the environment with the option variables.
+opts.Update(env)
+
+# Process some arguments
+if env['use_llvm']:
+ env['CC'] = 'clang'
+ env['CXX'] = 'clang++'
+
+if env['platform'] == '':
+ print("No valid target platform selected.")
+ quit()
+
+# For the reference:
+# - CCFLAGS are compilation flags shared between C and C++
+# - CFLAGS are for C-specific compilation flags
+# - CXXFLAGS are for C++-specific compilation flags
+# - CPPFLAGS are for pre-processor flags
+# - CPPDEFINES are for pre-processor defines
+# - LINKFLAGS are for linking flags
+
+# Check our platform specifics
+if env['platform'] == "osx":
+ target_path += 'osx/'
+ cpp_bindings_library += '.osx'
+ if env['target'] == 'debug':
+ env.Append(CCFLAGS = ['-g', '-O2', '-arch', 'x86_64'])
+ env.Append(CXXFLAGS = ['-std=c++17'])
+ env.Append(LINKFLAGS = ['-arch', 'x86_64'])
+ else:
+ env.Append(CCFLAGS = ['-g', '-O3', '-arch', 'x86_64'])
+ env.Append(CXXFLAGS = ['-std=c++17'])
+ env.Append(LINKFLAGS = ['-arch', 'x86_64'])
+
+elif env['platform'] == "linux":
+ target_path += 'linux/'
+ cpp_bindings_library += '.linux'
+ if env['target'] == 'debug':
+ # -g3 means we want plenty of debug info, more than default
+ env.Append(CCFLAGS = ['-fPIC', '-g3', '-Og'])
+ env.Append(CXXFLAGS = ['-std=c++17'])
+ else:
+ env.Append(CCFLAGS = ['-fPIC', '-O3'])
+ env.Append(CXXFLAGS = ['-std=c++17'])
+ env.Append(LINKFLAGS = ['-s'])
+
+elif env['platform'] == "windows":
+ target_path += 'win64/'
+ cpp_bindings_library += '.windows'
+ # This makes sure to keep the session environment variables on windows,
+ # that way you can run scons in a vs 2017 prompt and it will find all the required tools
+ #env.Append(ENV = os.environ)
+
+ env.Append(CPPDEFINES = ['WIN32', '_WIN32', '_WINDOWS', '_CRT_SECURE_NO_WARNINGS'])
+ env.Append(CCFLAGS = ['-W3', '-GR'])
+ if env['target'] == 'debug':
+ env.Append(CPPDEFINES = ['_DEBUG'])
+ env.Append(CCFLAGS = ['-EHsc', '-MDd', '-ZI'])
+ env.Append(LINKFLAGS = ['-DEBUG'])
+ else:
+ env.Append(CPPDEFINES = ['NDEBUG'])
+ env.Append(CCFLAGS = ['-O2', '-EHsc', '-MD'])
+
+if env['target'] == 'debug':
+ cpp_bindings_library += '.debug'
+else:
+ cpp_bindings_library += '.release'
+
+if env['macos_arch'] == 'universal':
+ cpp_bindings_library += '.' + str(bits)
+else:
+ cpp_bindings_library += '.' + env['macos_arch']
+
+# make sure our binding library is properly included
+env.Append(CPPPATH = [
+ '.',
+ godot_headers_path,
+ cpp_bindings_path + 'include/',
+ cpp_bindings_path + 'include/core/',
+ cpp_bindings_path + 'include/gen/'
+])
+env.Append(LIBPATH = [cpp_bindings_path + 'bin/'])
+env.Append(LIBS = [cpp_bindings_library])
+
+# Add source files of our library
+env.Append(CPPPATH = ['src/'])
+sources = Glob('src/*.cpp')
+
+library = env.SharedLibrary(target = target_path + TARGET_NAME , source = sources)
+
+Default(library)
+
+# Generates help for the -h scons option.
+Help(opts.GenerateHelpText(env))