aboutsummaryrefslogtreecommitdiff
path: root/game/addons/zylann.hterrain/native/src/image_utils.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'game/addons/zylann.hterrain/native/src/image_utils.cpp')
-rw-r--r--game/addons/zylann.hterrain/native/src/image_utils.cpp364
1 files changed, 364 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/native/src/image_utils.cpp b/game/addons/zylann.hterrain/native/src/image_utils.cpp
new file mode 100644
index 0000000..9131307
--- /dev/null
+++ b/game/addons/zylann.hterrain/native/src/image_utils.cpp
@@ -0,0 +1,364 @@
+#include "image_utils.h"
+#include "int_range_2d.h"
+#include "math_funcs.h"
+
+namespace godot {
+
+template <typename F>
+inline void generic_brush_op(Image &image, Image &brush, Vector2 p_pos, float factor, F op) {
+ IntRange2D range = IntRange2D::from_min_max(p_pos, brush.get_size());
+ int min_x_noclamp = range.min_x;
+ int min_y_noclamp = range.min_y;
+ range.clip(Vector2i(image.get_size()));
+
+ image.lock();
+ brush.lock();
+
+ for (int y = range.min_y; y < range.max_y; ++y) {
+ int by = y - min_y_noclamp;
+
+ for (int x = range.min_x; x < range.max_x; ++x) {
+ int bx = x - min_x_noclamp;
+
+ float b = brush.get_pixel(bx, by).r * factor;
+ op(image, x, y, b);
+ }
+ }
+
+ image.unlock();
+ brush.unlock();
+}
+
+ImageUtils::ImageUtils() {
+#ifdef _DEBUG
+ Godot::print("Constructing ImageUtils");
+#endif
+}
+
+ImageUtils::~ImageUtils() {
+#ifdef _DEBUG
+ // TODO Cannot print shit here, see https://github.com/godotengine/godot/issues/37417
+ // Means only the console will print this
+ //Godot::print("Destructing ImageUtils");
+ printf("Destructing ImageUtils\n");
+#endif
+}
+
+void ImageUtils::_init() {
+}
+
+Vector2 ImageUtils::get_red_range(Ref<Image> image_ref, Rect2 rect) const {
+ ERR_FAIL_COND_V(image_ref.is_null(), Vector2());
+ Image &image = **image_ref;
+
+ IntRange2D range(rect);
+ range.clip(Vector2i(image.get_size()));
+
+ image.lock();
+
+ float min_value = image.get_pixel(range.min_x, range.min_y).r;
+ float max_value = min_value;
+
+ for (int y = range.min_y; y < range.max_y; ++y) {
+ for (int x = range.min_x; x < range.max_x; ++x) {
+ float v = image.get_pixel(x, y).r;
+
+ if (v > max_value) {
+ max_value = v;
+ } else if (v < min_value) {
+ min_value = v;
+ }
+ }
+ }
+
+ image.unlock();
+
+ return Vector2(min_value, max_value);
+}
+
+float ImageUtils::get_red_sum(Ref<Image> image_ref, Rect2 rect) const {
+ ERR_FAIL_COND_V(image_ref.is_null(), 0.f);
+ Image &image = **image_ref;
+
+ IntRange2D range(rect);
+ range.clip(Vector2i(image.get_size()));
+
+ image.lock();
+
+ float sum = 0.f;
+
+ for (int y = range.min_y; y < range.max_y; ++y) {
+ for (int x = range.min_x; x < range.max_x; ++x) {
+ sum += image.get_pixel(x, y).r;
+ }
+ }
+
+ image.unlock();
+
+ return sum;
+}
+
+float ImageUtils::get_red_sum_weighted(Ref<Image> image_ref, Ref<Image> brush_ref, Vector2 p_pos, float factor) const {
+ ERR_FAIL_COND_V(image_ref.is_null(), 0.f);
+ ERR_FAIL_COND_V(brush_ref.is_null(), 0.f);
+ Image &image = **image_ref;
+ Image &brush = **brush_ref;
+
+ float sum = 0.f;
+ generic_brush_op(image, brush, p_pos, factor, [&sum](Image &image, int x, int y, float b) {
+ sum += image.get_pixel(x, y).r * b;
+ });
+
+ return sum;
+}
+
+void ImageUtils::add_red_brush(Ref<Image> image_ref, Ref<Image> brush_ref, Vector2 p_pos, float factor) const {
+ ERR_FAIL_COND(image_ref.is_null());
+ ERR_FAIL_COND(brush_ref.is_null());
+ Image &image = **image_ref;
+ Image &brush = **brush_ref;
+
+ generic_brush_op(image, brush, p_pos, factor, [](Image &image, int x, int y, float b) {
+ float r = image.get_pixel(x, y).r + b;
+ image.set_pixel(x, y, Color(r, r, r));
+ });
+}
+
+void ImageUtils::lerp_channel_brush(Ref<Image> image_ref, Ref<Image> brush_ref, Vector2 p_pos, float factor, float target_value, int channel) const {
+ ERR_FAIL_COND(image_ref.is_null());
+ ERR_FAIL_COND(brush_ref.is_null());
+ Image &image = **image_ref;
+ Image &brush = **brush_ref;
+
+ generic_brush_op(image, brush, p_pos, factor, [target_value, channel](Image &image, int x, int y, float b) {
+ Color c = image.get_pixel(x, y);
+ c[channel] = Math::lerp(c[channel], target_value, b);
+ image.set_pixel(x, y, c);
+ });
+}
+
+void ImageUtils::lerp_color_brush(Ref<Image> image_ref, Ref<Image> brush_ref, Vector2 p_pos, float factor, Color target_value) const {
+ ERR_FAIL_COND(image_ref.is_null());
+ ERR_FAIL_COND(brush_ref.is_null());
+ Image &image = **image_ref;
+ Image &brush = **brush_ref;
+
+ generic_brush_op(image, brush, p_pos, factor, [target_value](Image &image, int x, int y, float b) {
+ const Color c = image.get_pixel(x, y).linear_interpolate(target_value, b);
+ image.set_pixel(x, y, c);
+ });
+}
+
+// TODO Smooth (each pixel being box-filtered, contrary to the existing smooth)
+
+float ImageUtils::generate_gaussian_brush(Ref<Image> image_ref) const {
+ ERR_FAIL_COND_V(image_ref.is_null(), 0.f);
+ Image &image = **image_ref;
+
+ int w = static_cast<int>(image.get_width());
+ int h = static_cast<int>(image.get_height());
+ Vector2 center(w / 2, h / 2);
+ float radius = Math::min(w, h) / 2;
+
+ ERR_FAIL_COND_V(radius <= 0.1f, 0.f);
+
+ float sum = 0.f;
+ image.lock();
+
+ for (int y = 0; y < h; ++y) {
+ for (int x = 0; x < w; ++x) {
+ float d = Vector2(x, y).distance_to(center) / radius;
+ float v = Math::clamp(1.f - d * d * d, 0.f, 1.f);
+ image.set_pixel(x, y, Color(v, v, v));
+ sum += v;
+ }
+ }
+
+ image.unlock();
+ return sum;
+}
+
+void ImageUtils::blur_red_brush(Ref<Image> image_ref, Ref<Image> brush_ref, Vector2 p_pos, float factor) {
+ ERR_FAIL_COND(image_ref.is_null());
+ ERR_FAIL_COND(brush_ref.is_null());
+ Image &image = **image_ref;
+ Image &brush = **brush_ref;
+
+ factor = Math::clamp(factor, 0.f, 1.f);
+
+ // Relative to the image
+ IntRange2D buffer_range = IntRange2D::from_pos_size(p_pos, brush.get_size());
+ buffer_range.pad(1);
+
+ const int image_width = static_cast<int>(image.get_width());
+ const int image_height = static_cast<int>(image.get_height());
+
+ const int buffer_width = static_cast<int>(buffer_range.get_width());
+ const int buffer_height = static_cast<int>(buffer_range.get_height());
+ _blur_buffer.resize(buffer_width * buffer_height);
+
+ image.lock();
+
+ // Cache pixels, because they will be queried more than once and written to later
+ int buffer_i = 0;
+ for (int y = buffer_range.min_y; y < buffer_range.max_y; ++y) {
+ for (int x = buffer_range.min_x; x < buffer_range.max_x; ++x) {
+ const int ix = Math::clamp(x, 0, image_width - 1);
+ const int iy = Math::clamp(y, 0, image_height - 1);
+ _blur_buffer[buffer_i] = image.get_pixel(ix, iy).r;
+ ++buffer_i;
+ }
+ }
+
+ IntRange2D range = IntRange2D::from_min_max(p_pos, brush.get_size());
+ const int min_x_noclamp = range.min_x;
+ const int min_y_noclamp = range.min_y;
+ range.clip(Vector2i(image.get_size()));
+
+ const int buffer_offset_left = -1;
+ const int buffer_offset_right = 1;
+ const int buffer_offset_top = -buffer_width;
+ const int buffer_offset_bottom = buffer_width;
+
+ brush.lock();
+
+ // Apply blur
+ for (int y = range.min_y; y < range.max_y; ++y) {
+ const int brush_y = y - min_y_noclamp;
+
+ for (int x = range.min_x; x < range.max_x; ++x) {
+ const int brush_x = x - min_x_noclamp;
+
+ const float brush_value = brush.get_pixel(brush_x, brush_y).r * factor;
+
+ buffer_i = (brush_x + 1) + (brush_y + 1) * buffer_width;
+
+ const float p10 = _blur_buffer[buffer_i + buffer_offset_top];
+ const float p01 = _blur_buffer[buffer_i + buffer_offset_left];
+ const float p11 = _blur_buffer[buffer_i];
+ const float p21 = _blur_buffer[buffer_i + buffer_offset_right];
+ const float p12 = _blur_buffer[buffer_i + buffer_offset_bottom];
+
+ // Average
+ float m = (p10 + p01 + p11 + p21 + p12) * 0.2f;
+ float p = Math::lerp(p11, m, brush_value);
+
+ image.set_pixel(x, y, Color(p, p, p));
+ }
+ }
+
+ image.unlock();
+ brush.unlock();
+}
+
+void ImageUtils::paint_indexed_splat(Ref<Image> index_map_ref, Ref<Image> weight_map_ref,
+ Ref<Image> brush_ref, Vector2 p_pos, int texture_index, float factor) {
+
+ ERR_FAIL_COND(index_map_ref.is_null());
+ ERR_FAIL_COND(weight_map_ref.is_null());
+ ERR_FAIL_COND(brush_ref.is_null());
+ Image &index_map = **index_map_ref;
+ Image &weight_map = **weight_map_ref;
+ Image &brush = **brush_ref;
+
+ ERR_FAIL_COND(index_map.get_size() != weight_map.get_size());
+
+ factor = Math::clamp(factor, 0.f, 1.f);
+
+ IntRange2D range = IntRange2D::from_min_max(p_pos, brush.get_size());
+ const int min_x_noclamp = range.min_x;
+ const int min_y_noclamp = range.min_y;
+ range.clip(Vector2i(index_map.get_size()));
+
+ const float texture_index_f = float(texture_index) / 255.f;
+ const Color all_texture_index_f(texture_index_f, texture_index_f, texture_index_f);
+ const int ci = texture_index % 3;
+ Color cm(-1, -1, -1);
+ cm[ci] = 1;
+
+ brush.lock();
+ index_map.lock();
+ weight_map.lock();
+
+ for (int y = range.min_y; y < range.max_y; ++y) {
+ const int brush_y = y - min_y_noclamp;
+
+ for (int x = range.min_x; x < range.max_x; ++x) {
+ const int brush_x = x - min_x_noclamp;
+
+ const float brush_value = brush.get_pixel(brush_x, brush_y).r * factor;
+
+ if (brush_value == 0.f) {
+ continue;
+ }
+
+ Color i = index_map.get_pixel(x, y);
+ Color w = weight_map.get_pixel(x, y);
+
+ // Decompress third weight to make computations easier
+ w[2] = 1.f - w[0] - w[1];
+
+ if (std::abs(i[ci] - texture_index_f) > 0.001f) {
+ // Pixel does not have our texture index,
+ // transfer its weight to other components first
+ if (w[ci] > brush_value) {
+ w[0] -= cm[0] * brush_value;
+ w[1] -= cm[1] * brush_value;
+ w[2] -= cm[2] * brush_value;
+
+ } else if (w[ci] >= 0.f) {
+ w[ci] = 0.f;
+ i[ci] = texture_index_f;
+ }
+
+ } else {
+ // Pixel has our texture index, increase its weight
+ if (w[ci] + brush_value < 1.f) {
+ w[0] += cm[0] * brush_value;
+ w[1] += cm[1] * brush_value;
+ w[2] += cm[2] * brush_value;
+
+ } else {
+ // Pixel weight is full, we can set all components to the same index.
+ // Need to nullify other weights because they would otherwise never reach
+ // zero due to normalization
+ w = Color(0, 0, 0);
+ w[ci] = 1.0;
+ i = all_texture_index_f;
+ }
+ }
+
+ // No `saturate` function in Color??
+ w[0] = Math::clamp(w[0], 0.f, 1.f);
+ w[1] = Math::clamp(w[1], 0.f, 1.f);
+ w[2] = Math::clamp(w[2], 0.f, 1.f);
+
+ // Renormalize
+ const float sum = w[0] + w[1] + w[2];
+ w[0] /= sum;
+ w[1] /= sum;
+ w[2] /= sum;
+
+ index_map.set_pixel(x, y, i);
+ weight_map.set_pixel(x, y, w);
+ }
+ }
+
+ brush.lock();
+ index_map.unlock();
+ weight_map.unlock();
+}
+
+void ImageUtils::_register_methods() {
+ register_method("get_red_range", &ImageUtils::get_red_range);
+ register_method("get_red_sum", &ImageUtils::get_red_sum);
+ register_method("get_red_sum_weighted", &ImageUtils::get_red_sum_weighted);
+ register_method("add_red_brush", &ImageUtils::add_red_brush);
+ register_method("lerp_channel_brush", &ImageUtils::lerp_channel_brush);
+ register_method("lerp_color_brush", &ImageUtils::lerp_color_brush);
+ register_method("generate_gaussian_brush", &ImageUtils::generate_gaussian_brush);
+ register_method("blur_red_brush", &ImageUtils::blur_red_brush);
+ register_method("paint_indexed_splat", &ImageUtils::paint_indexed_splat);
+}
+
+} // namespace godot