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-rw-r--r--game/addons/zylann.hterrain/native/src/int_range_2d.h59
1 files changed, 59 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/native/src/int_range_2d.h b/game/addons/zylann.hterrain/native/src/int_range_2d.h
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+++ b/game/addons/zylann.hterrain/native/src/int_range_2d.h
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+#ifndef INT_RANGE_2D_H
+#define INT_RANGE_2D_H
+
+#include "math_funcs.h"
+#include "vector2i.h"
+#include <core/Rect2.hpp>
+
+struct IntRange2D {
+ int min_x;
+ int min_y;
+ int max_x;
+ int max_y;
+
+ static inline IntRange2D from_min_max(godot::Vector2 min_pos, godot::Vector2 max_pos) {
+ return IntRange2D(godot::Rect2(min_pos, max_pos));
+ }
+
+ static inline IntRange2D from_pos_size(godot::Vector2 min_pos, godot::Vector2 size) {
+ return IntRange2D(godot::Rect2(min_pos, size));
+ }
+
+ IntRange2D(godot::Rect2 rect) {
+ min_x = static_cast<int>(rect.position.x);
+ min_y = static_cast<int>(rect.position.y);
+ max_x = static_cast<int>(rect.position.x + rect.size.x);
+ max_y = static_cast<int>(rect.position.y + rect.size.y);
+ }
+
+ inline bool is_inside(Vector2i size) const {
+ return min_x >= size.x &&
+ min_y >= size.y &&
+ max_x <= size.x &&
+ max_y <= size.y;
+ }
+
+ inline void clip(Vector2i size) {
+ min_x = Math::clamp(min_x, 0, size.x);
+ min_y = Math::clamp(min_y, 0, size.y);
+ max_x = Math::clamp(max_x, 0, size.x);
+ max_y = Math::clamp(max_y, 0, size.y);
+ }
+
+ inline void pad(int p) {
+ min_x -= p;
+ min_y -= p;
+ max_x += p;
+ max_y += p;
+ }
+
+ inline int get_width() const {
+ return max_x - min_x;
+ }
+
+ inline int get_height() const {
+ return max_y - min_y;
+ }
+};
+
+#endif // INT_RANGE_2D_H