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-rw-r--r--game/addons/zylann.hterrain/tools/brush/brush_editor.gd234
1 files changed, 234 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/tools/brush/brush_editor.gd b/game/addons/zylann.hterrain/tools/brush/brush_editor.gd
new file mode 100644
index 0000000..1e645a3
--- /dev/null
+++ b/game/addons/zylann.hterrain/tools/brush/brush_editor.gd
@@ -0,0 +1,234 @@
+@tool
+extends Control
+
+const HT_TerrainPainter = preload("./terrain_painter.gd")
+const HT_Brush = preload("./brush.gd")
+const HT_Errors = preload("../../util/errors.gd")
+#const NativeFactory = preload("../../native/factory.gd")
+const HT_Logger = preload("../../util/logger.gd")
+const HT_IntervalSlider = preload("../util/interval_slider.gd")
+
+const HT_BrushSettingsDialogScene = preload("./settings_dialog/brush_settings_dialog.tscn")
+const HT_BrushSettingsDialog = preload("./settings_dialog/brush_settings_dialog.gd")
+
+
+@onready var _size_slider : Slider = $GridContainer/BrushSizeControl/Slider
+@onready var _size_value_label : Label = $GridContainer/BrushSizeControl/Label
+#onready var _size_label = _params_container.get_node("BrushSizeLabel")
+
+@onready var _opacity_slider : Slider = $GridContainer/BrushOpacityControl/Slider
+@onready var _opacity_value_label : Label = $GridContainer/BrushOpacityControl/Label
+@onready var _opacity_control : Control = $GridContainer/BrushOpacityControl
+@onready var _opacity_label : Label = $GridContainer/BrushOpacityLabel
+
+@onready var _flatten_height_container : Control = $GridContainer/HB
+@onready var _flatten_height_box : SpinBox = $GridContainer/HB/FlattenHeightControl
+@onready var _flatten_height_label : Label = $GridContainer/FlattenHeightLabel
+@onready var _flatten_height_pick_button : Button = $GridContainer/HB/FlattenHeightPickButton
+
+@onready var _color_picker : ColorPickerButton = $GridContainer/ColorPickerButton
+@onready var _color_label : Label = $GridContainer/ColorLabel
+
+@onready var _density_slider : Slider = $GridContainer/DensitySlider
+@onready var _density_label : Label = $GridContainer/DensityLabel
+
+@onready var _holes_label : Label = $GridContainer/HoleLabel
+@onready var _holes_checkbox : CheckBox = $GridContainer/HoleCheckbox
+
+@onready var _slope_limit_label : Label = $GridContainer/SlopeLimitLabel
+@onready var _slope_limit_control : HT_IntervalSlider = $GridContainer/SlopeLimit
+
+@onready var _shape_texture_rect : TextureRect = get_node("BrushShapeButton/TextureRect")
+
+var _terrain_painter : HT_TerrainPainter
+var _brush_settings_dialog : HT_BrushSettingsDialog = null
+var _logger = HT_Logger.get_for(self)
+
+# TODO This is an ugly workaround for https://github.com/godotengine/godot/issues/19479
+@onready var _temp_node = get_node("Temp")
+@onready var _grid_container = get_node("GridContainer")
+func _set_visibility_of(node: Control, v: bool):
+ node.get_parent().remove_child(node)
+ if v:
+ _grid_container.add_child(node)
+ else:
+ _temp_node.add_child(node)
+ node.visible = v
+
+
+func _ready():
+ _size_slider.value_changed.connect(_on_size_slider_value_changed)
+ _opacity_slider.value_changed.connect(_on_opacity_slider_value_changed)
+ _flatten_height_box.value_changed.connect(_on_flatten_height_box_value_changed)
+ _color_picker.color_changed.connect(_on_color_picker_color_changed)
+ _density_slider.value_changed.connect(_on_density_slider_changed)
+ _holes_checkbox.toggled.connect(_on_holes_checkbox_toggled)
+ _slope_limit_control.changed.connect(_on_slope_limit_changed)
+
+ _size_slider.max_value = HT_Brush.MAX_SIZE_FOR_SLIDERS
+ #if NativeFactory.is_native_available():
+ # _size_slider.max_value = 200
+ #else:
+ # _size_slider.max_value = 50
+
+
+func setup_dialogs(base_control: Node):
+ assert(_brush_settings_dialog == null)
+ _brush_settings_dialog = HT_BrushSettingsDialogScene.instantiate()
+ base_control.add_child(_brush_settings_dialog)
+
+ # That dialog has sub-dialogs
+ _brush_settings_dialog.setup_dialogs(base_control)
+ _brush_settings_dialog.set_brush(_terrain_painter.get_brush())
+
+
+func _exit_tree():
+ if _brush_settings_dialog != null:
+ _brush_settings_dialog.queue_free()
+ _brush_settings_dialog = null
+
+# Testing display modes
+#var mode = 0
+#func _input(event):
+# if event is InputEventKey:
+# if event.pressed:
+# set_display_mode(mode)
+# mode += 1
+# if mode >= Brush.MODE_COUNT:
+# mode = 0
+
+func set_terrain_painter(terrain_painter: HT_TerrainPainter):
+ if _terrain_painter != null:
+ _terrain_painter.flatten_height_changed.disconnect(_on_flatten_height_changed)
+ _terrain_painter.get_brush().shapes_changed.disconnect(_on_brush_shapes_changed)
+ _terrain_painter.get_brush().shape_index_changed.disconnect(_on_brush_shape_index_changed)
+
+ _terrain_painter = terrain_painter
+
+ if _terrain_painter != null:
+ # TODO Had an issue in Godot 3.2.3 where mismatching type would silently cast to null...
+ # It happens if the argument went through a Variant (for example if call_deferred is used)
+ assert(_terrain_painter != null)
+
+ if _terrain_painter != null:
+ # Initial brush params
+ _size_slider.value = _terrain_painter.get_brush().get_size()
+ _opacity_slider.ratio = _terrain_painter.get_brush().get_opacity()
+ # Initial specific params
+ _flatten_height_box.value = _terrain_painter.get_flatten_height()
+ _color_picker.get_picker().color = _terrain_painter.get_color()
+ _density_slider.value = _terrain_painter.get_detail_density()
+ _holes_checkbox.button_pressed = not _terrain_painter.get_mask_flag()
+
+ var low := rad_to_deg(_terrain_painter.get_slope_limit_low_angle())
+ var high := rad_to_deg(_terrain_painter.get_slope_limit_high_angle())
+ _slope_limit_control.set_values(low, high)
+
+ set_display_mode(_terrain_painter.get_mode())
+
+ # Load default brush
+ var brush := _terrain_painter.get_brush()
+ var default_shape_fpath := HT_Brush.DEFAULT_BRUSH_TEXTURE_PATH
+ var default_shape := HT_Brush.load_shape_from_image_file(default_shape_fpath, _logger)
+ brush.set_shapes([default_shape])
+ _update_shape_preview()
+
+ _terrain_painter.flatten_height_changed.connect(_on_flatten_height_changed)
+ brush.shapes_changed.connect(_on_brush_shapes_changed)
+ brush.shape_index_changed.connect(_on_brush_shape_index_changed)
+
+
+func _on_flatten_height_changed():
+ _flatten_height_box.value = _terrain_painter.get_flatten_height()
+ _flatten_height_pick_button.button_pressed = false
+
+
+func _on_brush_shapes_changed():
+ _update_shape_preview()
+
+
+func _on_brush_shape_index_changed():
+ _update_shape_preview()
+
+
+func _update_shape_preview():
+ var brush := _terrain_painter.get_brush()
+ var i := brush.get_shape_index()
+ _shape_texture_rect.texture = brush.get_shape(i)
+
+
+func set_display_mode(mode: int):
+ var show_flatten := mode == HT_TerrainPainter.MODE_FLATTEN
+ var show_color := mode == HT_TerrainPainter.MODE_COLOR
+ var show_density := mode == HT_TerrainPainter.MODE_DETAIL
+ var show_opacity := mode != HT_TerrainPainter.MODE_MASK
+ var show_holes := mode == HT_TerrainPainter.MODE_MASK
+ var show_slope_limit := \
+ mode == HT_TerrainPainter.MODE_SPLAT or mode == HT_TerrainPainter.MODE_DETAIL
+
+ _set_visibility_of(_opacity_label, show_opacity)
+ _set_visibility_of(_opacity_control, show_opacity)
+
+ _set_visibility_of(_color_label, show_color)
+ _set_visibility_of(_color_picker, show_color)
+
+ _set_visibility_of(_flatten_height_label, show_flatten)
+ _set_visibility_of(_flatten_height_container, show_flatten)
+
+ _set_visibility_of(_density_label, show_density)
+ _set_visibility_of(_density_slider, show_density)
+
+ _set_visibility_of(_holes_label, show_holes)
+ _set_visibility_of(_holes_checkbox, show_holes)
+
+ _set_visibility_of(_slope_limit_label, show_slope_limit)
+ _set_visibility_of(_slope_limit_control, show_slope_limit)
+
+ _flatten_height_pick_button.button_pressed = false
+
+
+func _on_size_slider_value_changed(v: float):
+ if _terrain_painter != null:
+ _terrain_painter.set_brush_size(int(v))
+ _size_value_label.text = str(v)
+
+
+func _on_opacity_slider_value_changed(v: float):
+ if _terrain_painter != null:
+ _terrain_painter.set_opacity(_opacity_slider.ratio)
+ _opacity_value_label.text = str(v)
+
+
+func _on_flatten_height_box_value_changed(v: float):
+ if _terrain_painter != null:
+ _terrain_painter.set_flatten_height(v)
+
+
+func _on_color_picker_color_changed(v: Color):
+ if _terrain_painter != null:
+ _terrain_painter.set_color(v)
+
+
+func _on_density_slider_changed(v: float):
+ if _terrain_painter != null:
+ _terrain_painter.set_detail_density(v)
+
+
+func _on_holes_checkbox_toggled(v: bool):
+ if _terrain_painter != null:
+ # When checked, we draw holes. When unchecked, we clear holes
+ _terrain_painter.set_mask_flag(not v)
+
+
+func _on_BrushShapeButton_pressed():
+ _brush_settings_dialog.popup_centered()
+
+
+func _on_FlattenHeightPickButton_pressed():
+ _terrain_painter.set_meta("pick_height", true)
+
+
+func _on_slope_limit_changed():
+ var low = deg_to_rad(_slope_limit_control.get_low_value())
+ var high = deg_to_rad(_slope_limit_control.get_high_value())
+ _terrain_painter.set_slope_limit_angles(low, high)