diff options
Diffstat (limited to 'game/addons/zylann.hterrain/tools/brush/settings_dialog/brush_settings_dialog.gd')
-rw-r--r-- | game/addons/zylann.hterrain/tools/brush/settings_dialog/brush_settings_dialog.gd | 280 |
1 files changed, 280 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/tools/brush/settings_dialog/brush_settings_dialog.gd b/game/addons/zylann.hterrain/tools/brush/settings_dialog/brush_settings_dialog.gd new file mode 100644 index 0000000..71f81d1 --- /dev/null +++ b/game/addons/zylann.hterrain/tools/brush/settings_dialog/brush_settings_dialog.gd @@ -0,0 +1,280 @@ +@tool +extends AcceptDialog + +const HT_Util = preload("../../../util/util.gd") +const HT_Brush = preload("../brush.gd") +const HT_Logger = preload("../../../util/logger.gd") +const HT_EditorUtil = preload("../../util/editor_util.gd") +const HT_SpinSlider = preload("../../util/spin_slider.gd") +const HT_Scratchpad = preload("./preview_scratchpad.gd") + +@onready var _scratchpad : HT_Scratchpad = $VB/HB/VB3/PreviewScratchpad + +@onready var _shape_list : ItemList = $VB/HB/VB/ShapeList +@onready var _remove_shape_button : Button = $VB/HB/VB/HBoxContainer/RemoveShape +@onready var _change_shape_button : Button = $VB/HB/VB/ChangeShape + +@onready var _size_slider : HT_SpinSlider = $VB/HB/VB2/Settings/Size +@onready var _opacity_slider : HT_SpinSlider = $VB/HB/VB2/Settings/Opacity +@onready var _pressure_enabled_checkbox : CheckBox = $VB/HB/VB2/Settings/PressureEnabled +@onready var _pressure_over_size_slider : HT_SpinSlider = $VB/HB/VB2/Settings/PressureOverSize +@onready var _pressure_over_opacity_slider : HT_SpinSlider = $VB/HB/VB2/Settings/PressureOverOpacity +@onready var _frequency_distance_slider : HT_SpinSlider = $VB/HB/VB2/Settings/FrequencyDistance +@onready var _frequency_time_slider : HT_SpinSlider = $VB/HB/VB2/Settings/FrequencyTime +@onready var _random_rotation_checkbox : CheckBox = $VB/HB/VB2/Settings/RandomRotation +@onready var _shape_cycling_checkbox : CheckBox = $VB/HB/VB2/Settings/ShapeCycling + +var _brush : HT_Brush +# This is a `EditorFileDialog`, +# but cannot type it because I want to be able to test it by running the scene. +# And when I run it, Godot does not allow to use `EditorFileDialog`. +var _load_image_dialog +# -1 means add, otherwise replace +var _load_image_index := -1 +var _logger = HT_Logger.get_for(self) + + +func _ready(): + if HT_Util.is_in_edited_scene(self): + return + + _size_slider.set_max_value(HT_Brush.MAX_SIZE_FOR_SLIDERS) + _size_slider.set_greater_max_value(HT_Brush.MAX_SIZE) + + # TESTING + if not Engine.is_editor_hint(): + setup_dialogs(self) + call_deferred("popup") + + +func set_brush(brush : HT_Brush): + assert(brush != null) + _brush = brush + _update_controls_from_brush() + + +# `base_control` can no longer be hinted as a `Control` because in Godot 4 it could be a +# window or dialog, which are no longer controls... +func setup_dialogs(base_control: Node): + assert(_load_image_dialog == null) + _load_image_dialog = HT_EditorUtil.create_open_file_dialog() + _load_image_dialog.file_mode = EditorFileDialog.FILE_MODE_OPEN_FILE + _load_image_dialog.add_filter("*.exr ; EXR files") + _load_image_dialog.unresizable = false + _load_image_dialog.access = EditorFileDialog.ACCESS_FILESYSTEM + _load_image_dialog.current_dir = HT_Brush.SHAPES_DIR + _load_image_dialog.file_selected.connect(_on_LoadImageDialog_file_selected) + _load_image_dialog.files_selected.connect(_on_LoadImageDialog_files_selected) + #base_control.add_child(_load_image_dialog) + # When a dialog opens another dialog, we get this error: + # "Transient parent has another exclusive child." + # Which is worked around by making the other dialog a child of the first one (I don't know why) + add_child(_load_image_dialog) + + +func _exit_tree(): + if _load_image_dialog != null: + _load_image_dialog.queue_free() + _load_image_dialog = null + + +func _get_shapes_from_gui() -> Array[Texture2D]: + var shapes : Array[Texture2D] = [] + for i in _shape_list.get_item_count(): + var icon : Texture2D = _shape_list.get_item_icon(i) + assert(icon != null) + shapes.append(icon) + return shapes + + +func _update_shapes_gui(shapes: Array[Texture2D]): + _shape_list.clear() + for shape in shapes: + assert(shape != null) + assert(shape is Texture2D) + _shape_list.add_icon_item(shape) + _update_shape_list_buttons() + + +func _on_AddShape_pressed(): + _load_image_index = -1 + _load_image_dialog.file_mode = EditorFileDialog.FILE_MODE_OPEN_FILES + _load_image_dialog.popup_centered_ratio(0.7) + + +func _on_RemoveShape_pressed(): + var selected_indices := _shape_list.get_selected_items() + if len(selected_indices) == 0: + return + + var index : int = selected_indices[0] + _shape_list.remove_item(index) + + var shapes := _get_shapes_from_gui() + for brush in _get_brushes(): + brush.set_shapes(shapes) + + _update_shape_list_buttons() + + +func _on_ShapeList_item_activated(index: int): + _request_modify_shape(index) + + +func _on_ChangeShape_pressed(): + var selected = _shape_list.get_selected_items() + if len(selected) == 0: + return + _request_modify_shape(selected[0]) + + +func _request_modify_shape(index: int): + _load_image_index = index + _load_image_dialog.file_mode = EditorFileDialog.FILE_MODE_OPEN_FILE + _load_image_dialog.popup_centered_ratio(0.7) + + +func _on_LoadImageDialog_files_selected(fpaths: PackedStringArray): + var shapes := _get_shapes_from_gui() + + for fpath in fpaths: + var tex := HT_Brush.load_shape_from_image_file(fpath, _logger) + if tex == null: + # Failed + continue + shapes.append(tex) + + for brush in _get_brushes(): + brush.set_shapes(shapes) + + _update_shapes_gui(shapes) + + +func _on_LoadImageDialog_file_selected(fpath: String): + var tex := HT_Brush.load_shape_from_image_file(fpath, _logger) + if tex == null: + # Failed + return + + var shapes := _get_shapes_from_gui() + if _load_image_index == -1 or _load_image_index >= len(shapes): + # Add + shapes.append(tex) + else: + # Replace + assert(_load_image_index >= 0) + shapes[_load_image_index] = tex + + for brush in _get_brushes(): + brush.set_shapes(shapes) + + _update_shapes_gui(shapes) + + +func _notification(what: int): + if what == NOTIFICATION_VISIBILITY_CHANGED: + # Testing the scratchpad because visibility can not only change before entering the tree + # since Godot 4 port, it can also change between entering the tree and being _ready... + if visible and _scratchpad != null: + _update_controls_from_brush() + + +func _update_controls_from_brush(): + var brush := _brush + + if brush == null: + # To allow testing + brush = _scratchpad.get_painter().get_brush() + + _update_shapes_gui(brush.get_shapes()) + + _size_slider.set_value(brush.get_size(), false) + _opacity_slider.set_value(brush.get_opacity() * 100.0, false) + _pressure_enabled_checkbox.button_pressed = brush.is_pressure_enabled() + _pressure_over_size_slider.set_value(brush.get_pressure_over_scale() * 100.0, false) + _pressure_over_opacity_slider.set_value(brush.get_pressure_over_opacity() * 100.0, false) + _frequency_distance_slider.set_value(brush.get_frequency_distance(), false) + _frequency_time_slider.set_value( + 1000.0 / maxf(0.1, float(brush.get_frequency_time_ms())), false) + _random_rotation_checkbox.button_pressed = brush.is_random_rotation_enabled() + _shape_cycling_checkbox.button_pressed = brush.is_shape_cycling_enabled() + + +func _on_ClearScratchpad_pressed(): + _scratchpad.reset_image() + + +func _on_Size_value_changed(value: float): + for brush in _get_brushes(): + brush.set_size(value) + + +func _on_Opacity_value_changed(value): + for brush in _get_brushes(): + brush.set_opacity(value / 100.0) + + +func _on_PressureEnabled_toggled(button_pressed): + for brush in _get_brushes(): + brush.set_pressure_enabled(button_pressed) + + +func _on_PressureOverSize_value_changed(value): + for brush in _get_brushes(): + brush.set_pressure_over_scale(value / 100.0) + + +func _on_PressureOverOpacity_value_changed(value): + for brush in _get_brushes(): + brush.set_pressure_over_opacity(value / 100.0) + + +func _on_FrequencyDistance_value_changed(value): + for brush in _get_brushes(): + brush.set_frequency_distance(value) + + +func _on_FrequencyTime_value_changed(fps): + fps = max(1.0, fps) + var ms = 1000.0 / fps + if is_equal_approx(fps, 60.0): + ms = 0 + for brush in _get_brushes(): + brush.set_frequency_time_ms(ms) + + +func _on_RandomRotation_toggled(button_pressed: bool): + for brush in _get_brushes(): + brush.set_random_rotation_enabled(button_pressed) + + +func _on_shape_cycling_toggled(button_pressed: bool): + for brush in _get_brushes(): + brush.set_shape_cycling_enabled(button_pressed) + + +func _get_brushes() -> Array[HT_Brush]: + if _brush != null: + # We edit both the preview brush and the terrain brush + # TODO Could we simply share the brush? + return [_brush, _scratchpad.get_painter().get_brush()] + # When testing the dialog in isolation, the edited brush might be null + return [_scratchpad.get_painter().get_brush()] + + +func _on_ShapeList_item_selected(index): + _update_shape_list_buttons() + for brush in _get_brushes(): + brush.set_shape_index(index) + + +func _update_shape_list_buttons(): + var selected_count := len(_shape_list.get_selected_items()) + # There must be at least one shape + _remove_shape_button.disabled = _shape_list.get_item_count() == 1 or selected_count == 0 + _change_shape_button.disabled = selected_count == 0 + + +func _on_shape_list_empty_clicked(at_position, mouse_button_index): + _update_shape_list_buttons() + |