diff options
Diffstat (limited to 'game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader')
-rw-r--r-- | game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader | 34 |
1 files changed, 34 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader b/game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader new file mode 100644 index 0000000..27123e4 --- /dev/null +++ b/game/addons/zylann.hterrain/tools/brush/shaders/smooth.gdshader @@ -0,0 +1,34 @@ +shader_type canvas_item; +render_mode blend_disabled; + +#include "res://addons/zylann.hterrain/shaders/include/heightmap.gdshaderinc" + +uniform sampler2D u_src_texture; +uniform vec4 u_src_rect; +uniform float u_opacity = 1.0; +uniform float u_factor = 1.0; + +vec2 get_src_uv(vec2 screen_uv) { + vec2 uv = u_src_rect.xy + screen_uv * u_src_rect.zw; + return uv; +} + +float get_height(sampler2D heightmap, vec2 uv) { + return sample_heightmap(heightmap, uv); +} + +void fragment() { + float brush_value = u_factor * u_opacity * texture(TEXTURE, UV).r; + + vec2 src_pixel_size = 1.0 / vec2(textureSize(u_src_texture, 0)); + vec2 src_uv = get_src_uv(SCREEN_UV); + vec2 offset = src_pixel_size; + float src_nx = get_height(u_src_texture, src_uv - vec2(offset.x, 0.0)); + float src_px = get_height(u_src_texture, src_uv + vec2(offset.x, 0.0)); + float src_ny = get_height(u_src_texture, src_uv - vec2(0.0, offset.y)); + float src_py = get_height(u_src_texture, src_uv + vec2(0.0, offset.y)); + float src_h = get_height(u_src_texture, src_uv); + float dst_h = (src_h + src_nx + src_px + src_ny + src_py) * 0.2; + float h = mix(src_h, dst_h, brush_value); + COLOR = encode_height_to_viewport(h); +} |