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-rw-r--r--game/addons/zylann.hterrain/tools/bump2normal_tex.gdshader25
1 files changed, 25 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/tools/bump2normal_tex.gdshader b/game/addons/zylann.hterrain/tools/bump2normal_tex.gdshader
new file mode 100644
index 0000000..b0c97da
--- /dev/null
+++ b/game/addons/zylann.hterrain/tools/bump2normal_tex.gdshader
@@ -0,0 +1,25 @@
+shader_type canvas_item;
+
+#include "res://addons/zylann.hterrain/shaders/include/heightmap.gdshaderinc"
+
+vec4 pack_normal(vec3 n) {
+ return vec4((0.5 * (n + 1.0)).xzy, 1.0);
+}
+
+float get_height(sampler2D tex, vec2 uv) {
+ return sample_heightmap(tex, uv);
+}
+
+void fragment() {
+ vec2 uv = UV;
+ vec2 ps = TEXTURE_PIXEL_SIZE;
+ float left = get_height(TEXTURE, uv + vec2(-ps.x, 0));
+ float right = get_height(TEXTURE, uv + vec2(ps.x, 0));
+ float back = get_height(TEXTURE, uv + vec2(0, -ps.y));
+ float fore = get_height(TEXTURE, uv + vec2(0, ps.y));
+ vec3 n = normalize(vec3(left - right, 2.0, fore - back));
+ COLOR = pack_normal(n);
+ // DEBUG
+ //COLOR.r = fract(TIME * 100.0);
+}
+