diff options
Diffstat (limited to 'game/addons/zylann.hterrain/tools/preview_generator.gd')
-rw-r--r-- | game/addons/zylann.hterrain/tools/preview_generator.gd | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/game/addons/zylann.hterrain/tools/preview_generator.gd b/game/addons/zylann.hterrain/tools/preview_generator.gd new file mode 100644 index 0000000..4b6e3db --- /dev/null +++ b/game/addons/zylann.hterrain/tools/preview_generator.gd @@ -0,0 +1,65 @@ +@tool +extends EditorResourcePreviewGenerator + +const HTerrainData = preload("../hterrain_data.gd") +const HT_Errors = preload("../util/errors.gd") +const HT_Logger = preload("../util/logger.gd") + +var _logger = HT_Logger.get_for(self) + + +func _generate(res: Resource, size: Vector2i, metadata: Dictionary) -> Texture2D: + if res == null or not (res is HTerrainData): + return null + var normalmap = res.get_image(HTerrainData.CHANNEL_NORMAL) + if normalmap == null: + return null + return _generate_internal(normalmap, size) + + +func _generate_from_path(path: String, size: Vector2i, metadata: Dictionary) -> Texture2D: + if not path.ends_with("." + HTerrainData.META_EXTENSION): + return null + var data_dir := path.get_base_dir() + var normals_fname := str(HTerrainData.get_channel_name(HTerrainData.CHANNEL_NORMAL), ".png") + var normals_path := data_dir.path_join(normals_fname) + var normals := Image.new() + var err := normals.load(normals_path) + if err != OK: + _logger.error("Could not load '{0}', error {1}" \ + .format([normals_path, HT_Errors.get_message(err)])) + return null + return _generate_internal(normals, size) + + +func _handles(type: String) -> bool: + return type == "Resource" + + +static func _generate_internal(normals: Image, size: Vector2) -> Texture2D: + var im := Image.create(size.x, size.y, false, Image.FORMAT_RGB8) + + var light_dir := Vector3(-1, -0.5, -1).normalized() + + for y in im.get_height(): + for x in im.get_width(): + + var fx := float(x) / float(im.get_width()) + var fy := float(im.get_height() - y - 1) / float(im.get_height()) + var mx := int(fx * normals.get_width()) + var my := int(fy * normals.get_height()) + + var n := _decode_normal(normals.get_pixel(mx, my)) + + var ndot := -n.dot(light_dir) + var gs := clampf(0.5 * ndot + 0.5, 0.0, 1.0) + var col := Color(gs, gs, gs, 1.0) + + im.set_pixel(x, y, col) + + var tex := ImageTexture.create_from_image(im) + return tex + + +static func _decode_normal(c: Color) -> Vector3: + return Vector3(2.0 * c.r - 1.0, 2.0 * c.b - 1.0, 2.0 * c.g - 1.0) |